My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

3 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Executioner Golem Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Clone Fisherman
Giant Snowball
Archers Clone Fisherman
Zap
Archers Clone Fisherman
Barbarian Barrel
Archers Knight Clone Executioner
The Log
Archers Clone Fisherman
Earthquake
Archers Clone
Arrows
Archers Clone
Royal Delivery
Archers Knight Clone Executioner Fisherman
Fireball
Archers Clone Executioner Fisherman
Poison
Archers Clone Executioner Fisherman
Lightning
Knight Executioner Fisherman
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Clone Executioner Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Archers Knight Clone Fisherman Executioner Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Archers Knight

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Archers Knight Executioner Golem Fisherman
Archers
Knight Zap Golem Fisherman
Knight
Archers Executioner Zap
Rage
Clone
Golem
Executioner
Knight Zap Golem
Golem
Clone Zap Archers Executioner
Fisherman
Zap Archers

Defense Synergies 2 6

Zap
Archers Knight Executioner Fisherman
Archers
Knight Zap Fisherman
Knight
Archers Executioner Zap Fisherman
Rage
Clone
Executioner
Knight Zap
Golem
Fisherman
Zap Archers Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Executioner
Zap Knight Executioner Fisherman
Fisherman Archers Knight Executioner
Knight Fisherman
Zap Archers Executioner
Zap Archers Executioner
Zap
Fisherman
Knight Archers Fisherman
Archers Executioner Zap Knight Fisherman
Executioner Zap Archers
Zap Knight
Executioner Zap
Knight
Zap Fisherman
Knight Executioner Fisherman
Zap Archers Knight Executioner Fisherman
Zap Executioner Archers Knight Fisherman
Fisherman
Archers Knight Executioner Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers Fisherman
Zap Archers Knight Executioner Fisherman
Zap Knight Fisherman
Zap Knight Fisherman
Knight Executioner Fisherman
Executioner Zap Archers
Archers Knight
Knight Fisherman
Zap Knight
Knight
Zap
Knight Executioner
Archers Executioner
Zap Archers Knight Executioner Fisherman
Executioner Zap Archers

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap Executioner Fisherman
Knight
Executioner Zap
Executioner Zap
Archers Executioner
Zap Executioner
Zap Fisherman
Fisherman
Zap Knight Fisherman
Zap Archers Executioner
Knight Executioner Fisherman
Fisherman
Zap Fisherman
Zap Executioner
Executioner
Fisherman
Zap Archers Executioner Fisherman
Zap
Fisherman
Zap
Zap Executioner
Fisherman
Zap Executioner Fisherman
Zap Fisherman
Zap Fisherman
Zap Archers Executioner
Zap
Zap
Zap
Zap Archers
Zap Archers Executioner
Knight Executioner
Zap Executioner
Zap
Executioner
Zap
Zap Executioner
Zap Executioner

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