My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Furnace Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Dark Prince Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Dark Prince Miner Inferno Dragon
Giant Snowball
Bats Goblin Gang Furnace Miner Inferno Dragon
Zap
Bats Goblin Gang Furnace Dark Prince Inferno Dragon
Barbarian Barrel
Goblin Gang Furnace Dark Prince
The Log
Goblin Gang Furnace Dark Prince
Earthquake
Goblin Gang Furnace
Arrows
Bats Goblin Gang Furnace
Royal Delivery
Bats Goblin Gang Dark Prince Miner Inferno Dragon
Fireball
Goblin Gang Furnace Inferno Dragon
Poison
Bats Goblin Gang Furnace
Lightning
Furnace Dark Prince Inferno Dragon
Rocket
Furnace Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Dark Prince Miner Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Miner Furnace Dark Prince Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Miner

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mega Knight Dark Prince Inferno Dragon
Arrows
Dark Prince Miner Mega Knight
Goblin Gang
Miner Dark Prince
Furnace
Miner Dark Prince
Dark Prince
Bats Arrows Goblin Gang Furnace Miner
Miner
Bats Goblin Gang Furnace Arrows Dark Prince Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Bats Miner
Mega Knight
Bats Inferno Dragon Arrows Miner

Defense Synergies 1 12

Bats
Dark Prince Inferno Dragon Mega Knight
Arrows
Mega Knight Furnace Dark Prince
Goblin Gang
Furnace Dark Prince Miner Inferno Dragon
Furnace
Arrows Goblin Gang Dark Prince
Dark Prince
Bats Arrows Goblin Gang Furnace
Miner
Goblin Gang Mega Knight
Inferno Dragon
Bats Goblin Gang Mega Knight
Mega Knight
Arrows Bats Miner Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Dragon Bats Goblin Gang Furnace Dark Prince Mega Knight
Goblin Gang Furnace Mega Knight Bats Dark Prince Inferno Dragon
Inferno Dragon Bats Goblin Gang Furnace Dark Prince Mega Knight
Arrows Dark Prince Mega Knight
Arrows Goblin Gang Bats Furnace Dark Prince Mega Knight
Bats Furnace Inferno Dragon Arrows Goblin Gang
Arrows Mega Knight
Inferno Dragon Goblin Gang Furnace
Goblin Gang Dark Prince Miner Mega Knight
Bats Goblin Gang Arrows Furnace Dark Prince Mega Knight
Arrows Inferno Dragon Bats Goblin Gang Furnace
Furnace Mega Knight Bats Goblin Gang Dark Prince
Mega Knight Bats Arrows Goblin Gang Furnace Dark Prince
Inferno Dragon Goblin Gang Furnace Mega Knight
Goblin Gang Furnace Inferno Dragon Mega Knight
Mega Knight Bats Arrows Goblin Gang Furnace Dark Prince
Arrows Mega Knight Bats Goblin Gang Furnace Dark Prince
Arrows Furnace Bats Dark Prince Inferno Dragon Mega Knight
Inferno Dragon
Goblin Gang Dark Prince Mega Knight Bats Arrows Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Furnace Dark Prince
Arrows Goblin Gang Miner Inferno Dragon Mega Knight
Goblin Gang Mega Knight Bats Furnace Dark Prince
Goblin Gang Dark Prince Mega Knight Bats
Goblin Gang Dark Prince Inferno Dragon Mega Knight
Arrows Furnace Bats Goblin Gang
Goblin Gang Dark Prince Bats Furnace
Mega Knight Dark Prince Inferno Dragon
Mega Knight Bats Dark Prince Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight Bats Dark Prince
Mega Knight Arrows Dark Prince
Dark Prince Mega Knight Goblin Gang
Furnace Mega Knight
Goblin Gang Bats Furnace Dark Prince Inferno Dragon
Bats Arrows Mega Knight Dark Prince Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Miner
Arrows Miner
Arrows Dark Prince
Arrows Furnace Dark Prince Mega Knight
Arrows Bats Furnace
Arrows Furnace
Arrows
Arrows Miner
Bats Goblin Gang
Miner Arrows Dark Prince
Arrows
Miner
Arrows
Arrows Furnace
Arrows Furnace
Arrows Furnace Mega Knight
Arrows
Bats
Arrows Dark Prince Mega Knight
Arrows Miner Mega Knight
Mega Knight
Arrows
Arrows
Arrows Furnace Dark Prince Mega Knight
Inferno Dragon
Arrows Miner
Arrows Miner Mega Knight
Miner Arrows
Bats Arrows Furnace
Bats
Arrows Miner Mega Knight
Arrows
Mega Knight
Arrows
Bats Goblin Gang Dark Prince
Arrows
Arrows
Miner Goblin Gang Dark Prince Mega Knight
Arrows
Arrows
Dark Prince Mega Knight
Bats Goblin Gang
Bats
Dark Prince Miner Mega Knight

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