My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Dark Prince Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Giant Skeleton Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Dark Prince Giant Skeleton Graveyard
Giant Snowball
Bats Skeleton Army Graveyard
Zap
Bats Inferno Tower Skeleton Army Dark Prince Graveyard
Barbarian Barrel
Inferno Tower Wizard Skeleton Army Dark Prince Giant Skeleton Graveyard
The Log
Skeleton Army Dark Prince Giant Skeleton Graveyard
Earthquake
Inferno Tower Skeleton Army Graveyard
Arrows
Bats Skeleton Army Graveyard
Royal Delivery
Bats Wizard Skeleton Army Dark Prince Giant Skeleton Graveyard
Fireball
Inferno Tower Wizard Skeleton Army
Poison
Bats Inferno Tower Wizard Skeleton Army Graveyard
Lightning
Inferno Tower Wizard Dark Prince
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Dark Prince Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Skeleton Army Dark Prince Freeze Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Army Dark Prince Freeze Inferno Tower Wizard Graveyard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Skeleton Army Dark Prince Freeze

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Dark Prince Graveyard
Inferno Tower
Wizard
Dark Prince Giant Skeleton
Skeleton Army
Dark Prince
Bats Wizard Graveyard
Freeze
Graveyard
Giant Skeleton
Bats Wizard Graveyard
Graveyard
Freeze Bats Dark Prince Giant Skeleton

Defense Synergies 1 11

Bats
Inferno Tower Dark Prince Freeze Giant Skeleton
Inferno Tower
Skeleton Army Bats Dark Prince
Wizard
Skeleton Army Dark Prince Freeze Giant Skeleton
Skeleton Army
Inferno Tower Wizard Freeze Giant Skeleton
Dark Prince
Bats Inferno Tower Wizard
Freeze
Bats Wizard Skeleton Army
Giant Skeleton
Bats Wizard Skeleton Army
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard
Inferno Tower Skeleton Army Bats Dark Prince
Inferno Tower Skeleton Army Bats Dark Prince Freeze Giant Skeleton
Inferno Tower Skeleton Army Bats Dark Prince
Skeleton Army Dark Prince Giant Skeleton
Skeleton Army Freeze Bats Dark Prince
Bats Inferno Tower Wizard Freeze
Inferno Tower Giant Skeleton
Inferno Tower Skeleton Army
Skeleton Army Inferno Tower Dark Prince Giant Skeleton
Bats Skeleton Army Wizard Dark Prince Freeze Giant Skeleton
Inferno Tower Bats Wizard
Inferno Tower Skeleton Army Bats Wizard Dark Prince Freeze Giant Skeleton
Wizard Skeleton Army Bats Dark Prince Freeze
Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Freeze
Wizard Bats Inferno Tower Skeleton Army Dark Prince
Bats Wizard Skeleton Army Dark Prince
Wizard Freeze Bats Dark Prince Giant Skeleton
Inferno Tower
Wizard Skeleton Army Dark Prince Bats Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Inferno Tower Dark Prince Giant Skeleton
Wizard
Skeleton Army Giant Skeleton Bats Inferno Tower Dark Prince
Skeleton Army Dark Prince Giant Skeleton Bats Inferno Tower
Inferno Tower Giant Skeleton Skeleton Army Dark Prince
Wizard Bats Freeze
Skeleton Army Dark Prince Bats Inferno Tower Giant Skeleton
Inferno Tower Giant Skeleton Skeleton Army Dark Prince
Freeze Giant Skeleton Bats Inferno Tower Skeleton Army Dark Prince
Inferno Tower Skeleton Army
Bats Inferno Tower Dark Prince Giant Skeleton
Skeleton Army Dark Prince Giant Skeleton
Skeleton Army Dark Prince Giant Skeleton Inferno Tower Wizard
Wizard Skeleton Army
Inferno Tower Skeleton Army Bats Dark Prince Freeze Giant Skeleton
Bats Inferno Tower Wizard Dark Prince Freeze Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Giant Skeleton
Giant Skeleton
Dark Prince Freeze Giant Skeleton
Wizard Dark Prince
Wizard Bats Freeze
Wizard
Wizard Freeze
Wizard
Bats
Wizard Dark Prince
Wizard
Freeze
Wizard
Wizard
Freeze
Bats
Wizard Dark Prince
Wizard
Giant Skeleton
Wizard
Freeze Wizard Dark Prince
Wizard
Wizard
Bats Wizard
Bats Wizard Freeze
Wizard
Freeze
Giant Skeleton
Wizard
Bats Skeleton Army Dark Prince Freeze
Wizard
Freeze
Wizard Dark Prince
Wizard
Giant Skeleton
Dark Prince
Bats Freeze Giant Skeleton
Bats
Dark Prince Freeze Giant Skeleton

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