My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Balloon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Dark Prince Balloon
Giant Snowball
Minions Skeleton Army Balloon
Zap
Minions Inferno Tower Skeleton Army Dark Prince Balloon
Barbarian Barrel
Inferno Tower Skeleton Army Dark Prince Electro Wizard
The Log
Skeleton Army Dark Prince
Earthquake
Inferno Tower Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Skeleton Army Dark Prince Balloon Electro Wizard
Fireball
Minions Inferno Tower Skeleton Army Balloon Electro Wizard
Poison
Minions Inferno Tower Skeleton Army Balloon Electro Wizard
Lightning
Inferno Tower Dark Prince Balloon Electro Wizard
Rocket
Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Skeleton Army Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Skeleton Army Dark Prince Electro Wizard Inferno Tower Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Minions Skeleton Army

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Balloon Electro Wizard Minions Dark Prince
Arrows
Zap Balloon Dark Prince
Minions
Zap Dark Prince Balloon
Inferno Tower
Skeleton Army
Dark Prince
Zap Arrows Minions Balloon Electro Wizard
Balloon
Zap Arrows Minions Dark Prince Electro Wizard
Electro Wizard
Zap Dark Prince Balloon

Defense Synergies 3 13

Zap
Electro Wizard Arrows Minions Inferno Tower Skeleton Army Dark Prince
Arrows
Zap Inferno Tower Dark Prince
Minions
Zap Inferno Tower Dark Prince Electro Wizard
Inferno Tower
Skeleton Army Electro Wizard Zap Arrows Minions Dark Prince
Skeleton Army
Inferno Tower Zap Electro Wizard
Dark Prince
Zap Arrows Minions Inferno Tower Electro Wizard
Balloon
Electro Wizard
Zap Inferno Tower Minions Skeleton Army Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Inferno Tower Electro Wizard
Inferno Tower Skeleton Army Zap Minions Dark Prince Electro Wizard
Inferno Tower Skeleton Army Minions Dark Prince Electro Wizard
Inferno Tower Skeleton Army Minions Dark Prince Electro Wizard
Arrows Skeleton Army Dark Prince
Arrows Skeleton Army Zap Minions Dark Prince Electro Wizard
Minions Inferno Tower Electro Wizard Zap Arrows
Zap Arrows Inferno Tower Electro Wizard
Inferno Tower Minions Skeleton Army
Skeleton Army Inferno Tower Dark Prince Electro Wizard
Minions Skeleton Army Electro Wizard Zap Arrows Dark Prince
Arrows Minions Inferno Tower Zap Electro Wizard
Inferno Tower Skeleton Army Zap Minions Dark Prince Electro Wizard
Skeleton Army Zap Arrows Minions Dark Prince Electro Wizard
Inferno Tower Skeleton Army Electro Wizard
Inferno Tower Skeleton Army Zap Electro Wizard
Arrows Minions Inferno Tower Skeleton Army Dark Prince Electro Wizard
Arrows Zap Minions Skeleton Army Dark Prince Electro Wizard
Zap Arrows Minions Dark Prince Electro Wizard
Inferno Tower Electro Wizard
Skeleton Army Dark Prince Arrows Minions Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Inferno Tower Dark Prince Electro Wizard
Electro Wizard Zap Arrows
Skeleton Army Zap Minions Inferno Tower Dark Prince Electro Wizard
Skeleton Army Dark Prince Zap Inferno Tower Electro Wizard
Inferno Tower Skeleton Army Dark Prince
Arrows Zap Minions Electro Wizard
Skeleton Army Dark Prince Minions Inferno Tower Electro Wizard
Inferno Tower Skeleton Army Dark Prince
Zap Electro Wizard Minions Inferno Tower Skeleton Army Dark Prince
Inferno Tower Skeleton Army
Minions Inferno Tower Dark Prince
Skeleton Army Zap Arrows Dark Prince Electro Wizard
Skeleton Army Dark Prince Inferno Tower
Skeleton Army
Inferno Tower Skeleton Army Electro Wizard Zap Minions Dark Prince
Arrows Minions Zap Inferno Tower Dark Prince Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Electro Wizard
Arrows
Arrows Dark Prince
Zap Arrows Dark Prince
Arrows Zap Minions
Arrows
Arrows Zap
Arrows Zap
Minions Electro Wizard
Zap Arrows Dark Prince Electro Wizard
Zap Arrows
Arrows Minions
Zap Arrows
Zap Arrows
Arrows
Arrows
Minions
Zap Arrows Dark Prince Electro Wizard
Zap Arrows
Minions
Arrows
Zap Arrows
Zap Arrows Dark Prince
Arrows Zap Electro Wizard
Zap Arrows
Zap Arrows
Zap Arrows Electro Wizard
Zap Electro Wizard Minions
Zap Arrows
Zap Arrows Electro Wizard
Arrows
Zap Electro Wizard Minions Skeleton Army Dark Prince
Zap Arrows Electro Wizard
Arrows
Dark Prince Electro Wizard
Arrows Zap
Zap Arrows
Dark Prince
Zap Minions Electro Wizard
Zap Electro Wizard
Zap Dark Prince Electro Wizard

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