My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Balloon P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Balloon
Giant Snowball
Clone Witch Balloon
Zap
Clone Witch Balloon
Barbarian Barrel
Clone Witch Electro Wizard
The Log
Clone Witch
Earthquake
Clone Witch
Arrows
Clone Witch
Royal Delivery
Clone Witch Balloon P.E.K.K.A Electro Wizard
Fireball
Clone Witch Balloon Electro Wizard
Poison
Clone Witch Balloon Electro Wizard
Lightning
Witch Balloon Electro Wizard
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Clone Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Clone Freeze Electro Wizard Witch Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Clone Freeze

Attack Synergies 8 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon P.E.K.K.A Electro Wizard Freeze Witch
Rage
Witch Balloon Electro Wizard
Clone
Balloon Witch Electro Wizard
Freeze
Balloon Zap
Witch
Rage Zap Clone P.E.K.K.A
Balloon
Zap Rage Clone Freeze Electro Wizard
P.E.K.K.A
Zap Electro Wizard Witch
Electro Wizard
Zap P.E.K.K.A Rage Clone Balloon

Defense Synergies 1 5

Zap
Electro Wizard Witch P.E.K.K.A
Rage
Clone
Freeze
Electro Wizard
Witch
Zap Electro Wizard
Balloon
P.E.K.K.A
Zap Electro Wizard
Electro Wizard
Zap Freeze Witch P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
P.E.K.K.A Zap Witch Electro Wizard
Witch P.E.K.K.A Freeze Electro Wizard
Witch P.E.K.K.A Electro Wizard
P.E.K.K.A
Freeze Zap Electro Wizard
Electro Wizard Zap Freeze Witch
Zap P.E.K.K.A Electro Wizard
Witch P.E.K.K.A
Electro Wizard
Witch Electro Wizard Zap Freeze
Zap Witch Electro Wizard
P.E.K.K.A Zap Freeze Witch Electro Wizard
Zap Freeze Witch P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Zap Freeze P.E.K.K.A Electro Wizard
Witch P.E.K.K.A Electro Wizard
Zap Witch Electro Wizard
Zap Freeze Witch Electro Wizard
P.E.K.K.A Electro Wizard
Witch P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch P.E.K.K.A Electro Wizard
Electro Wizard Zap
P.E.K.K.A Zap Witch Electro Wizard
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Witch
Zap Freeze Witch Electro Wizard
P.E.K.K.A Witch Electro Wizard
P.E.K.K.A
Zap Freeze P.E.K.K.A Electro Wizard Witch
Witch P.E.K.K.A
P.E.K.K.A Witch
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Witch
Witch
Witch Electro Wizard Zap Freeze P.E.K.K.A
Zap Freeze Witch P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap Electro Wizard
Freeze
Zap
Zap Freeze Witch
Witch
Zap Freeze
Zap
Electro Wizard
Zap Electro Wizard
Zap
Freeze
Zap
Zap Witch
Freeze
Zap Electro Wizard
Zap Witch
Zap
Zap Freeze Witch
Witch
Zap Witch Electro Wizard
Zap Witch
Zap
Zap Witch Electro Wizard
Zap Electro Wizard Freeze Witch
Zap
Zap Freeze Electro Wizard
P.E.K.K.A
Zap Electro Wizard Freeze Witch
Zap Witch Electro Wizard
Freeze
Electro Wizard
Zap
Zap
P.E.K.K.A
Zap Freeze Witch Electro Wizard
Zap Witch Electro Wizard
Zap Freeze Witch Electro Wizard

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