My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Inferno Dragon Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Clone Dark Prince Inferno Dragon Sparky
Giant Snowball
Goblin Barrel Clone Inferno Dragon
Zap
Goblin Barrel Clone Dark Prince Inferno Dragon Sparky
Barbarian Barrel
Goblin Barrel Clone Dark Prince Sparky
The Log
Goblin Barrel Clone Dark Prince Sparky
Earthquake
Goblin Barrel Clone
Arrows
Goblin Barrel Clone
Royal Delivery
Goblin Barrel Clone Dark Prince Inferno Dragon Sparky
Fireball
Goblin Barrel Clone Inferno Dragon Sparky
Poison
Clone Sparky
Lightning
Dark Prince Inferno Dragon Sparky
Rocket
Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Poison The Log Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Dark Prince Poison Inferno Dragon Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Clone Dark Prince Poison Inferno Dragon Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Barrel Clone Dark Prince

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Barrel
Dark Prince Clone Sparky Mega Knight
Clone
Goblin Barrel Inferno Dragon Sparky
Dark Prince
Goblin Barrel Poison Sparky
Poison
Dark Prince The Log Mega Knight
The Log
Poison Sparky Mega Knight
Inferno Dragon
Mega Knight Clone
Sparky
Goblin Barrel Clone Dark Prince The Log
Mega Knight
Inferno Dragon Goblin Barrel Poison The Log

Defense Synergies 0 9

Goblin Barrel
Clone
Dark Prince
Poison The Log
Poison
Dark Prince The Log Sparky Mega Knight
The Log
Dark Prince Poison Inferno Dragon Sparky Mega Knight
Inferno Dragon
The Log Mega Knight
Sparky
Poison The Log
Mega Knight
Poison The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Sparky
Inferno Dragon Sparky Dark Prince The Log Mega Knight
Sparky Mega Knight Dark Prince Inferno Dragon
Inferno Dragon Sparky Dark Prince Mega Knight
Dark Prince Poison The Log Sparky Mega Knight
The Log Dark Prince Mega Knight
Inferno Dragon Poison
Poison The Log Sparky Mega Knight
Inferno Dragon Sparky
Dark Prince Sparky Mega Knight
Poison Dark Prince The Log Mega Knight
Inferno Dragon Poison
Sparky Mega Knight Dark Prince The Log
Sparky Mega Knight Dark Prince Poison The Log
Inferno Dragon Sparky Mega Knight
The Log Inferno Dragon Sparky Mega Knight
Sparky Mega Knight Dark Prince Poison
Mega Knight Dark Prince The Log
Poison The Log Dark Prince Inferno Dragon Mega Knight
Sparky Inferno Dragon
Dark Prince Mega Knight Poison The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Dark Prince Sparky
Poison The Log Inferno Dragon Mega Knight
Mega Knight Dark Prince The Log Sparky
Dark Prince Mega Knight The Log Sparky
Dark Prince Inferno Dragon Sparky Mega Knight
Poison
Dark Prince Sparky
Mega Knight Dark Prince Inferno Dragon Sparky
Mega Knight Dark Prince Poison The Log Inferno Dragon Sparky
Inferno Dragon Sparky
Inferno Dragon Mega Knight Dark Prince Sparky
Mega Knight Dark Prince Poison The Log
Dark Prince Mega Knight Sparky
Sparky Mega Knight
Sparky Dark Prince Poison The Log Inferno Dragon
Poison Mega Knight Dark Prince The Log Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log Sparky
Poison The Log
Poison The Log Sparky
Dark Prince Poison The Log Sparky
Poison Dark Prince The Log Sparky Mega Knight
Poison
Poison The Log Sparky
Poison The Log
Poison The Log
Poison Sparky
Poison Dark Prince The Log Sparky
Poison
Poison The Log Sparky
Poison
Poison The Log Sparky
Poison The Log Sparky
Poison The Log Sparky Mega Knight
Poison Sparky
Sparky
Dark Prince Poison The Log Sparky Mega Knight
Poison The Log Mega Knight
Poison The Log Sparky Mega Knight
Poison
The Log Sparky
Poison The Log
Poison The Log Dark Prince Sparky Mega Knight
Inferno Dragon
Poison The Log Sparky
Poison The Log Sparky Mega Knight
Poison The Log Sparky
Poison Sparky
Poison
Sparky
Poison The Log Sparky Mega Knight
Poison Sparky
Sparky Mega Knight
Poison The Log Sparky
Dark Prince
Poison
The Log
Poison Dark Prince Sparky Mega Knight
The Log Poison
Poison Sparky
Dark Prince Sparky Mega Knight
Poison The Log Sparky
Poison
Poison Dark Prince The Log Sparky Mega Knight

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