My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Witch Balloon Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Balloon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army Clone Balloon Bandit
Giant Snowball
Goblin Gang Musketeer Skeleton Army Clone Witch Balloon
Zap
Goblin Gang Skeleton Army Clone Witch Balloon Bandit
Barbarian Barrel
Goblin Gang Musketeer Valkyrie Skeleton Army Clone Witch Bandit
The Log
Goblin Gang Musketeer Skeleton Army Clone Witch Bandit
Earthquake
Goblin Gang Skeleton Army Clone Witch
Arrows
Goblin Gang Skeleton Army Clone Witch
Royal Delivery
Goblin Gang Musketeer Valkyrie Skeleton Army Clone Witch Balloon Bandit
Fireball
Goblin Gang Musketeer Skeleton Army Clone Witch Balloon Bandit
Poison
Goblin Gang Musketeer Skeleton Army Clone Witch Balloon
Lightning
Musketeer Valkyrie Witch Balloon Bandit
Rocket
Musketeer Valkyrie Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Skeleton Army Clone Bandit Musketeer Valkyrie Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Gang Skeleton Army Clone Bandit

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Valkyrie Clone Balloon Bandit
Musketeer
Valkyrie Balloon Bandit
Valkyrie
Musketeer Balloon Goblin Gang Witch Bandit
Skeleton Army
Clone
Clone
Skeleton Army Balloon Goblin Gang Witch
Witch
Valkyrie Clone Bandit
Balloon
Valkyrie Clone Goblin Gang Musketeer Bandit
Bandit
Goblin Gang Musketeer Valkyrie Witch Balloon

Defense Synergies 2 9

Goblin Gang
Musketeer Valkyrie Skeleton Army Bandit
Musketeer
Goblin Gang Valkyrie Skeleton Army Bandit
Valkyrie
Musketeer Goblin Gang Witch Bandit
Skeleton Army
Goblin Gang Musketeer Bandit
Clone
Witch
Valkyrie Bandit
Balloon
Bandit
Goblin Gang Musketeer Valkyrie Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie
Skeleton Army Goblin Gang Musketeer Valkyrie Witch Bandit
Goblin Gang Skeleton Army Witch Musketeer Valkyrie Bandit
Skeleton Army Witch Goblin Gang Musketeer Valkyrie Bandit
Valkyrie Skeleton Army
Goblin Gang Skeleton Army Musketeer Valkyrie Bandit
Musketeer Goblin Gang Witch
Musketeer Valkyrie Bandit
Witch Goblin Gang Musketeer Skeleton Army
Goblin Gang Skeleton Army Musketeer Valkyrie Bandit
Goblin Gang Valkyrie Skeleton Army Witch Musketeer Bandit
Musketeer Goblin Gang Witch
Skeleton Army Goblin Gang Musketeer Valkyrie Witch Bandit
Valkyrie Skeleton Army Goblin Gang Witch
Skeleton Army Goblin Gang Bandit
Skeleton Army Goblin Gang Bandit
Goblin Gang Musketeer Valkyrie Skeleton Army Witch
Goblin Gang Musketeer Valkyrie Skeleton Army Witch Bandit
Valkyrie Witch Musketeer Bandit
Musketeer
Goblin Gang Valkyrie Skeleton Army Musketeer Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeleton Army Witch Bandit
Bandit Goblin Gang Musketeer Valkyrie
Goblin Gang Skeleton Army Bandit Musketeer Valkyrie Witch
Goblin Gang Valkyrie Skeleton Army Musketeer Bandit
Goblin Gang Musketeer Valkyrie Skeleton Army Witch Bandit
Goblin Gang Musketeer Witch
Goblin Gang Skeleton Army Musketeer Valkyrie Witch Bandit
Valkyrie Skeleton Army
Valkyrie Skeleton Army Witch Bandit
Witch Goblin Gang Musketeer Skeleton Army
Musketeer Valkyrie Witch
Skeleton Army Valkyrie
Skeleton Army Goblin Gang Valkyrie Witch Bandit
Musketeer Valkyrie Skeleton Army Witch
Goblin Gang Skeleton Army Witch Musketeer Valkyrie
Valkyrie Musketeer Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie Bandit
Musketeer Bandit
Bandit
Musketeer Valkyrie
Valkyrie
Musketeer Witch
Musketeer Witch
Bandit
Goblin Gang Musketeer
Musketeer Valkyrie Bandit
Musketeer
Musketeer Bandit
Musketeer Bandit
Musketeer
Musketeer Witch Bandit
Musketeer Bandit
Musketeer Bandit
Valkyrie Witch
Musketeer
Musketeer
Musketeer
Valkyrie Witch
Witch
Musketeer Witch Bandit
Musketeer Witch Bandit
Musketeer Bandit
Musketeer Witch
Musketeer Witch
Musketeer Bandit
Goblin Gang Musketeer Skeleton Army Witch Bandit
Musketeer Witch
Goblin Gang Musketeer Valkyrie
Musketeer
Musketeer
Goblin Gang Musketeer Witch
Musketeer Witch
Musketeer Witch Bandit

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