My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Bad
F2P score
RIP

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Balloon Executioner Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Dark Prince Balloon Giant Skeleton
Giant Snowball
Clone Balloon
Zap
Clone Dark Prince Balloon
Barbarian Barrel
Clone Dark Prince Executioner Giant Skeleton
The Log
Clone Dark Prince Giant Skeleton
Earthquake
Clone
Arrows
Clone
Royal Delivery
Clone Dark Prince Balloon Executioner Giant Skeleton
Fireball
Clone Balloon Executioner
Poison
Clone Balloon Executioner
Lightning
Dark Prince Balloon Executioner
Rocket
Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Dark Prince Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Clone Tornado Dark Prince Executioner Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Clone Tornado Dark Prince Balloon Executioner Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Rage Clone Tornado

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mirror
Tornado Balloon Giant Skeleton
Rage
Balloon Dark Prince Giant Skeleton
Clone
Balloon Giant Skeleton
Tornado
Executioner Mirror Dark Prince Balloon Giant Skeleton
Dark Prince
Rage Tornado Balloon Executioner
Balloon
Rage Clone Mirror Tornado Dark Prince Executioner Giant Skeleton
Executioner
Tornado Dark Prince Balloon
Giant Skeleton
Clone Mirror Rage Tornado Balloon

Defense Synergies 2 5

Mirror
Tornado Executioner
Rage
Clone
Tornado
Mirror Executioner Dark Prince Giant Skeleton
Dark Prince
Tornado Executioner
Balloon
Executioner
Tornado Mirror Dark Prince Giant Skeleton
Giant Skeleton
Tornado Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner
Dark Prince Executioner
Tornado Dark Prince Executioner Giant Skeleton
Dark Prince
Tornado Dark Prince Giant Skeleton
Tornado Dark Prince Executioner
Tornado Executioner
Giant Skeleton
Tornado
Tornado Dark Prince Giant Skeleton
Executioner Tornado Dark Prince Giant Skeleton
Executioner Tornado
Dark Prince Giant Skeleton
Executioner Tornado Dark Prince
Tornado
Tornado Dark Prince Executioner
Tornado Dark Prince Executioner
Tornado Executioner Dark Prince Giant Skeleton
Tornado
Dark Prince Executioner Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Giant Skeleton
Executioner
Giant Skeleton Dark Prince
Dark Prince Giant Skeleton Tornado
Giant Skeleton Dark Prince Executioner
Executioner Tornado
Dark Prince Giant Skeleton
Giant Skeleton Dark Prince
Giant Skeleton Tornado Dark Prince
Dark Prince Giant Skeleton
Tornado Dark Prince Giant Skeleton
Dark Prince Giant Skeleton Executioner
Executioner
Tornado Dark Prince Executioner Giant Skeleton
Executioner Dark Prince Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Tornado Executioner
Giant Skeleton
Dark Prince Giant Skeleton
Executioner Dark Prince
Executioner Tornado
Tornado Executioner
Tornado Executioner
Tornado
Tornado
Tornado Dark Prince
Tornado Executioner
Executioner
Executioner
Executioner
Tornado
Dark Prince Executioner
Tornado
Giant Skeleton
Tornado
Tornado
Tornado Dark Prince Executioner
Tornado Executioner
Tornado
Tornado
Tornado Executioner
Giant Skeleton
Dark Prince
Tornado Executioner
Dark Prince Executioner
Executioner
Tornado Giant Skeleton
Dark Prince Executioner
Tornado Giant Skeleton
Tornado Executioner
Tornado Dark Prince Executioner Giant Skeleton

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