My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Goblin Gang Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Goblin Gang Skeleton Army Clone
Giant Snowball
Bats Minions Goblin Gang Skeleton Army Clone Princess
Zap
Bats Minions Goblin Gang Skeleton Army Clone Princess
Barbarian Barrel
Goblin Gang Skeleton Army Clone Princess
The Log
Goblin Gang Skeleton Army Clone Princess
Earthquake
Goblin Gang Skeleton Army Clone
Arrows
Bats Minions Goblin Gang Skeleton Army Clone Princess
Royal Delivery
Bats Minions Goblin Gang Skeleton Army Clone Princess
Fireball
Minions Goblin Gang Skeleton Army Clone Princess
Poison
Bats Minions Goblin Gang Skeleton Army Clone Princess
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Rocket Skeleton Army Clone Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Minions Goblin Gang Skeleton Army Clone Princess Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Minions Goblin Gang

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Minions Clone
Arrows
Minions
Bats Clone
Goblin Gang
Clone Princess
Rocket
Skeleton Army
Clone
Clone
Skeleton Army Bats Minions Goblin Gang
Princess
Goblin Gang

Defense Synergies 0 4

Bats
Minions
Arrows
Minions
Bats
Goblin Gang
Skeleton Army Princess
Rocket
Skeleton Army
Goblin Gang Princess
Clone
Princess
Goblin Gang Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions
Skeleton Army Bats Minions Goblin Gang
Goblin Gang Rocket Skeleton Army Bats Minions
Skeleton Army Bats Minions Goblin Gang
Arrows Rocket Skeleton Army Princess
Arrows Goblin Gang Skeleton Army Bats Minions
Bats Minions Rocket Arrows Goblin Gang Princess
Rocket Arrows
Minions Goblin Gang Skeleton Army Princess
Goblin Gang Skeleton Army
Bats Minions Goblin Gang Skeleton Army Arrows Princess
Arrows Minions Bats Goblin Gang Princess
Skeleton Army Bats Minions Goblin Gang Rocket
Rocket Skeleton Army Bats Arrows Minions Goblin Gang Princess
Skeleton Army Goblin Gang
Rocket Skeleton Army Goblin Gang
Bats Arrows Minions Goblin Gang Skeleton Army
Arrows Bats Minions Goblin Gang Skeleton Army
Arrows Bats Minions Princess
Goblin Gang Skeleton Army Bats Arrows Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army
Arrows Goblin Gang Rocket
Goblin Gang Skeleton Army Bats Minions Rocket
Goblin Gang Rocket Skeleton Army Bats
Goblin Gang Skeleton Army
Arrows Rocket Bats Minions Goblin Gang Princess
Goblin Gang Rocket Skeleton Army Bats Minions
Skeleton Army
Rocket Bats Minions Skeleton Army
Goblin Gang Skeleton Army
Bats Minions
Rocket Skeleton Army Arrows
Rocket Skeleton Army Goblin Gang
Skeleton Army Princess
Goblin Gang Skeleton Army Bats Minions Rocket
Bats Arrows Minions Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Rocket
Arrows Princess
Rocket Arrows
Arrows Rocket
Rocket Arrows
Arrows Bats Minions Rocket Princess
Arrows Princess
Arrows Princess
Arrows
Rocket Bats Minions Goblin Gang
Rocket Arrows Princess
Arrows Rocket Princess
Rocket Princess
Arrows Minions Rocket Princess
Princess Arrows
Rocket Arrows Princess
Arrows Rocket Princess
Arrows Rocket
Bats Minions Rocket
Rocket Arrows Princess
Rocket Arrows Princess
Rocket Minions
Rocket Arrows Princess
Rocket
Rocket Arrows
Arrows Princess
Arrows Princess
Arrows Princess
Rocket Arrows
Bats Arrows Princess
Rocket Bats Minions
Arrows Rocket
Rocket Arrows Princess
Rocket Arrows Princess
Bats Minions Goblin Gang Rocket Skeleton Army Princess
Rocket Arrows Princess
Arrows
Goblin Gang Rocket Princess
Arrows Princess
Rocket Arrows
Bats Minions Goblin Gang Rocket Princess
Bats Rocket Princess
Rocket Princess

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