My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Giant Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Minion Horde Royal Giant Elite Barbarians Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minion Horde Royal Giant Elite Barbarians Clone
Giant Snowball
Spear Goblins Minion Horde Clone Lumberjack
Zap
Spear Goblins Minion Horde Royal Giant Clone
Barbarian Barrel
Spear Goblins Elite Barbarians Wizard Clone Lumberjack
The Log
Spear Goblins Royal Giant Elite Barbarians Clone Lumberjack
Earthquake
Spear Goblins Clone
Arrows
Spear Goblins Minion Horde Clone
Royal Delivery
Spear Goblins Minion Horde Elite Barbarians Wizard Clone Lumberjack
Fireball
Minion Horde Elite Barbarians Wizard Clone Lumberjack
Poison
Spear Goblins Minion Horde Wizard Clone
Lightning
Elite Barbarians Wizard Lumberjack
Rocket
Minion Horde Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Clone Lumberjack Minion Horde Wizard Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Zap Clone Lumberjack

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Royal Giant Elite Barbarians Lumberjack
Zap
Elite Barbarians Spear Goblins Minion Horde Royal Giant Lumberjack
Minion Horde
Zap Royal Giant Clone Lumberjack
Royal Giant
Spear Goblins Zap Minion Horde Elite Barbarians Wizard Lumberjack
Elite Barbarians
Zap Spear Goblins Royal Giant Wizard Lumberjack
Wizard
Royal Giant Elite Barbarians Lumberjack
Clone
Minion Horde Lumberjack
Lumberjack
Spear Goblins Zap Minion Horde Royal Giant Elite Barbarians Wizard Clone

Defense Synergies 0 7

Spear Goblins
Zap Lumberjack
Zap
Spear Goblins Minion Horde Elite Barbarians Lumberjack
Minion Horde
Zap
Royal Giant
Elite Barbarians
Zap Wizard
Wizard
Elite Barbarians Lumberjack
Clone
Lumberjack
Spear Goblins Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Minion Horde Wizard
Minion Horde Elite Barbarians Lumberjack Zap
Minion Horde Lumberjack Elite Barbarians
Minion Horde Elite Barbarians Lumberjack
Elite Barbarians Lumberjack
Spear Goblins Zap Lumberjack
Minion Horde Spear Goblins Zap Wizard
Zap
Minion Horde Elite Barbarians Lumberjack
Elite Barbarians Spear Goblins Minion Horde Lumberjack
Minion Horde Spear Goblins Zap Wizard Lumberjack
Minion Horde Spear Goblins Zap Wizard
Minion Horde Lumberjack Zap Elite Barbarians Wizard
Wizard Zap Minion Horde Lumberjack
Elite Barbarians Minion Horde Lumberjack
Minion Horde Zap Elite Barbarians Lumberjack
Minion Horde Wizard Elite Barbarians Lumberjack
Spear Goblins Zap Minion Horde Elite Barbarians Wizard Lumberjack
Zap Wizard Spear Goblins Lumberjack
Elite Barbarians Lumberjack
Wizard Spear Goblins Minion Horde Elite Barbarians Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Spear Goblins Zap Elite Barbarians
Zap Elite Barbarians Wizard Lumberjack
Lumberjack Spear Goblins Zap Minion Horde Elite Barbarians
Lumberjack Zap Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Lumberjack
Wizard Zap Minion Horde
Spear Goblins Minion Horde Elite Barbarians Lumberjack
Minion Horde Elite Barbarians Lumberjack
Zap Minion Horde Spear Goblins Elite Barbarians
Minion Horde
Minion Horde Elite Barbarians Lumberjack
Zap Elite Barbarians
Elite Barbarians Minion Horde Wizard Lumberjack
Wizard Minion Horde
Elite Barbarians Spear Goblins Zap Minion Horde Lumberjack
Zap Minion Horde Elite Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Zap
Minion Horde
Wizard Zap Minion Horde
Wizard Spear Goblins Zap Minion Horde
Minion Horde Wizard
Zap Wizard
Zap Wizard
Minion Horde Elite Barbarians Lumberjack
Zap Minion Horde Wizard
Zap Wizard
Elite Barbarians
Minion Horde
Zap Elite Barbarians
Spear Goblins Zap Minion Horde Wizard
Minion Horde Wizard
Minion Horde
Zap Wizard
Zap Wizard
Minion Horde
Wizard
Zap Minion Horde
Zap Wizard
Minion Horde
Zap Wizard
Zap Wizard
Zap
Elite Barbarians Zap Minion Horde Wizard
Zap Minion Horde Wizard
Minion Horde Elite Barbarians
Zap Minion Horde Wizard
Zap Minion Horde
Minion Horde
Wizard
Zap Minion Horde Spear Goblins
Zap Wizard
Minion Horde Wizard Lumberjack
Zap Wizard
Zap
Minion Horde Elite Barbarians
Zap Minion Horde Elite Barbarians
Zap
Zap

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: