My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Skeleton Barrel Tombstone Giant Hunter Cannon Cart

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Giant Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Giant Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Barrel Giant Clone Cannon Cart
Giant Snowball
Skeletons Skeleton Barrel Tombstone Clone
Zap
Skeletons Skeleton Barrel Tombstone Clone Cannon Cart
Barbarian Barrel
Skeletons Skeleton Barrel Tombstone Clone Hunter Cannon Cart
The Log
Skeletons Skeleton Barrel Tombstone Clone Hunter Cannon Cart
Earthquake
Skeletons Tombstone Clone
Arrows
Skeletons Skeleton Barrel Tombstone Clone
Royal Delivery
Skeletons Skeleton Barrel Clone Hunter Cannon Cart
Fireball
Skeleton Barrel Tombstone Clone Hunter Cannon Cart
Poison
Skeleton Barrel Tombstone Clone Hunter
Lightning
Tombstone Hunter Cannon Cart
Rocket
Hunter Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Tombstone Clone

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Giant Snowball Skeleton Barrel Tombstone Clone Hunter Giant Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Giant Snowball Skeleton Barrel Tombstone

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Giant Snowball
Skeleton Barrel Giant Hunter Cannon Cart
Skeleton Barrel
Clone Giant Snowball Giant Cannon Cart
Tombstone
Giant
Hunter Giant Snowball Skeleton Barrel Cannon Cart
Clone
Skeleton Barrel Cannon Cart
Hunter
Giant Giant Snowball Cannon Cart
Cannon Cart
Giant Snowball Skeleton Barrel Giant Clone Hunter

Defense Synergies 0 10

Skeletons
Giant Snowball Tombstone Hunter Cannon Cart
Giant Snowball
Skeletons Skeleton Barrel Hunter Cannon Cart
Skeleton Barrel
Giant Snowball
Tombstone
Skeletons Hunter Cannon Cart
Giant
Clone
Hunter
Skeletons Giant Snowball Tombstone Cannon Cart
Cannon Cart
Skeletons Giant Snowball Tombstone Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Skeleton Barrel Tombstone
Hunter Skeletons Tombstone Cannon Cart
Hunter Skeletons Giant Snowball Tombstone Cannon Cart
Hunter Skeletons Tombstone Cannon Cart
Tombstone
Skeletons Giant Snowball Hunter Cannon Cart
Giant Snowball Hunter Tombstone
Skeleton Barrel Cannon Cart
Hunter Skeletons Tombstone
Skeletons Giant Snowball Hunter Cannon Cart
Skeletons Giant Snowball Tombstone Hunter Cannon Cart
Hunter Giant Snowball
Tombstone Hunter Skeletons Giant Snowball Cannon Cart
Giant Snowball Tombstone Hunter Cannon Cart
Tombstone Hunter Cannon Cart
Giant Snowball Hunter
Skeletons Tombstone Hunter Cannon Cart
Tombstone Giant Snowball Hunter Cannon Cart
Giant Snowball Hunter Tombstone Cannon Cart
Hunter Cannon Cart
Giant Snowball Hunter Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Snowball Tombstone Cannon Cart
Giant Snowball Skeleton Barrel Hunter Cannon Cart
Tombstone Skeletons Hunter Cannon Cart
Hunter Cannon Cart
Skeletons Tombstone Hunter Cannon Cart
Skeletons Giant Snowball Skeleton Barrel Hunter
Skeletons Tombstone Hunter Cannon Cart
Hunter Cannon Cart
Skeletons Giant Snowball Tombstone Cannon Cart
Skeletons Tombstone
Tombstone Hunter Cannon Cart
Giant Snowball
Cannon Cart Skeletons Tombstone Hunter
Cannon Cart
Tombstone Skeletons Hunter Cannon Cart
Giant Snowball Hunter Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel
Giant Snowball Skeleton Barrel
Skeleton Barrel Cannon Cart
Cannon Cart Skeleton Barrel
Giant Snowball
Giant Snowball Skeleton Barrel Hunter
Giant Snowball Skeleton Barrel Hunter
Giant Snowball Skeleton Barrel
Giant Snowball
Skeleton Barrel Cannon Cart
Giant Snowball
Giant Snowball Skeleton Barrel Hunter Cannon Cart
Skeleton Barrel Cannon Cart
Giant Snowball Skeleton Barrel Cannon Cart
Giant Snowball Skeleton Barrel Hunter Cannon Cart
Skeleton Barrel Cannon Cart
Giant Snowball
Giant Snowball Skeleton Barrel Hunter
Giant Snowball Skeleton Barrel
Giant Snowball
Giant Snowball Skeleton Barrel Cannon Cart
Giant Snowball Hunter
Giant Snowball Skeleton Barrel Hunter
Giant Snowball Skeleton Barrel
Skeleton Barrel
Giant Snowball Hunter
Giant Snowball Skeleton Barrel
Giant Snowball
Giant Snowball Hunter
Giant Snowball
Giant Snowball
Skeleton Barrel Tombstone Cannon Cart
Giant Snowball Hunter
Hunter Cannon Cart
Giant Snowball Skeleton Barrel
Giant Snowball
Cannon Cart
Giant Snowball
Giant Snowball
Giant Snowball Skeleton Barrel Cannon Cart

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