My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Cannon Cart Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Cannon Cart Miner
Giant Snowball
Bats Miner
Zap
Bats Cannon Cart
Barbarian Barrel
Valkyrie Cannon Cart Ice Wizard
The Log
Cannon Cart
Earthquake
Arrows
Bats
Royal Delivery
Bats Valkyrie Cannon Cart Miner Ice Wizard
Fireball
Cannon Cart Ice Wizard
Poison
Bats Ice Wizard
Lightning
Valkyrie Cannon Cart Ice Wizard
Rocket
Valkyrie Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Tornado The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Tornado Miner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Tornado Miner Ice Wizard Fireball Valkyrie Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Tornado Miner

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Miner Cannon Cart
Fireball
Tornado The Log Miner
Valkyrie
Bats Cannon Cart Tornado
Tornado
Fireball Valkyrie Cannon Cart The Log Ice Wizard
Cannon Cart
Valkyrie The Log Bats Tornado Miner
The Log
Cannon Cart Fireball Tornado Miner
Miner
Bats Fireball Cannon Cart The Log
Ice Wizard
Tornado

Defense Synergies 3 16

Bats
Valkyrie Cannon Cart The Log Ice Wizard
Fireball
Tornado The Log Valkyrie Miner Ice Wizard
Valkyrie
Bats Fireball Tornado Cannon Cart The Log Ice Wizard
Tornado
Fireball Ice Wizard Valkyrie Cannon Cart The Log
Cannon Cart
Bats Valkyrie Tornado Ice Wizard
The Log
Fireball Bats Valkyrie Tornado Miner Ice Wizard
Miner
Fireball The Log
Ice Wizard
Tornado Bats Fireball Valkyrie Cannon Cart The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Fireball Valkyrie The Log
Bats Valkyrie Cannon Cart The Log Ice Wizard
Tornado Bats Valkyrie Cannon Cart Ice Wizard
Bats Valkyrie Cannon Cart Ice Wizard
Fireball Valkyrie Tornado The Log
Fireball Tornado The Log Bats Valkyrie Cannon Cart Ice Wizard
Bats Tornado Fireball Ice Wizard
Fireball Valkyrie Cannon Cart The Log
Tornado Ice Wizard
Tornado Valkyrie Cannon Cart Miner Ice Wizard
Bats Valkyrie Ice Wizard Fireball Tornado Cannon Cart The Log
Bats Fireball Tornado Ice Wizard
Bats Fireball Valkyrie Cannon Cart The Log Ice Wizard
Fireball Valkyrie Bats Tornado Cannon Cart The Log
Cannon Cart
Tornado Fireball The Log
Bats Fireball Valkyrie Tornado Cannon Cart
Fireball Bats Valkyrie Tornado Cannon Cart The Log Ice Wizard
Valkyrie Tornado The Log Bats Fireball Cannon Cart Ice Wizard
Tornado Cannon Cart
Valkyrie Bats Fireball Cannon Cart The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Cannon Cart
Fireball Valkyrie Cannon Cart The Log Miner
Bats Valkyrie Cannon Cart The Log
Valkyrie Bats Fireball Tornado Cannon Cart The Log
Valkyrie Cannon Cart
Fireball Bats Tornado Ice Wizard
Bats Fireball Valkyrie Cannon Cart Ice Wizard
Valkyrie Cannon Cart
Bats Fireball Valkyrie Tornado Cannon Cart The Log
Bats Valkyrie Cannon Cart
Fireball Valkyrie Tornado The Log
Cannon Cart Fireball Valkyrie
Fireball Valkyrie Cannon Cart
Bats Fireball Valkyrie Tornado Cannon Cart The Log
Bats Valkyrie Fireball Cannon Cart The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball Tornado The Log Miner Ice Wizard
Fireball Cannon Cart The Log Miner
Cannon Cart Fireball Valkyrie The Log
Fireball Valkyrie The Log
Fireball Bats Tornado Ice Wizard
Tornado The Log
Fireball The Log Tornado Ice Wizard
Fireball The Log Miner Tornado
Bats Fireball Tornado
Miner Fireball Valkyrie Tornado Cannon Cart The Log
Fireball Tornado
Fireball Cannon Cart The Log Miner
Fireball Cannon Cart
Fireball Cannon Cart The Log
Fireball Cannon Cart The Log
Fireball Cannon Cart The Log
Fireball Tornado
Bats
Fireball The Log
Fireball Valkyrie Tornado The Log Miner
Fireball The Log
Fireball Tornado
Tornado The Log
Fireball Cannon Cart The Log
Tornado The Log Fireball Valkyrie Ice Wizard
Fireball The Log Miner Tornado Ice Wizard
Fireball Tornado The Log Miner
Fireball Miner Tornado The Log
Bats Fireball Tornado Ice Wizard
Bats Fireball
Fireball
Fireball The Log Miner
Fireball
Fireball The Log
Bats Fireball Cannon Cart
Fireball Tornado Ice Wizard
The Log Fireball
Fireball Miner Valkyrie Cannon Cart
The Log Fireball
Fireball Tornado
Cannon Cart
Bats Fireball Tornado The Log
Bats Fireball Tornado
Fireball Tornado Cannon Cart The Log Miner

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