My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Baby Dragon Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Baby Dragon Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Lava Hound
Giant Snowball
Barbarians Mega Minion Clone Baby Dragon Witch Lava Hound
Zap
Clone Witch Lava Hound
Barbarian Barrel
Barbarians Clone Witch
The Log
Barbarians Clone Witch
Earthquake
Barbarians Clone Witch
Arrows
Clone Witch Lava Hound
Royal Delivery
Barbarians Mega Minion Clone Baby Dragon Witch Lava Hound
Fireball
Barbarians Mega Minion Clone Baby Dragon Witch Lava Hound
Poison
Barbarians Mega Minion Clone Witch Lava Hound
Lightning
Mega Minion Baby Dragon Witch
Rocket
Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Clone Tornado Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Witch Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mega Minion Clone Tornado Fireball Baby Dragon Barbarians Witch Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Mega Minion Clone Tornado Fireball

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Mega Minion
Lava Hound Fireball Baby Dragon
Fireball
Tornado Lava Hound Mega Minion Baby Dragon
Clone
Lava Hound Baby Dragon Witch
Tornado
Fireball Baby Dragon Witch
Baby Dragon
Tornado Lava Hound Mega Minion Fireball Clone Witch
Witch
Clone Tornado Baby Dragon Lava Hound
Lava Hound
Mega Minion Fireball Clone Baby Dragon Witch

Defense Synergies 1 6

Barbarians
Mega Minion
Tornado Baby Dragon Witch
Fireball
Tornado
Clone
Tornado
Fireball Mega Minion Baby Dragon Witch
Baby Dragon
Mega Minion Tornado Witch
Witch
Mega Minion Tornado Baby Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Baby Dragon
Barbarians Mega Minion Witch
Barbarians Tornado Witch Mega Minion
Barbarians Witch Mega Minion
Barbarians Fireball Tornado
Fireball Tornado Mega Minion Baby Dragon
Mega Minion Tornado Fireball Baby Dragon Witch
Barbarians Fireball Baby Dragon
Barbarians Witch Tornado
Tornado Barbarians
Barbarians Witch Mega Minion Fireball Tornado Baby Dragon
Mega Minion Fireball Tornado Baby Dragon Witch
Barbarians Fireball Witch
Fireball Barbarians Mega Minion Tornado Baby Dragon Witch
Barbarians
Barbarians Tornado Fireball
Barbarians Fireball Tornado Witch
Fireball Barbarians Mega Minion Tornado Baby Dragon Witch
Tornado Baby Dragon Witch Barbarians Mega Minion Fireball
Barbarians Tornado
Barbarians Fireball Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Witch
Fireball Mega Minion Baby Dragon
Barbarians Witch
Barbarians Fireball Tornado
Barbarians Witch
Fireball Tornado Baby Dragon Witch
Barbarians Mega Minion Fireball Witch
Barbarians
Barbarians Mega Minion Fireball Tornado Baby Dragon Witch
Witch Barbarians Mega Minion
Barbarians Mega Minion Witch
Barbarians Fireball Tornado
Barbarians Fireball Witch
Barbarians Fireball Baby Dragon Witch
Barbarians Witch Mega Minion Fireball Tornado Baby Dragon
Barbarians Mega Minion Fireball Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Tornado Baby Dragon
Fireball Baby Dragon
Barbarians Fireball
Fireball Baby Dragon
Fireball Mega Minion Tornado Baby Dragon Witch
Tornado Baby Dragon Witch
Fireball Tornado Baby Dragon
Fireball Tornado
Fireball Tornado
Fireball Tornado
Fireball Tornado Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon Witch
Fireball Baby Dragon
Fireball Tornado
Mega Minion Fireball Baby Dragon
Fireball Tornado Baby Dragon Witch
Fireball Baby Dragon
Fireball Tornado
Tornado
Barbarians Fireball Baby Dragon
Tornado Fireball Baby Dragon Witch
Mega Minion Witch
Fireball Tornado Baby Dragon Witch
Fireball Tornado Baby Dragon Witch
Fireball Tornado Baby Dragon
Fireball Tornado Baby Dragon Witch
Mega Minion Fireball Witch
Mega Minion Fireball
Fireball
Fireball
Fireball
Barbarians Fireball Witch
Fireball Mega Minion Tornado Baby Dragon Witch
Fireball
Fireball Mega Minion Baby Dragon
Fireball Baby Dragon
Fireball Tornado
Mega Minion
Fireball Tornado Baby Dragon Witch
Fireball Tornado Witch
Fireball Tornado Baby Dragon Witch

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