My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 problems 4 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Dark Prince Princess Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Dark Prince Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Dark Prince Bandit Inferno Dragon
Giant Snowball
Bats Goblin Gang Princess Inferno Dragon
Zap
Bats Goblin Gang Dark Prince Princess Bandit Inferno Dragon
Barbarian Barrel
Goblin Gang Valkyrie Wizard Dark Prince Princess Bandit
The Log
Goblin Gang Dark Prince Princess Bandit
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Princess
Royal Delivery
Bats Goblin Gang Valkyrie Wizard Dark Prince Princess Bandit Inferno Dragon
Fireball
Goblin Gang Wizard Princess Bandit Inferno Dragon
Poison
Bats Goblin Gang Wizard Princess
Lightning
Valkyrie Wizard Dark Prince Bandit Inferno Dragon
Rocket
Valkyrie Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Dark Prince Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Dark Prince Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Princess Bandit Valkyrie Dark Prince Inferno Dragon Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Goblin Gang Princess Bandit

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Dark Prince Bandit Inferno Dragon
Goblin Gang
Valkyrie Dark Prince Princess Bandit
Valkyrie
Bats Goblin Gang Wizard Dark Prince Bandit
Wizard
Valkyrie Dark Prince Bandit
Dark Prince
Bats Goblin Gang Valkyrie Wizard Princess Bandit
Princess
Goblin Gang Dark Prince
Bandit
Bats Goblin Gang Valkyrie Wizard Dark Prince
Inferno Dragon
Bats

Defense Synergies 0 17

Bats
Valkyrie Dark Prince Bandit Inferno Dragon
Goblin Gang
Valkyrie Dark Prince Princess Bandit Inferno Dragon
Valkyrie
Bats Goblin Gang Wizard Princess Bandit
Wizard
Valkyrie Dark Prince Bandit
Dark Prince
Bats Goblin Gang Wizard Princess Bandit
Princess
Goblin Gang Valkyrie Dark Prince Bandit
Bandit
Bats Goblin Gang Valkyrie Wizard Dark Prince Princess
Inferno Dragon
Bats Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Inferno Dragon Bats Goblin Gang Valkyrie Dark Prince Bandit
Goblin Gang Bats Valkyrie Dark Prince Bandit Inferno Dragon
Inferno Dragon Bats Goblin Gang Valkyrie Dark Prince Bandit
Valkyrie Dark Prince Princess
Goblin Gang Bats Valkyrie Dark Prince Bandit
Bats Inferno Dragon Goblin Gang Wizard Princess
Valkyrie Bandit
Inferno Dragon Goblin Gang Princess
Goblin Gang Valkyrie Dark Prince Bandit
Bats Goblin Gang Valkyrie Wizard Dark Prince Princess Bandit
Inferno Dragon Bats Goblin Gang Wizard Princess
Bats Goblin Gang Valkyrie Wizard Dark Prince Bandit
Valkyrie Wizard Bats Goblin Gang Dark Prince Princess
Inferno Dragon Goblin Gang Bandit
Goblin Gang Bandit Inferno Dragon
Wizard Bats Goblin Gang Valkyrie Dark Prince
Bats Goblin Gang Valkyrie Wizard Dark Prince Bandit
Valkyrie Wizard Bats Dark Prince Princess Bandit Inferno Dragon
Inferno Dragon
Goblin Gang Valkyrie Wizard Dark Prince Bats Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Dark Prince Bandit
Bandit Goblin Gang Valkyrie Wizard Inferno Dragon
Goblin Gang Bandit Bats Valkyrie Dark Prince
Goblin Gang Valkyrie Dark Prince Bats Bandit
Goblin Gang Valkyrie Dark Prince Bandit Inferno Dragon
Wizard Bats Goblin Gang Princess
Goblin Gang Dark Prince Bats Valkyrie Bandit
Valkyrie Dark Prince Inferno Dragon
Bats Valkyrie Dark Prince Bandit Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Bats Valkyrie Dark Prince
Valkyrie Dark Prince
Dark Prince Goblin Gang Valkyrie Wizard Bandit
Wizard Valkyrie Princess
Goblin Gang Bats Valkyrie Dark Prince Inferno Dragon
Bats Valkyrie Wizard Dark Prince Princess Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie Bandit
Princess Bandit
Bandit
Valkyrie Dark Prince
Wizard Valkyrie Dark Prince
Wizard Bats Princess
Wizard Princess
Wizard Princess
Wizard Bandit
Bats Goblin Gang
Valkyrie Wizard Dark Prince Princess Bandit
Wizard Princess
Princess Bandit
Princess Bandit
Princess
Wizard Princess Bandit
Wizard Princess Bandit
Bats
Wizard Dark Prince Princess Bandit
Valkyrie Wizard Princess
Wizard Princess
Valkyrie Wizard Dark Prince Princess
Inferno Dragon
Wizard Princess Bandit
Wizard Princess Bandit
Bandit
Bats Wizard Princess
Bats Wizard
Wizard Bandit
Princess
Wizard Princess
Bats Goblin Gang Dark Prince Princess Bandit
Wizard Princess
Goblin Gang Valkyrie Wizard Dark Prince Princess
Wizard Princess
Dark Prince
Bats Goblin Gang Princess
Bats Princess
Dark Prince Princess Bandit

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