My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Dark Prince Cannon Cart

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Cannon Cart Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Dark Prince Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Cannon Cart Miner
Giant Snowball
Flying Machine Miner
Zap
Flying Machine Dark Prince Cannon Cart
Barbarian Barrel
Dark Prince Cannon Cart
The Log
Dark Prince Cannon Cart
Earthquake
Arrows
Flying Machine
Royal Delivery
Flying Machine Dark Prince Cannon Cart Miner
Fireball
Flying Machine Cannon Cart
Poison
Flying Machine
Lightning
Dark Prince Cannon Cart
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket Dark Prince Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Dark Prince Poison Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Miner Flying Machine Dark Prince Poison Cannon Cart Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Miner Flying Machine

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Cannon Cart Miner Flying Machine Dark Prince Poison The Log
Flying Machine
Zap Dark Prince Cannon Cart
Rocket
Miner
Dark Prince
Zap Flying Machine Poison Miner
Poison
Miner Zap Dark Prince Cannon Cart The Log
Cannon Cart
Zap The Log Flying Machine Poison Miner
The Log
Cannon Cart Zap Poison Miner
Miner
Zap Poison Rocket Dark Prince Cannon Cart The Log

Defense Synergies 0 15

Zap
Flying Machine Dark Prince Poison Cannon Cart The Log Miner
Flying Machine
Zap Dark Prince Cannon Cart The Log
Rocket
The Log
Dark Prince
Zap Flying Machine Poison Cannon Cart The Log
Poison
Zap Dark Prince The Log
Cannon Cart
Zap Flying Machine Dark Prince
The Log
Zap Flying Machine Rocket Dark Prince Poison Miner
Miner
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Cart Zap Flying Machine The Log
Zap Flying Machine Dark Prince Cannon Cart The Log
Rocket Dark Prince Cannon Cart
Dark Prince Cannon Cart
Rocket Dark Prince Poison The Log
The Log Zap Flying Machine Dark Prince Cannon Cart
Rocket Zap Flying Machine Poison
Rocket Zap Flying Machine Poison Cannon Cart The Log
Dark Prince Cannon Cart Miner
Poison Zap Flying Machine Dark Prince Cannon Cart The Log
Zap Flying Machine Poison
Zap Flying Machine Rocket Dark Prince Cannon Cart The Log
Rocket Zap Dark Prince Poison Cannon Cart The Log
Cannon Cart
Rocket Zap The Log
Dark Prince Poison Cannon Cart
Zap Flying Machine Dark Prince Cannon Cart The Log
Zap Poison The Log Flying Machine Dark Prince Cannon Cart
Cannon Cart
Dark Prince Flying Machine Poison Cannon Cart The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Dark Prince Cannon Cart
Poison Zap Flying Machine Rocket Cannon Cart The Log Miner
Zap Rocket Dark Prince Cannon Cart The Log
Rocket Dark Prince Zap Cannon Cart The Log
Dark Prince Cannon Cart
Rocket Poison Zap Flying Machine
Rocket Dark Prince Flying Machine Cannon Cart
Dark Prince Cannon Cart
Zap Rocket Flying Machine Dark Prince Poison Cannon Cart The Log
Flying Machine Dark Prince Cannon Cart
Rocket Zap Dark Prince Poison The Log
Rocket Dark Prince Cannon Cart
Flying Machine Cannon Cart
Zap Flying Machine Rocket Dark Prince Poison Cannon Cart The Log
Poison Zap Flying Machine Dark Prince Cannon Cart The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine Rocket The Log
Poison Zap Flying Machine The Log Miner
Rocket Flying Machine Poison Cannon Cart The Log Miner
Cannon Cart Flying Machine Rocket Dark Prince Poison The Log
Rocket Poison Zap Dark Prince The Log
Poison Zap Flying Machine Rocket
Flying Machine Poison The Log
Poison The Log Zap Flying Machine
Poison The Log Miner Zap Flying Machine
Rocket Poison
Rocket Poison Miner Zap Flying Machine Dark Prince Cannon Cart The Log
Poison Zap Flying Machine Rocket
Flying Machine Rocket Poison Cannon Cart The Log Miner
Flying Machine Rocket Poison Cannon Cart
Zap Flying Machine Poison Cannon Cart The Log
Rocket Zap Flying Machine Poison Cannon Cart The Log
Flying Machine Rocket Poison Cannon Cart The Log
Rocket Poison
Rocket
Rocket Zap Flying Machine Dark Prince Poison The Log
Rocket Zap Flying Machine Poison The Log Miner
Rocket Poison The Log
Rocket Poison
Rocket The Log
Rocket Zap Flying Machine Poison Cannon Cart The Log
Zap Poison The Log Dark Prince
Poison The Log Miner Zap Flying Machine
Zap Flying Machine Poison The Log Miner
Rocket Poison Miner Zap The Log
Poison Zap Flying Machine
Zap Rocket Flying Machine Poison
Poison Zap Rocket The Log Miner
Zap Rocket Poison
Rocket Poison The Log
Zap Flying Machine Rocket Dark Prince Cannon Cart
Rocket Poison Zap Flying Machine
The Log
Poison Miner Flying Machine Rocket Dark Prince Cannon Cart
The Log Zap Flying Machine Poison
Rocket Zap Poison
Flying Machine Dark Prince Cannon Cart
Zap Flying Machine Rocket Poison The Log
Zap Flying Machine Rocket Poison
Poison Zap Flying Machine Rocket Dark Prince Cannon Cart The Log Miner

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