My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Golem Furnace Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Furnace Dark Prince Royal Ghost Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Ice Golem Dark Prince Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Dark Prince Inferno Dragon
Giant Snowball
Goblin Gang Furnace Inferno Dragon
Zap
Goblin Gang Furnace Dark Prince Inferno Dragon
Barbarian Barrel
Goblin Gang Furnace Dark Prince Royal Ghost
The Log
Goblin Gang Furnace Dark Prince
Earthquake
Goblin Gang Furnace
Arrows
Goblin Gang Furnace
Royal Delivery
Goblin Gang Dark Prince Royal Ghost Inferno Dragon
Fireball
Goblin Gang Furnace Inferno Dragon
Poison
Goblin Gang Furnace
Lightning
Ice Golem Furnace Dark Prince Inferno Dragon
Rocket
Furnace Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Furnace Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Furnace Dark Prince Poison Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Dark Prince Poison Royal Ghost Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Arrows Goblin Gang Royal Ghost Furnace Dark Prince Poison Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Arrows Goblin Gang Royal Ghost

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Dark Prince
Goblin Gang
Ice Golem Dark Prince Royal Ghost
Ice Golem
Goblin Gang Furnace
Furnace
Ice Golem Dark Prince Royal Ghost
Dark Prince
Arrows Goblin Gang Furnace Poison Royal Ghost
Poison
Dark Prince Royal Ghost
Royal Ghost
Goblin Gang Furnace Dark Prince Poison
Inferno Dragon

Defense Synergies 0 15

Arrows
Ice Golem Furnace Dark Prince
Goblin Gang
Ice Golem Furnace Dark Prince Inferno Dragon
Ice Golem
Arrows Goblin Gang Furnace Poison Royal Ghost Inferno Dragon
Furnace
Arrows Goblin Gang Ice Golem Dark Prince Royal Ghost
Dark Prince
Arrows Goblin Gang Furnace Poison Royal Ghost
Poison
Ice Golem Dark Prince
Royal Ghost
Ice Golem Furnace Dark Prince
Inferno Dragon
Goblin Gang Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem
Inferno Dragon Goblin Gang Furnace Dark Prince
Goblin Gang Furnace Dark Prince Inferno Dragon
Inferno Dragon Goblin Gang Furnace Dark Prince
Arrows Dark Prince Poison
Arrows Goblin Gang Furnace Dark Prince Royal Ghost
Furnace Inferno Dragon Arrows Goblin Gang Poison
Arrows Ice Golem Poison
Inferno Dragon Goblin Gang Furnace
Goblin Gang Ice Golem Dark Prince Royal Ghost
Goblin Gang Poison Arrows Ice Golem Furnace Dark Prince Royal Ghost
Arrows Inferno Dragon Goblin Gang Furnace Poison
Furnace Goblin Gang Dark Prince
Arrows Goblin Gang Furnace Dark Prince Poison Royal Ghost
Inferno Dragon Goblin Gang Furnace
Goblin Gang Furnace Inferno Dragon
Arrows Goblin Gang Furnace Dark Prince Poison
Arrows Goblin Gang Furnace Dark Prince Royal Ghost
Arrows Furnace Poison Ice Golem Dark Prince Royal Ghost Inferno Dragon
Inferno Dragon
Goblin Gang Dark Prince Royal Ghost Arrows Furnace Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Ice Golem Furnace Dark Prince Royal Ghost
Poison Arrows Goblin Gang Ice Golem Royal Ghost Inferno Dragon
Goblin Gang Ice Golem Furnace Dark Prince
Goblin Gang Dark Prince Ice Golem
Goblin Gang Dark Prince Inferno Dragon
Arrows Furnace Poison Goblin Gang Ice Golem
Goblin Gang Dark Prince Ice Golem Furnace
Dark Prince Inferno Dragon
Ice Golem Dark Prince Poison Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Dark Prince
Arrows Dark Prince Poison
Dark Prince Goblin Gang Ice Golem
Furnace
Goblin Gang Ice Golem Furnace Dark Prince Poison Inferno Dragon
Arrows Poison Ice Golem Dark Prince Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Ice Golem Royal Ghost
Arrows Poison Royal Ghost
Arrows Poison
Arrows Ice Golem Dark Prince Poison
Poison Arrows Furnace Dark Prince
Arrows Poison Ice Golem Furnace
Arrows Furnace Poison
Arrows Poison Ice Golem
Arrows Poison
Goblin Gang Poison
Poison Arrows Dark Prince
Poison Arrows
Poison Ice Golem
Arrows Poison
Arrows Ice Golem Furnace Poison
Arrows Furnace Poison
Arrows Furnace Poison
Arrows Poison
Arrows Dark Prince Poison
Arrows Poison
Poison
Arrows Poison
Arrows Poison
Arrows Ice Golem Poison Furnace Dark Prince
Inferno Dragon
Arrows Poison Royal Ghost
Arrows Poison
Poison Arrows
Poison Arrows Ice Golem Furnace
Poison
Poison Arrows
Arrows Poison
Arrows Poison
Goblin Gang Dark Prince
Poison Arrows
Arrows
Poison Goblin Gang Dark Prince
Arrows Ice Golem Poison
Arrows Poison
Dark Prince
Goblin Gang Poison
Poison
Poison Dark Prince Royal Ghost

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