My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Baby Dragon Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider Giant Baby Dragon Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Giant Clone
Giant Snowball
Minion Horde Hog Rider Clone Baby Dragon
Zap
Minion Horde Clone
Barbarian Barrel
Wizard Clone Royal Ghost
The Log
Hog Rider Clone
Earthquake
Hog Rider Clone
Arrows
Minion Horde Clone
Royal Delivery
Minion Horde Hog Rider Wizard Clone Baby Dragon Royal Ghost
Fireball
Minion Horde Hog Rider Wizard Clone Baby Dragon
Poison
Minion Horde Wizard Clone
Lightning
Wizard Baby Dragon
Rocket
Minion Horde Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Freeze Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Baby Dragon Freeze Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Clone Royal Ghost Hog Rider Baby Dragon Freeze Minion Horde Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Clone Royal Ghost Hog Rider Baby Dragon

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Hog Rider Giant Clone Freeze
Hog Rider
Freeze Minion Horde Giant Wizard Baby Dragon
Giant
Minion Horde Hog Rider Wizard Baby Dragon Royal Ghost
Wizard
Hog Rider Giant Royal Ghost
Clone
Minion Horde Baby Dragon
Baby Dragon
Hog Rider Giant Clone
Freeze
Hog Rider Minion Horde
Royal Ghost
Giant Wizard

Defense Synergies 0 3

Minion Horde
Freeze
Hog Rider
Giant
Wizard
Freeze Royal Ghost
Clone
Baby Dragon
Freeze
Minion Horde Wizard
Royal Ghost
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Baby Dragon
Minion Horde
Minion Horde Freeze
Minion Horde
Freeze Baby Dragon Royal Ghost
Minion Horde Wizard Baby Dragon Freeze
Baby Dragon
Minion Horde
Minion Horde Royal Ghost
Minion Horde Wizard Baby Dragon Freeze Royal Ghost
Minion Horde Wizard Baby Dragon
Minion Horde Wizard Freeze
Wizard Minion Horde Baby Dragon Freeze Royal Ghost
Minion Horde
Minion Horde Freeze
Minion Horde Wizard
Minion Horde Wizard Baby Dragon Royal Ghost
Wizard Baby Dragon Freeze Royal Ghost
Wizard Royal Ghost Minion Horde Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Ghost
Wizard Baby Dragon Royal Ghost
Minion Horde
Minion Horde
Minion Horde
Wizard Minion Horde Baby Dragon Freeze
Minion Horde
Minion Horde
Minion Horde Freeze Baby Dragon
Minion Horde
Minion Horde
Minion Horde Wizard
Wizard Minion Horde Baby Dragon
Minion Horde Baby Dragon Freeze
Minion Horde Wizard Baby Dragon Freeze Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Baby Dragon Freeze Royal Ghost
Baby Dragon Royal Ghost
Minion Horde Baby Dragon
Freeze
Wizard Minion Horde Baby Dragon
Wizard Minion Horde Baby Dragon Freeze
Minion Horde Wizard Baby Dragon
Wizard Baby Dragon Freeze
Wizard
Minion Horde
Minion Horde Wizard
Wizard Baby Dragon
Baby Dragon
Minion Horde Baby Dragon Freeze
Baby Dragon
Minion Horde Wizard Baby Dragon
Minion Horde Wizard Baby Dragon
Freeze
Minion Horde
Wizard Baby Dragon
Wizard Baby Dragon
Minion Horde Baby Dragon
Wizard
Minion Horde Baby Dragon
Freeze Wizard Baby Dragon
Minion Horde
Wizard Baby Dragon Royal Ghost
Wizard Baby Dragon
Baby Dragon
Minion Horde Wizard Baby Dragon
Minion Horde Wizard Freeze
Minion Horde
Minion Horde Wizard
Minion Horde Freeze
Minion Horde
Wizard
Minion Horde Freeze
Wizard Baby Dragon
Freeze
Minion Horde Wizard Baby Dragon
Wizard Baby Dragon
Minion Horde
Minion Horde Baby Dragon Freeze
Baby Dragon Freeze Royal Ghost

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