My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Musketeer Furnace Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Furnace Dark Prince Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Dark Prince Miner
Giant Snowball
Bats Goblin Gang Musketeer Furnace Witch Miner
Zap
Bats Goblin Gang Furnace Dark Prince Witch
Barbarian Barrel
Goblin Gang Musketeer Furnace Dark Prince Witch
The Log
Goblin Gang Musketeer Furnace Dark Prince Witch
Earthquake
Goblin Gang Furnace Witch
Arrows
Bats Goblin Gang Furnace Witch
Royal Delivery
Bats Goblin Gang Musketeer Dark Prince Witch Miner
Fireball
Goblin Gang Musketeer Furnace Witch
Poison
Bats Goblin Gang Musketeer Furnace Witch
Lightning
Musketeer Furnace Dark Prince Witch
Rocket
Musketeer Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Dark Prince Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Goblin Gang Miner Musketeer Furnace Dark Prince Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Goblin Gang Miner

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Rage Dark Prince
Goblin Gang
Miner Dark Prince
Musketeer
Dark Prince Miner
Furnace
Miner Dark Prince
Rage
Witch Bats Dark Prince
Dark Prince
Bats Goblin Gang Musketeer Furnace Rage Witch Miner
Witch
Rage Dark Prince Miner
Miner
Bats Goblin Gang Furnace Musketeer Dark Prince Witch

Defense Synergies 1 10

Bats
Musketeer Dark Prince
Goblin Gang
Musketeer Furnace Dark Prince Miner
Musketeer
Goblin Gang Bats Furnace Dark Prince Miner
Furnace
Goblin Gang Musketeer Dark Prince
Rage
Dark Prince
Bats Goblin Gang Musketeer Furnace Witch
Witch
Dark Prince
Miner
Goblin Gang Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer
Bats Goblin Gang Musketeer Furnace Dark Prince Witch
Goblin Gang Furnace Witch Bats Musketeer Dark Prince
Witch Bats Goblin Gang Musketeer Furnace Dark Prince
Dark Prince
Goblin Gang Bats Musketeer Furnace Dark Prince
Bats Musketeer Furnace Goblin Gang Witch
Musketeer
Witch Goblin Gang Musketeer Furnace
Goblin Gang Musketeer Dark Prince Miner
Bats Goblin Gang Witch Musketeer Furnace Dark Prince
Musketeer Bats Goblin Gang Furnace Witch
Furnace Bats Goblin Gang Musketeer Dark Prince Witch
Bats Goblin Gang Furnace Dark Prince Witch
Goblin Gang Furnace
Goblin Gang Furnace
Bats Goblin Gang Musketeer Furnace Dark Prince Witch
Bats Goblin Gang Musketeer Furnace Dark Prince Witch
Furnace Witch Bats Musketeer Dark Prince
Musketeer
Goblin Gang Dark Prince Bats Musketeer Furnace Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Furnace Dark Prince Witch
Goblin Gang Musketeer Miner
Goblin Gang Bats Musketeer Furnace Dark Prince Witch
Goblin Gang Dark Prince Bats Musketeer
Goblin Gang Musketeer Dark Prince Witch
Furnace Bats Goblin Gang Musketeer Witch
Goblin Gang Dark Prince Bats Musketeer Furnace Witch
Dark Prince
Bats Dark Prince Witch
Witch Goblin Gang Musketeer
Bats Musketeer Dark Prince Witch
Dark Prince
Dark Prince Goblin Gang Witch
Musketeer Furnace Witch
Goblin Gang Witch Bats Musketeer Furnace Dark Prince
Bats Musketeer Dark Prince Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Musketeer Miner
Miner
Musketeer Dark Prince
Furnace Dark Prince
Bats Musketeer Furnace Witch
Musketeer Furnace Witch
Miner
Bats Goblin Gang Musketeer
Miner Musketeer Dark Prince
Musketeer
Musketeer Miner
Musketeer
Musketeer Furnace
Musketeer Furnace Witch
Musketeer Furnace
Bats
Musketeer Dark Prince
Witch Miner
Musketeer
Musketeer
Musketeer
Furnace Dark Prince Witch
Witch
Miner Musketeer Witch
Musketeer Witch Miner
Miner Musketeer
Bats Musketeer Furnace Witch
Bats Musketeer Witch
Musketeer Miner
Bats Goblin Gang Musketeer Dark Prince Witch
Musketeer Witch
Miner Goblin Gang Musketeer Dark Prince
Musketeer
Musketeer Dark Prince
Bats Goblin Gang Musketeer Witch
Bats Musketeer Witch
Musketeer Dark Prince Witch Miner

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