Deck 3.3


Deck rating Rating

Defense Defensive potential Good
Attack Offensive potential Bad
Versatility Deck versatility Good
Synergy Deck synergy RIP

1 problems 2 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Ice Wizard Lumberjack

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Lumberjack

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Mini P.E.K.K.A Lumberjack

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Barbarian Barrel
The Log
Earthquake Tesla
Arrows
Royal Delivery
Fireball Tesla Lumberjack
Poison
Lightning Tesla Mini P.E.K.K.A Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Ice Wizard

Ladder info Ladder

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Heal Mini P.E.K.K.A Clone Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Arrows Clone Ice Wizard Tesla Fireball Mini P.E.K.K.A Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Arrows Clone Ice Wizard

Synergies   0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows +
Tesla +
Heal + Mini P.E.K.K.A Lumberjack
Fireball +
+ Heal
+ Lumberjack
+
+ Clone Heal

Counters   54 82

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Ice Wizard Arrows Fireball Tesla
Arrows Lumberjack Ice Wizard Fireball
Fireball Arrows
Mini P.E.K.K.A Tesla Fireball Lumberjack Ice Wizard
Ice Wizard Tesla Mini P.E.K.K.A Fireball
Fireball Arrows Ice Wizard Tesla
Lumberjack Mini P.E.K.K.A Arrows Fireball
Mini P.E.K.K.A Tesla Ice Wizard Lumberjack
Mini P.E.K.K.A Ice Wizard Tesla
Fireball Tesla Ice Wizard
Arrows Fireball Ice Wizard Tesla
Lumberjack Mini P.E.K.K.A Tesla
Mini P.E.K.K.A Ice Wizard Lumberjack
Lumberjack Tesla Fireball Mini P.E.K.K.A
Mini P.E.K.K.A Tesla Lumberjack Ice Wizard
Ice Wizard Tesla
Lumberjack Mini P.E.K.K.A Ice Wizard Tesla Fireball
Ice Wizard Fireball
Fireball Tesla Ice Wizard
Fireball Ice Wizard Arrows
Tesla Mini P.E.K.K.A Lumberjack
Fireball
Tesla Mini P.E.K.K.A Ice Wizard Lumberjack
Fireball Ice Wizard Tesla
Mini P.E.K.K.A Ice Wizard Lumberjack Fireball Tesla
Fireball Mini P.E.K.K.A Tesla
Fireball
Ice Wizard Tesla Fireball
Fireball
Tesla Arrows Fireball Ice Wizard Lumberjack
Ice Wizard Arrows Tesla Fireball
Fireball Arrows Lumberjack
Arrows Lumberjack Ice Wizard Tesla
Arrows Fireball Ice Wizard
Tesla Ice Wizard
Fireball
Tesla Ice Wizard Lumberjack Mini P.E.K.K.A
Ice Wizard Mini P.E.K.K.A
Ice Wizard Lumberjack Fireball Mini P.E.K.K.A Tesla Arrows
Tesla Ice Wizard Fireball
Ice Wizard Mini P.E.K.K.A Tesla
Mini P.E.K.K.A
Ice Wizard Tesla Fireball
Mini P.E.K.K.A Ice Wizard Lumberjack Tesla
Mini P.E.K.K.A Tesla Ice Wizard
Tesla Mini P.E.K.K.A
Tesla Mini P.E.K.K.A Lumberjack
Tesla Ice Wizard
Mini P.E.K.K.A Lumberjack Tesla
Lumberjack Mini P.E.K.K.A Ice Wizard Tesla
Arrows Fireball Tesla Ice Wizard Lumberjack Heal
Mini P.E.K.K.A Lumberjack Ice Wizard Tesla
Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Lumberjack Ice Wizard Tesla
Fireball Arrows Mini P.E.K.K.A Lumberjack
Ice Wizard Lumberjack Fireball Tesla Arrows
Tesla Ice Wizard Fireball
Mini P.E.K.K.A Tesla Ice Wizard Fireball Lumberjack
Mini P.E.K.K.A Lumberjack Fireball Tesla
Ice Wizard Mini P.E.K.K.A Lumberjack Tesla
Ice Wizard Lumberjack Arrows Tesla
Mini P.E.K.K.A Ice Wizard Lumberjack
Tesla Arrows Fireball Ice Wizard
Lumberjack Tesla Mini P.E.K.K.A

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Ice Wizard Fireball Arrows
Tesla Arrows
Arrows Lumberjack Ice Wizard Tesla
Arrows Tesla Ice Wizard Lumberjack
Arrows Ice Wizard Fireball Tesla
Mini P.E.K.K.A Arrows Tesla Ice Wizard
Arrows Fireball Lumberjack Tesla Ice Wizard
Lumberjack Mini P.E.K.K.A Tesla Ice Wizard
Arrows Fireball Tesla Ice Wizard
Fireball Tesla
Fireball Clone
Clone
Mini P.E.K.K.A Tesla Lumberjack
Fireball
Fireball Ice Wizard Clone
Mini P.E.K.K.A Lumberjack
Fireball
Tesla Ice Wizard Mini P.E.K.K.A Fireball