My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Balloon Electro Dragon Cannon Cart Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Cannon Cart Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Balloon Cannon Cart Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Balloon Cannon Cart
Giant Snowball
Bats Goblin Gang Balloon Electro Dragon
Zap
Bats Goblin Gang Balloon Cannon Cart
Barbarian Barrel
Goblin Gang Cannon Cart
The Log
Goblin Gang Cannon Cart
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Balloon Electro Dragon Cannon Cart
Fireball
Goblin Gang Balloon Electro Dragon Cannon Cart
Poison
Bats Goblin Gang Balloon Electro Dragon
Lightning
Balloon Electro Dragon Cannon Cart
Rocket
Balloon Electro Dragon Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Zap Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Electro Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Goblin Gang Balloon Electro Dragon Cannon Cart Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Goblin Gang

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Mega Knight Zap Cannon Cart
Zap
Balloon Cannon Cart Bats Electro Dragon The Log Mega Knight
Goblin Gang
Balloon Cannon Cart
Balloon
Bats Zap Goblin Gang Electro Dragon The Log Mega Knight
Electro Dragon
Zap Balloon Cannon Cart Mega Knight
Cannon Cart
Zap The Log Bats Goblin Gang Electro Dragon
The Log
Cannon Cart Zap Balloon Mega Knight
Mega Knight
Bats Zap Balloon Electro Dragon The Log

Defense Synergies 1 13

Bats
Zap Cannon Cart The Log Mega Knight
Zap
Mega Knight Bats Goblin Gang Electro Dragon Cannon Cart The Log
Goblin Gang
Zap Cannon Cart The Log
Balloon
Electro Dragon
Zap Cannon Cart The Log
Cannon Cart
Bats Zap Goblin Gang Electro Dragon
The Log
Bats Zap Goblin Gang Electro Dragon Mega Knight
Mega Knight
Zap Bats The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap Electro Dragon The Log
Bats Zap Goblin Gang Electro Dragon Cannon Cart The Log Mega Knight
Goblin Gang Mega Knight Bats Electro Dragon Cannon Cart
Bats Goblin Gang Electro Dragon Cannon Cart Mega Knight
The Log Mega Knight
Goblin Gang The Log Bats Zap Electro Dragon Cannon Cart Mega Knight
Bats Zap Goblin Gang Electro Dragon
Zap Electro Dragon Cannon Cart The Log Mega Knight
Goblin Gang
Goblin Gang Cannon Cart Mega Knight
Bats Goblin Gang Zap Electro Dragon Cannon Cart The Log Mega Knight
Bats Zap Goblin Gang Electro Dragon
Mega Knight Bats Zap Goblin Gang Electro Dragon Cannon Cart The Log
Mega Knight Bats Zap Goblin Gang Electro Dragon Cannon Cart The Log
Goblin Gang Cannon Cart Mega Knight
Zap Goblin Gang The Log Mega Knight
Mega Knight Bats Goblin Gang Electro Dragon Cannon Cart
Mega Knight Bats Zap Goblin Gang Electro Dragon Cannon Cart The Log
Zap The Log Bats Electro Dragon Cannon Cart Mega Knight
Cannon Cart
Goblin Gang Mega Knight Bats Electro Dragon Cannon Cart The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Cannon Cart
Zap Goblin Gang Electro Dragon Cannon Cart The Log Mega Knight
Goblin Gang Mega Knight Bats Zap Electro Dragon Cannon Cart The Log
Goblin Gang Mega Knight Bats Zap Cannon Cart The Log
Goblin Gang Cannon Cart Mega Knight
Bats Zap Goblin Gang Electro Dragon
Goblin Gang Bats Cannon Cart
Mega Knight Cannon Cart
Zap Electro Dragon Mega Knight Bats Cannon Cart The Log
Goblin Gang
Mega Knight Bats Electro Dragon Cannon Cart
Mega Knight Zap The Log
Cannon Cart Mega Knight Goblin Gang
Electro Dragon Cannon Cart Mega Knight
Goblin Gang Electro Dragon Bats Zap Cannon Cart The Log
Bats Mega Knight Zap Electro Dragon Cannon Cart The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon The Log
Zap Electro Dragon The Log
Electro Dragon Cannon Cart The Log
Cannon Cart The Log
Zap The Log Mega Knight
Bats Zap Electro Dragon
The Log
The Log Zap Electro Dragon
The Log Zap Electro Dragon
Bats Goblin Gang Electro Dragon
Zap Electro Dragon Cannon Cart The Log
Zap Electro Dragon
Cannon Cart The Log
Electro Dragon Cannon Cart
Zap Cannon Cart The Log
Zap Electro Dragon Cannon Cart The Log
Electro Dragon Cannon Cart The Log Mega Knight
Bats
Zap Electro Dragon The Log Mega Knight
Zap Electro Dragon The Log Mega Knight
The Log Mega Knight
The Log
Zap Electro Dragon Cannon Cart The Log
Zap The Log Electro Dragon Mega Knight
The Log Zap Electro Dragon
Zap Electro Dragon The Log Mega Knight
Zap The Log
Bats Zap Electro Dragon
Zap Electro Dragon Bats
Zap Electro Dragon The Log Mega Knight
Zap Electro Dragon
Mega Knight
The Log
Zap Bats Goblin Gang Electro Dragon Cannon Cart
Zap Electro Dragon
The Log
Goblin Gang Electro Dragon Cannon Cart Mega Knight
The Log Zap Electro Dragon
Zap
Electro Dragon Cannon Cart Mega Knight
Zap Electro Dragon Bats Goblin Gang The Log
Bats Zap Electro Dragon
Electro Dragon Zap Cannon Cart The Log Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: