My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Elixir Collector Witch Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Skeleton Army Clone Giant Skeleton
Giant Snowball
Battle Ram Skeleton Army Clone Witch Lumberjack
Zap
Battle Ram Skeleton Army Clone Witch
Barbarian Barrel
Battle Ram Skeleton Army Clone Witch Giant Skeleton Lumberjack
The Log
Battle Ram Skeleton Army Clone Witch Giant Skeleton Lumberjack
Earthquake
Elixir Collector Skeleton Army Clone Witch
Arrows
Skeleton Army Clone Witch
Royal Delivery
Battle Ram Skeleton Army Clone Witch Giant Skeleton Lumberjack
Fireball
Battle Ram Elixir Collector Skeleton Army Clone Witch Lumberjack
Poison
Elixir Collector Skeleton Army Clone Witch
Lightning
Battle Ram Elixir Collector Witch Lumberjack
Rocket
Elixir Collector Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Elixir Collector Skeleton Army Clone Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Clone Battle Ram Lumberjack Witch Elixir Collector Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Skeleton Army Clone Battle Ram

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Witch Giant Skeleton Lumberjack
Battle Ram
Zap Witch Lumberjack
Elixir Collector
Skeleton Army
Clone
Clone
Skeleton Army Giant Skeleton Witch Lumberjack
Witch
Zap Battle Ram Clone Giant Skeleton Lumberjack
Giant Skeleton
Clone Zap Witch Lumberjack
Lumberjack
Zap Battle Ram Clone Witch Giant Skeleton

Defense Synergies 0 9

Zap
Skeleton Army Witch Giant Skeleton Lumberjack
Battle Ram
Elixir Collector
Skeleton Army
Zap Giant Skeleton Lumberjack
Clone
Witch
Zap Giant Skeleton Lumberjack
Giant Skeleton
Zap Skeleton Army Witch Lumberjack
Lumberjack
Zap Skeleton Army Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Skeleton Army Lumberjack Zap Witch
Skeleton Army Witch Lumberjack Giant Skeleton
Skeleton Army Witch Lumberjack
Skeleton Army Giant Skeleton Lumberjack
Skeleton Army Zap Lumberjack
Zap Witch
Zap Giant Skeleton
Witch Skeleton Army Lumberjack
Skeleton Army Giant Skeleton Lumberjack
Skeleton Army Witch Zap Giant Skeleton Lumberjack
Zap Witch
Skeleton Army Lumberjack Zap Witch Giant Skeleton
Skeleton Army Zap Witch Lumberjack
Skeleton Army Lumberjack
Skeleton Army Zap Lumberjack
Skeleton Army Witch Lumberjack
Zap Skeleton Army Witch Lumberjack
Zap Witch Giant Skeleton Lumberjack
Lumberjack
Skeleton Army Witch Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Zap Witch Giant Skeleton
Zap Lumberjack
Skeleton Army Giant Skeleton Lumberjack Zap Witch
Skeleton Army Giant Skeleton Lumberjack Zap
Giant Skeleton Skeleton Army Witch Lumberjack
Zap Witch
Skeleton Army Witch Giant Skeleton Lumberjack
Giant Skeleton Skeleton Army Lumberjack
Zap Giant Skeleton Skeleton Army Witch
Witch Skeleton Army
Witch Giant Skeleton Lumberjack
Skeleton Army Zap Giant Skeleton
Skeleton Army Giant Skeleton Witch Lumberjack
Skeleton Army Witch
Skeleton Army Witch Zap Giant Skeleton Lumberjack
Zap Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Zap
Giant Skeleton
Giant Skeleton
Zap
Zap Witch
Witch
Zap
Zap
Lumberjack
Zap
Zap
Zap
Zap Witch
Zap
Zap Witch
Giant Skeleton
Zap
Zap Witch
Witch
Zap Witch
Zap Witch
Zap
Zap Witch
Zap Witch
Zap
Zap
Giant Skeleton
Zap Skeleton Army Witch
Zap Witch
Lumberjack
Zap
Zap Giant Skeleton
Zap Witch Giant Skeleton
Zap Witch
Zap Witch Giant Skeleton

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