My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Bad
Versatility
Bad
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Goblin Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Clone
Giant Snowball
Goblin Barrel Clone
Zap
Goblin Barrel Clone
Barbarian Barrel
Goblin Barrel Clone Executioner
The Log
Goblin Barrel Clone
Earthquake
Goblin Barrel Clone
Arrows
Goblin Barrel Clone
Royal Delivery
Goblin Barrel Clone Executioner
Fireball
Goblin Barrel Clone Executioner
Poison
Clone Executioner
Lightning
Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket Tornado Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Rocket Tornado Freeze Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Clone Tornado Freeze Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Barrel Clone Tornado Fireball Freeze Executioner Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Goblin Barrel Clone Tornado

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Mirror Tornado Freeze
Rocket
Tornado Mirror
Mirror
Fireball Goblin Barrel Rocket Tornado Freeze
Goblin Barrel
Mirror Clone
Clone
Goblin Barrel
Tornado
Fireball Rocket Executioner Mirror Freeze
Freeze
Fireball Mirror Tornado
Executioner
Tornado

Defense Synergies 5 2

Fireball
Mirror Tornado Freeze
Rocket
Tornado
Mirror
Fireball Tornado Executioner
Goblin Barrel
Clone
Tornado
Fireball Rocket Mirror Executioner
Freeze
Fireball
Executioner
Tornado Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Fireball Executioner
Executioner
Rocket Tornado Freeze Executioner
Fireball Rocket Tornado
Fireball Tornado Freeze Executioner
Rocket Tornado Fireball Freeze Executioner
Rocket Fireball
Tornado
Tornado
Executioner Fireball Tornado Freeze
Executioner Fireball Tornado
Fireball Rocket Freeze
Fireball Rocket Executioner Tornado Freeze
Rocket Tornado Fireball Freeze
Fireball Tornado Executioner
Fireball Tornado Executioner
Tornado Freeze Executioner Fireball
Tornado
Fireball Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball
Fireball Rocket Executioner
Rocket
Rocket Fireball Tornado
Executioner
Fireball Rocket Executioner Tornado Freeze
Rocket Fireball
Rocket Freeze Fireball Tornado
Rocket Fireball Tornado
Rocket Fireball Executioner
Fireball Executioner
Fireball Rocket Tornado Freeze Executioner
Executioner Fireball Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rocket Freeze
Fireball Tornado Executioner
Rocket Fireball
Fireball Rocket Freeze
Fireball Rocket Executioner
Fireball Executioner Rocket Tornado Freeze
Tornado Executioner
Fireball Tornado Freeze Executioner
Fireball Tornado
Rocket Fireball Tornado
Rocket Fireball Tornado
Fireball Rocket Tornado Executioner
Rocket Fireball Executioner
Fireball Rocket Freeze
Fireball
Rocket Fireball Executioner
Fireball Rocket Executioner
Fireball Rocket Tornado Freeze
Rocket
Rocket Fireball Executioner
Rocket Fireball Tornado
Rocket Fireball
Rocket Fireball Tornado
Rocket Tornado
Rocket Fireball
Tornado Freeze Fireball Executioner
Fireball Tornado Executioner
Fireball Tornado
Fireball Rocket Tornado
Fireball Tornado Executioner
Rocket Fireball Freeze
Fireball
Fireball Rocket
Rocket Fireball Freeze
Rocket Fireball
Fireball Rocket Freeze
Fireball Rocket Tornado Executioner
Freeze
Fireball
Fireball Rocket Executioner
Fireball Executioner
Rocket Fireball Tornado
Executioner
Fireball Rocket Tornado Freeze
Fireball Rocket Tornado Executioner
Fireball Rocket Tornado Freeze Executioner

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