My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Flying Machine Wizard Dark Prince Cannon Cart Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Cannon Cart Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Flying Machine Dark Prince Cannon Cart Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Cannon Cart Giant Skeleton
Giant Snowball
Flying Machine Lumberjack
Zap
Flying Machine Dark Prince Cannon Cart
Barbarian Barrel
Knight Wizard Dark Prince Cannon Cart Giant Skeleton Lumberjack
The Log
Dark Prince Cannon Cart Giant Skeleton Lumberjack
Earthquake
Arrows
Flying Machine
Royal Delivery
Knight Flying Machine Wizard Dark Prince Cannon Cart Giant Skeleton Lumberjack
Fireball
Flying Machine Wizard Cannon Cart Lumberjack
Poison
Flying Machine Wizard
Lightning
Knight Wizard Dark Prince Cannon Cart Lumberjack
Rocket
Wizard Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Dark Prince Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Fireball Flying Machine Dark Prince Lumberjack Wizard Cannon Cart Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Knight Fireball Flying Machine Dark Prince

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Fireball Flying Machine Wizard Cannon Cart Lumberjack
Fireball
Knight Dark Prince
Flying Machine
Knight Dark Prince Cannon Cart Giant Skeleton Lumberjack
Wizard
Knight Dark Prince Giant Skeleton Lumberjack
Dark Prince
Fireball Flying Machine Wizard Lumberjack
Cannon Cart
Knight Flying Machine Lumberjack
Giant Skeleton
Flying Machine Wizard Lumberjack
Lumberjack
Knight Flying Machine Wizard Dark Prince Cannon Cart Giant Skeleton

Defense Synergies 0 19

Knight
Fireball Flying Machine Wizard Cannon Cart Lumberjack
Fireball
Knight Dark Prince Lumberjack
Flying Machine
Knight Dark Prince Cannon Cart Giant Skeleton Lumberjack
Wizard
Knight Dark Prince Cannon Cart Giant Skeleton Lumberjack
Dark Prince
Fireball Flying Machine Wizard Cannon Cart
Cannon Cart
Knight Flying Machine Wizard Dark Prince Giant Skeleton Lumberjack
Giant Skeleton
Flying Machine Wizard Cannon Cart Lumberjack
Lumberjack
Knight Fireball Flying Machine Wizard Cannon Cart Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Knight Fireball Flying Machine Wizard
Lumberjack Knight Flying Machine Dark Prince Cannon Cart
Lumberjack Knight Dark Prince Cannon Cart Giant Skeleton
Lumberjack Knight Dark Prince Cannon Cart
Fireball Dark Prince Giant Skeleton Lumberjack
Fireball Flying Machine Dark Prince Cannon Cart Lumberjack
Fireball Flying Machine Wizard
Fireball Flying Machine Cannon Cart Giant Skeleton
Lumberjack
Knight Dark Prince Cannon Cart Giant Skeleton Lumberjack
Knight Fireball Flying Machine Wizard Dark Prince Cannon Cart Giant Skeleton Lumberjack
Fireball Flying Machine Wizard
Lumberjack Knight Fireball Flying Machine Wizard Dark Prince Cannon Cart Giant Skeleton
Fireball Wizard Dark Prince Cannon Cart Lumberjack
Knight Cannon Cart Lumberjack
Fireball Lumberjack
Wizard Knight Fireball Dark Prince Cannon Cart Lumberjack
Fireball Knight Flying Machine Wizard Dark Prince Cannon Cart Lumberjack
Wizard Knight Fireball Flying Machine Dark Prince Cannon Cart Giant Skeleton Lumberjack
Cannon Cart Lumberjack
Wizard Dark Prince Knight Fireball Flying Machine Cannon Cart Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Fireball Dark Prince Cannon Cart Giant Skeleton
Fireball Knight Flying Machine Wizard Cannon Cart Lumberjack
Giant Skeleton Lumberjack Knight Dark Prince Cannon Cart
Dark Prince Giant Skeleton Lumberjack Knight Fireball Cannon Cart
Giant Skeleton Knight Dark Prince Cannon Cart Lumberjack
Fireball Wizard Flying Machine
Dark Prince Knight Fireball Flying Machine Cannon Cart Giant Skeleton Lumberjack
Giant Skeleton Knight Dark Prince Cannon Cart Lumberjack
Giant Skeleton Knight Fireball Flying Machine Dark Prince Cannon Cart
Knight Flying Machine Dark Prince Cannon Cart Giant Skeleton Lumberjack
Fireball Dark Prince Giant Skeleton
Dark Prince Cannon Cart Giant Skeleton Knight Fireball Wizard Lumberjack
Wizard Fireball Flying Machine Cannon Cart
Knight Fireball Flying Machine Dark Prince Cannon Cart Giant Skeleton Lumberjack
Fireball Flying Machine Wizard Dark Prince Cannon Cart Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Flying Machine Giant Skeleton
Fireball Flying Machine
Fireball Flying Machine Cannon Cart Giant Skeleton
Cannon Cart Knight Fireball Flying Machine Dark Prince Giant Skeleton
Fireball Wizard Dark Prince
Fireball Wizard Flying Machine
Flying Machine Wizard
Fireball Flying Machine Wizard
Fireball Flying Machine Wizard
Fireball Lumberjack
Knight Fireball Flying Machine Wizard Dark Prince Cannon Cart
Fireball Flying Machine Wizard
Flying Machine Knight Fireball Cannon Cart
Fireball Flying Machine Cannon Cart
Fireball Flying Machine Cannon Cart
Fireball Flying Machine Wizard Cannon Cart
Fireball Flying Machine Wizard Cannon Cart
Fireball
Fireball Flying Machine Wizard Dark Prince
Fireball Flying Machine Wizard
Fireball Giant Skeleton
Fireball Wizard
Fireball Flying Machine Cannon Cart
Fireball Wizard Dark Prince
Fireball Flying Machine Wizard
Fireball Flying Machine Wizard
Fireball
Fireball Flying Machine Wizard
Fireball Flying Machine Wizard
Fireball
Fireball Wizard
Fireball
Giant Skeleton
Fireball Wizard
Fireball Flying Machine Dark Prince Cannon Cart
Fireball Flying Machine Wizard
Fireball
Fireball Knight Flying Machine Wizard Dark Prince Cannon Cart Lumberjack
Fireball Flying Machine Wizard
Fireball Giant Skeleton
Flying Machine Dark Prince Cannon Cart
Fireball Flying Machine Giant Skeleton
Fireball Flying Machine
Fireball Flying Machine Dark Prince Cannon Cart Giant Skeleton

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