My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Dark Prince Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Dark Prince Graveyard
Giant Snowball
Bats Goblin Gang Graveyard
Zap
Bats Goblin Gang Dark Prince Graveyard
Barbarian Barrel
Goblin Gang Dark Prince Executioner Graveyard
The Log
Goblin Gang Dark Prince Graveyard
Earthquake
Goblin Gang Graveyard
Arrows
Bats Goblin Gang Graveyard
Royal Delivery
Bats Goblin Gang Dark Prince Executioner P.E.K.K.A Graveyard
Fireball
Goblin Gang Executioner
Poison
Bats Goblin Gang Executioner Graveyard
Lightning
Dark Prince Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Dark Prince Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Dark Prince Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Tornado Dark Prince Executioner Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Tornado

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Dark Prince P.E.K.K.A Graveyard
Zap
Tornado P.E.K.K.A Graveyard Bats Dark Prince Executioner
Goblin Gang
Dark Prince P.E.K.K.A
Tornado
Zap Executioner P.E.K.K.A Dark Prince Graveyard
Dark Prince
Bats Zap Goblin Gang Tornado Executioner Graveyard
Executioner
Tornado Zap Dark Prince P.E.K.K.A
P.E.K.K.A
Zap Tornado Bats Goblin Gang Executioner Graveyard
Graveyard
Zap Bats Tornado Dark Prince P.E.K.K.A

Defense Synergies 2 12

Bats
Zap Dark Prince P.E.K.K.A
Zap
Bats Goblin Gang Tornado Dark Prince Executioner P.E.K.K.A
Goblin Gang
Zap Dark Prince P.E.K.K.A
Tornado
Executioner P.E.K.K.A Zap Dark Prince
Dark Prince
Bats Zap Goblin Gang Tornado Executioner
Executioner
Tornado Zap Dark Prince
P.E.K.K.A
Tornado Bats Zap Goblin Gang
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner
P.E.K.K.A Bats Zap Goblin Gang Dark Prince Executioner
Goblin Gang Tornado P.E.K.K.A Bats Dark Prince Executioner
P.E.K.K.A Bats Goblin Gang Dark Prince
Tornado Dark Prince P.E.K.K.A
Goblin Gang Tornado Bats Zap Dark Prince Executioner
Bats Tornado Zap Goblin Gang Executioner
Zap P.E.K.K.A
P.E.K.K.A Goblin Gang Tornado
Goblin Gang Tornado Dark Prince
Bats Goblin Gang Executioner Zap Tornado Dark Prince
Executioner Bats Zap Goblin Gang Tornado
P.E.K.K.A Bats Zap Goblin Gang Dark Prince
Executioner Bats Zap Goblin Gang Tornado Dark Prince P.E.K.K.A
P.E.K.K.A Goblin Gang
Tornado Zap Goblin Gang P.E.K.K.A
Bats Goblin Gang Tornado Dark Prince Executioner P.E.K.K.A
Bats Zap Goblin Gang Tornado Dark Prince Executioner
Zap Tornado Executioner Bats Dark Prince
P.E.K.K.A Tornado
Goblin Gang Dark Prince Bats Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Dark Prince P.E.K.K.A
Zap Goblin Gang Executioner
Goblin Gang P.E.K.K.A Bats Zap Dark Prince
Goblin Gang Dark Prince P.E.K.K.A Bats Zap Tornado
P.E.K.K.A Goblin Gang Dark Prince Executioner
Executioner Bats Zap Goblin Gang Tornado
Goblin Gang Dark Prince P.E.K.K.A Bats
P.E.K.K.A Dark Prince
Zap P.E.K.K.A Bats Tornado Dark Prince
P.E.K.K.A Goblin Gang
P.E.K.K.A Bats Dark Prince
P.E.K.K.A Zap Tornado Dark Prince
Dark Prince P.E.K.K.A Goblin Gang Executioner
Executioner
Goblin Gang Bats Zap Tornado Dark Prince Executioner P.E.K.K.A
Bats Executioner Zap Dark Prince P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado Executioner
Dark Prince
Executioner Zap Dark Prince
Executioner Bats Zap Tornado
Tornado Executioner
Zap Tornado Executioner
Zap Tornado
Bats Goblin Gang Tornado
Zap Tornado Dark Prince
Zap Tornado Executioner
Executioner
Zap
Zap Executioner
Executioner
Tornado
Bats
Zap Dark Prince Executioner
Zap Tornado
Tornado
Tornado
Zap
Zap Tornado Dark Prince Executioner
Zap Tornado Executioner
Zap Tornado
Zap Tornado
Bats Zap Tornado Executioner
Zap Bats
Zap
Zap
P.E.K.K.A
Zap Bats Goblin Gang Dark Prince
Zap Tornado Executioner
Goblin Gang Dark Prince Executioner
Zap Executioner
Zap Tornado
Dark Prince Executioner P.E.K.K.A
Zap Bats Goblin Gang Tornado
Bats Zap Tornado Executioner
Zap Tornado Dark Prince Executioner

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