My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Dart Goblin Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Tesla Dark Prince Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince Inferno Dragon
Giant Snowball
Bats Dart Goblin Inferno Dragon
Zap
Bats Dart Goblin Dark Prince Inferno Dragon
Barbarian Barrel
Knight Tesla Dart Goblin Dark Prince
The Log
Dart Goblin Dark Prince
Earthquake
Tesla
Arrows
Bats Dart Goblin
Royal Delivery
Bats Knight Dart Goblin Dark Prince Inferno Dragon
Fireball
Tesla Dart Goblin Inferno Dragon
Poison
Bats Dart Goblin
Lightning
Knight Tesla Dark Prince Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Dark Prince Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Dart Goblin Tesla Dark Prince Inferno Dragon Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Dart Goblin

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Dark Prince Inferno Dragon
Arrows
Knight Dark Prince Lightning
Knight
Bats Dart Goblin Arrows
Tesla
Dart Goblin
Knight Dark Prince
Dark Prince
Bats Arrows Dart Goblin Lightning
Lightning
Arrows Dark Prince
Inferno Dragon
Bats

Defense Synergies 3 13

Bats
Knight Tesla Dart Goblin Dark Prince Inferno Dragon
Arrows
Knight Tesla Dark Prince Lightning
Knight
Bats Tesla Dart Goblin Arrows
Tesla
Knight Bats Arrows Dart Goblin Dark Prince Inferno Dragon
Dart Goblin
Knight Bats Tesla Dark Prince Inferno Dragon
Dark Prince
Bats Arrows Tesla Dart Goblin
Lightning
Arrows
Inferno Dragon
Bats Tesla Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Tesla Dart Goblin
Inferno Dragon Bats Knight Tesla Dart Goblin Dark Prince
Tesla Bats Knight Dart Goblin Dark Prince Lightning Inferno Dragon
Tesla Inferno Dragon Bats Knight Dart Goblin Dark Prince
Lightning Arrows Dark Prince
Arrows Bats Tesla Dart Goblin Dark Prince
Bats Tesla Dart Goblin Lightning Inferno Dragon Arrows
Lightning Arrows Tesla Dart Goblin
Tesla Inferno Dragon
Knight Tesla Dart Goblin Dark Prince
Bats Dart Goblin Arrows Knight Tesla Dark Prince
Arrows Tesla Inferno Dragon Bats Dart Goblin
Tesla Bats Knight Dark Prince Lightning
Bats Arrows Tesla Dart Goblin Dark Prince
Inferno Dragon Knight Tesla
Tesla Lightning Inferno Dragon
Tesla Bats Arrows Knight Dark Prince
Arrows Tesla Bats Knight Dart Goblin Dark Prince
Arrows Bats Knight Tesla Dart Goblin Dark Prince Inferno Dragon
Tesla Dart Goblin Inferno Dragon
Dark Prince Bats Arrows Knight Tesla Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Dark Prince
Arrows Knight Tesla Lightning Inferno Dragon
Bats Knight Dark Prince Lightning
Dark Prince Lightning Bats Knight Tesla
Knight Tesla Dark Prince Inferno Dragon
Arrows Bats Tesla Dart Goblin
Dark Prince Bats Knight Tesla Dart Goblin Lightning
Knight Tesla Dark Prince Inferno Dragon
Lightning Bats Knight Dark Prince Inferno Dragon
Tesla Dart Goblin Inferno Dragon
Inferno Dragon Bats Knight Tesla Dart Goblin Dark Prince
Lightning Arrows Dark Prince
Dark Prince Lightning Knight Tesla
Tesla Dart Goblin
Tesla Bats Knight Dart Goblin Dark Prince Lightning Inferno Dragon
Bats Arrows Tesla Dart Goblin Dark Prince Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Knight Dart Goblin
Arrows Dart Goblin
Lightning Arrows Dart Goblin
Lightning Arrows Knight Dart Goblin Dark Prince
Arrows Dark Prince
Arrows Bats Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Lightning
Arrows Dart Goblin Lightning
Lightning Bats
Lightning Arrows Knight Dart Goblin Dark Prince
Lightning Arrows Dart Goblin
Lightning Knight Dart Goblin
Lightning Arrows Dart Goblin
Lightning Arrows Dart Goblin
Lightning Arrows Dart Goblin
Lightning Arrows Dart Goblin
Lightning Arrows
Bats Lightning
Lightning Arrows Dart Goblin Dark Prince
Lightning Arrows Dart Goblin
Lightning
Lightning Arrows
Lightning
Lightning Arrows
Arrows Dark Prince
Inferno Dragon
Arrows Dart Goblin Lightning
Lightning Arrows
Lightning Arrows Dart Goblin
Lightning Bats Arrows Dart Goblin
Lightning Bats Dart Goblin
Lightning
Lightning Arrows Dart Goblin
Lightning Arrows
Arrows Lightning
Lightning Bats Dart Goblin Dark Prince
Lightning Arrows Dart Goblin
Arrows
Lightning Knight Dart Goblin Dark Prince
Arrows Dart Goblin Lightning
Lightning Arrows
Dart Goblin Dark Prince
Bats Dart Goblin Lightning
Bats Dart Goblin Lightning
Lightning Dart Goblin Dark Prince

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