My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Elixir Collector Balloon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Clone Balloon Giant Skeleton
Giant Snowball
Goblin Gang Minion Horde Clone Balloon
Zap
Goblin Gang Minion Horde Clone Balloon
Barbarian Barrel
Goblin Gang Wizard Clone Giant Skeleton
The Log
Goblin Gang Clone Giant Skeleton
Earthquake
Goblin Gang Elixir Collector Clone
Arrows
Goblin Gang Minion Horde Clone
Royal Delivery
Goblin Gang Minion Horde Wizard Clone Balloon Giant Skeleton
Fireball
Goblin Gang Minion Horde Wizard Elixir Collector Clone Balloon
Poison
Goblin Gang Minion Horde Wizard Elixir Collector Clone Balloon
Lightning
Wizard Elixir Collector Balloon
Rocket
Minion Horde Wizard Elixir Collector Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Rage Clone Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Gang Clone Minion Horde Wizard Balloon Elixir Collector Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Goblin Gang Clone Minion Horde

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Clone Balloon Giant Skeleton
Minion Horde
Rage Clone Giant Skeleton
Wizard
Rage Balloon Giant Skeleton
Elixir Collector
Rage
Minion Horde Balloon Wizard Giant Skeleton
Clone
Balloon Giant Skeleton Goblin Gang Minion Horde
Balloon
Rage Clone Goblin Gang Wizard Giant Skeleton
Giant Skeleton
Clone Goblin Gang Minion Horde Wizard Rage Balloon

Defense Synergies 0 2

Goblin Gang
Giant Skeleton
Minion Horde
Wizard
Giant Skeleton
Elixir Collector
Rage
Clone
Balloon
Giant Skeleton
Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard
Minion Horde Goblin Gang
Goblin Gang Minion Horde Giant Skeleton
Minion Horde Goblin Gang
Giant Skeleton
Goblin Gang
Minion Horde Goblin Gang Wizard
Giant Skeleton
Minion Horde Goblin Gang
Goblin Gang Minion Horde Giant Skeleton
Goblin Gang Minion Horde Wizard Giant Skeleton
Minion Horde Goblin Gang Wizard
Minion Horde Goblin Gang Wizard Giant Skeleton
Wizard Goblin Gang Minion Horde
Goblin Gang Minion Horde
Minion Horde Goblin Gang
Minion Horde Wizard Goblin Gang
Goblin Gang Minion Horde Wizard
Wizard Giant Skeleton
Goblin Gang Wizard Minion Horde Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Giant Skeleton
Goblin Gang Wizard
Goblin Gang Giant Skeleton Minion Horde
Goblin Gang Giant Skeleton Minion Horde
Giant Skeleton Goblin Gang Minion Horde
Wizard Goblin Gang Minion Horde
Goblin Gang Minion Horde Giant Skeleton
Giant Skeleton Minion Horde
Minion Horde Giant Skeleton
Goblin Gang Minion Horde
Minion Horde Giant Skeleton
Giant Skeleton
Giant Skeleton Goblin Gang Minion Horde Wizard
Wizard Minion Horde
Goblin Gang Minion Horde Giant Skeleton
Minion Horde Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Giant Skeleton
Minion Horde Giant Skeleton
Giant Skeleton
Wizard Minion Horde
Wizard Minion Horde
Minion Horde Wizard
Wizard
Wizard
Goblin Gang Minion Horde
Minion Horde Wizard
Wizard
Minion Horde
Minion Horde Wizard
Minion Horde Wizard
Minion Horde
Wizard
Wizard
Minion Horde Giant Skeleton
Wizard
Minion Horde
Wizard
Minion Horde
Wizard
Wizard
Minion Horde Wizard
Minion Horde Wizard
Minion Horde
Minion Horde Wizard
Minion Horde
Minion Horde Giant Skeleton
Wizard
Minion Horde Goblin Gang
Wizard
Goblin Gang Minion Horde Wizard
Wizard
Giant Skeleton
Minion Horde
Goblin Gang Minion Horde Giant Skeleton
Giant Skeleton

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