My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Wizard Witch Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Clone Giant Skeleton
Giant Snowball
Bomber Clone Witch Lumberjack
Zap
Bomber Clone Witch
Barbarian Barrel
Bomber Wizard Clone Witch Giant Skeleton Lumberjack
The Log
Bomber Clone Witch Giant Skeleton Lumberjack
Earthquake
Bomber Clone Witch
Arrows
Bomber Clone Witch
Royal Delivery
Bomber Wizard Clone Witch Giant Skeleton Lumberjack
Fireball
Bomber Wizard Clone Witch Lumberjack
Poison
Bomber Wizard Clone Witch
Lightning
Wizard Witch Lumberjack
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Tornado Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Clone Tornado Lumberjack Giant Wizard Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Clone Tornado Lumberjack

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Giant Skeleton Lumberjack
Giant
Bomber Wizard Tornado Witch Lumberjack
Wizard
Tornado Giant Giant Skeleton Lumberjack
Clone
Giant Skeleton Witch Lumberjack
Tornado
Wizard Giant Witch Giant Skeleton
Witch
Giant Clone Tornado Giant Skeleton Lumberjack
Giant Skeleton
Clone Bomber Wizard Tornado Witch Lumberjack
Lumberjack
Bomber Giant Wizard Clone Witch Giant Skeleton

Defense Synergies 1 8

Bomber
Tornado
Giant
Wizard
Tornado Giant Skeleton Lumberjack
Clone
Tornado
Wizard Bomber Witch Giant Skeleton
Witch
Tornado Giant Skeleton Lumberjack
Giant Skeleton
Wizard Tornado Witch Lumberjack
Lumberjack
Wizard Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard
Lumberjack Bomber Witch
Tornado Witch Lumberjack Bomber Giant Skeleton
Witch Lumberjack Bomber
Bomber Tornado Giant Skeleton Lumberjack
Tornado Bomber Lumberjack
Tornado Wizard Witch
Giant Skeleton
Witch Tornado Lumberjack
Tornado Bomber Giant Skeleton Lumberjack
Witch Bomber Wizard Tornado Giant Skeleton Lumberjack
Wizard Tornado Witch
Lumberjack Bomber Wizard Witch Giant Skeleton
Bomber Wizard Tornado Witch Lumberjack
Lumberjack
Tornado Lumberjack
Wizard Bomber Tornado Witch Lumberjack
Bomber Wizard Tornado Witch Lumberjack
Wizard Tornado Witch Bomber Giant Skeleton Lumberjack
Tornado Lumberjack
Bomber Wizard Witch Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Witch Giant Skeleton
Bomber Wizard Lumberjack
Giant Skeleton Lumberjack Witch
Giant Skeleton Lumberjack Tornado
Giant Skeleton Witch Lumberjack
Wizard Tornado Witch
Witch Giant Skeleton Lumberjack
Giant Skeleton Lumberjack
Giant Skeleton Tornado Witch
Witch
Witch Giant Skeleton Lumberjack
Tornado Giant Skeleton
Giant Skeleton Wizard Witch Lumberjack
Wizard Bomber Witch
Witch Bomber Tornado Giant Skeleton Lumberjack
Bomber Wizard Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Tornado
Giant Skeleton
Giant Skeleton
Bomber Wizard
Wizard Tornado Witch
Bomber Wizard Tornado Witch
Wizard Tornado
Wizard Tornado
Tornado Lumberjack
Wizard Tornado
Wizard Tornado
Bomber Wizard Witch
Wizard
Tornado
Bomber
Bomber Wizard
Bomber Wizard Tornado Witch
Giant Skeleton
Wizard Tornado
Tornado
Tornado Bomber Wizard Witch
Witch
Wizard Tornado Witch
Wizard Tornado Witch
Tornado
Wizard Tornado Witch
Wizard Witch
Bomber Wizard
Giant Skeleton
Wizard
Witch
Wizard Tornado Witch
Wizard Lumberjack
Bomber Wizard
Tornado Giant Skeleton
Tornado Witch Giant Skeleton
Tornado Witch
Tornado Witch Giant Skeleton

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