My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Three Musketeers Dark Prince Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Three Musketeers Guards Dark Prince
Giant Snowball
Hog Rider Three Musketeers Guards
Zap
Three Musketeers Guards Dark Prince
Barbarian Barrel
Three Musketeers Guards Dark Prince Executioner
The Log
Hog Rider Three Musketeers Guards Dark Prince
Earthquake
Hog Rider Guards
Arrows
Guards
Royal Delivery
Hog Rider Three Musketeers Guards Dark Prince Executioner
Fireball
Hog Rider Three Musketeers Executioner
Poison
Three Musketeers Guards Executioner
Lightning
Three Musketeers Dark Prince Executioner
Rocket
Hog Rider Three Musketeers Executioner

Against air swarms

Spells and units that can counter air swarms.

Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Freeze Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Dark Prince Freeze Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Guards Hog Rider Dark Prince Freeze Executioner Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror The Log Guards Hog Rider

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Hog Rider
Freeze The Log Three Musketeers Mirror Guards Dark Prince Executioner
Three Musketeers
Hog Rider Mirror Guards Dark Prince The Log
Mirror
The Log Hog Rider Three Musketeers Freeze
Guards
Hog Rider Three Musketeers The Log
Dark Prince
Hog Rider Three Musketeers Executioner
Freeze
Hog Rider Mirror
Executioner
Hog Rider Dark Prince The Log
The Log
Hog Rider Mirror Three Musketeers Guards Executioner

Defense Synergies 0 8

Hog Rider
Three Musketeers
The Log
Mirror
Executioner The Log
Guards
Executioner The Log
Dark Prince
Executioner The Log
Freeze
Executioner
Mirror Guards Dark Prince The Log
The Log
Three Musketeers Mirror Guards Dark Prince Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner The Log
Three Musketeers Dark Prince Executioner The Log
Three Musketeers Dark Prince Freeze Executioner
Three Musketeers Guards Dark Prince
Dark Prince The Log
Freeze The Log Guards Dark Prince Executioner
Three Musketeers Freeze Executioner
The Log
Three Musketeers
Guards Dark Prince
Guards Executioner Dark Prince Freeze The Log
Three Musketeers Executioner
Three Musketeers Guards Dark Prince Freeze The Log
Three Musketeers Executioner Guards Dark Prince Freeze The Log
Three Musketeers
Three Musketeers Freeze The Log
Three Musketeers Dark Prince Executioner
Three Musketeers Guards Dark Prince Executioner The Log
Freeze Executioner The Log Guards Dark Prince
Three Musketeers
Dark Prince Guards Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Dark Prince
Executioner The Log
Guards Dark Prince The Log
Guards Dark Prince The Log
Three Musketeers Guards Dark Prince Executioner
Executioner Three Musketeers Freeze
Guards Dark Prince
Dark Prince
Freeze Dark Prince The Log
Three Musketeers Guards
Guards Dark Prince
Guards Dark Prince The Log
Dark Prince Three Musketeers Guards Executioner
Three Musketeers Executioner
Guards Three Musketeers Dark Prince Freeze Executioner The Log
Executioner Dark Prince Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Freeze The Log
Executioner The Log
The Log
Guards Dark Prince Freeze The Log
Executioner Dark Prince The Log
Executioner Freeze
Executioner The Log
The Log Freeze Executioner
The Log
Three Musketeers Guards
Dark Prince The Log
Executioner
Three Musketeers Executioner The Log
Freeze
The Log
Three Musketeers Executioner The Log
Three Musketeers Executioner The Log
Three Musketeers Freeze
Three Musketeers Dark Prince Executioner The Log
The Log
The Log
The Log
The Log
Freeze The Log Dark Prince Executioner
The Log Executioner
The Log
The Log
Executioner
Guards Freeze
The Log
Freeze
The Log
Guards Dark Prince Freeze
Three Musketeers Executioner
Freeze
The Log
Three Musketeers Dark Prince Executioner
The Log Executioner
Three Musketeers Dark Prince Executioner
Guards Freeze The Log
Executioner
Dark Prince Freeze Executioner The Log

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