My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Skeleton Army Clone Night Witch
Giant Snowball
Goblin Gang Minion Horde Skeleton Army Clone Night Witch
Zap
Goblin Gang Minion Horde Skeleton Army Clone Night Witch
Barbarian Barrel
Goblin Gang Skeleton Army Clone Night Witch
The Log
Goblin Gang Skeleton Army Clone
Earthquake
Goblin Gang Skeleton Army Clone
Arrows
Goblin Gang Minion Horde Skeleton Army Clone Night Witch
Royal Delivery
Goblin Gang Minion Horde Skeleton Army Clone Night Witch
Fireball
Goblin Gang Minion Horde Skeleton Army Clone Night Witch
Poison
Goblin Gang Minion Horde Skeleton Army Clone Night Witch
Lightning
Night Witch
Rocket
Minion Horde Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Skeleton Army Clone Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Skeleton Army Clone Night Witch Minion Horde Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Skeleton Army Clone

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Night Witch
Goblin Gang
Clone Golem
Minion Horde
Clone Golem
Rocket
Golem
Skeleton Army
Clone
Clone
Skeleton Army Golem Night Witch Goblin Gang Minion Horde
Golem
Arrows Clone Night Witch Goblin Gang Minion Horde Rocket
Night Witch
Clone Golem Arrows

Defense Synergies 0 1

Arrows
Goblin Gang
Skeleton Army
Minion Horde
Rocket
Skeleton Army
Goblin Gang
Clone
Golem
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde
Minion Horde Skeleton Army Goblin Gang Night Witch
Goblin Gang Minion Horde Rocket Skeleton Army Night Witch
Minion Horde Skeleton Army Night Witch Goblin Gang
Arrows Rocket Skeleton Army
Arrows Goblin Gang Skeleton Army Night Witch
Minion Horde Rocket Arrows Goblin Gang Night Witch
Rocket Arrows
Minion Horde Goblin Gang Skeleton Army Night Witch
Goblin Gang Skeleton Army Minion Horde Night Witch
Goblin Gang Minion Horde Skeleton Army Arrows Night Witch
Arrows Minion Horde Goblin Gang Night Witch
Minion Horde Skeleton Army Night Witch Goblin Gang Rocket
Rocket Skeleton Army Arrows Goblin Gang Minion Horde Night Witch
Skeleton Army Goblin Gang Minion Horde
Minion Horde Rocket Skeleton Army Goblin Gang
Minion Horde Arrows Goblin Gang Skeleton Army Night Witch
Arrows Goblin Gang Minion Horde Skeleton Army Night Witch
Arrows
Goblin Gang Skeleton Army Arrows Minion Horde Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army
Arrows Goblin Gang Rocket
Goblin Gang Skeleton Army Minion Horde Rocket
Goblin Gang Rocket Skeleton Army Minion Horde Night Witch
Goblin Gang Minion Horde Skeleton Army Night Witch
Arrows Rocket Goblin Gang Minion Horde
Goblin Gang Rocket Skeleton Army Minion Horde Night Witch
Minion Horde Skeleton Army
Minion Horde Rocket Skeleton Army
Goblin Gang Minion Horde Skeleton Army
Minion Horde
Rocket Skeleton Army Arrows
Rocket Skeleton Army Goblin Gang Minion Horde Night Witch
Minion Horde Skeleton Army
Goblin Gang Skeleton Army Minion Horde Rocket Night Witch
Arrows Minion Horde

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Rocket
Arrows
Rocket Arrows Minion Horde
Arrows Rocket
Rocket Arrows Minion Horde
Arrows Minion Horde Rocket
Arrows Minion Horde
Arrows
Arrows
Rocket Goblin Gang Minion Horde Night Witch
Rocket Arrows Minion Horde
Arrows Rocket
Rocket
Arrows Minion Horde Rocket
Arrows
Rocket Arrows Minion Horde
Arrows Minion Horde Rocket
Arrows Rocket
Minion Horde Rocket Night Witch
Rocket Arrows
Rocket Arrows
Rocket Minion Horde Night Witch
Rocket Arrows
Rocket
Rocket Arrows Minion Horde
Arrows
Minion Horde
Arrows
Arrows
Rocket Arrows
Arrows Minion Horde Night Witch
Rocket Minion Horde
Minion Horde Night Witch
Arrows Minion Horde Rocket Night Witch
Rocket Arrows Minion Horde
Minion Horde
Rocket Arrows
Minion Horde Goblin Gang Rocket Skeleton Army Night Witch
Rocket Arrows
Arrows
Goblin Gang Minion Horde Rocket
Arrows
Rocket Arrows
Minion Horde
Goblin Gang Minion Horde Rocket
Rocket
Rocket

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