My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Battle Ram Witch Cannon Cart Giant Skeleton Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Cannon Cart Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Cannon Cart Giant Skeleton Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Clone Cannon Cart Giant Skeleton
Giant Snowball
Battle Ram Clone Witch Lumberjack
Zap
Battle Ram Clone Witch Cannon Cart
Barbarian Barrel
Goblin Cage Battle Ram Clone Witch Cannon Cart Giant Skeleton Magic Archer Lumberjack
The Log
Goblin Cage Battle Ram Clone Witch Cannon Cart Giant Skeleton Lumberjack
Earthquake
Goblin Cage Clone Witch
Arrows
Clone Witch
Royal Delivery
Goblin Cage Battle Ram Clone Witch Cannon Cart Giant Skeleton Magic Archer Lumberjack
Fireball
Goblin Cage Battle Ram Clone Witch Cannon Cart Magic Archer Lumberjack
Poison
Goblin Cage Clone Witch Magic Archer
Lightning
Goblin Cage Battle Ram Witch Cannon Cart Magic Archer Lumberjack
Rocket
Witch Cannon Cart Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Clone Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Clone Goblin Cage Battle Ram Magic Archer Lumberjack Witch Cannon Cart Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Clone Goblin Cage Battle Ram Magic Archer

Attack Synergies 2 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Cage
Battle Ram Witch Cannon Cart Giant Skeleton Magic Archer Lumberjack
Battle Ram
Magic Archer Goblin Cage Witch Lumberjack
Clone
Giant Skeleton Witch Cannon Cart Magic Archer Lumberjack
Witch
Goblin Cage Battle Ram Clone Cannon Cart Giant Skeleton Lumberjack
Cannon Cart
Goblin Cage Clone Witch Magic Archer Lumberjack
Giant Skeleton
Clone Goblin Cage Witch Magic Archer Lumberjack
Magic Archer
Battle Ram Goblin Cage Clone Cannon Cart Giant Skeleton Lumberjack
Lumberjack
Goblin Cage Battle Ram Clone Witch Cannon Cart Giant Skeleton Magic Archer

Defense Synergies 0 13

Goblin Cage
Witch Cannon Cart Magic Archer Lumberjack
Battle Ram
Clone
Witch
Goblin Cage Cannon Cart Giant Skeleton Lumberjack
Cannon Cart
Goblin Cage Witch Giant Skeleton Magic Archer Lumberjack
Giant Skeleton
Witch Cannon Cart Magic Archer Lumberjack
Magic Archer
Goblin Cage Cannon Cart Giant Skeleton Lumberjack
Lumberjack
Goblin Cage Witch Cannon Cart Giant Skeleton Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Goblin Cage Magic Archer
Lumberjack Goblin Cage Witch Cannon Cart
Goblin Cage Witch Lumberjack Cannon Cart Giant Skeleton
Goblin Cage Witch Lumberjack Cannon Cart
Goblin Cage Giant Skeleton Lumberjack
Cannon Cart Magic Archer Lumberjack
Goblin Cage Witch Magic Archer
Goblin Cage Cannon Cart Giant Skeleton Magic Archer
Witch Goblin Cage Lumberjack
Cannon Cart Giant Skeleton Lumberjack
Witch Cannon Cart Giant Skeleton Magic Archer Lumberjack
Witch Magic Archer
Goblin Cage Lumberjack Witch Cannon Cart Giant Skeleton
Goblin Cage Witch Cannon Cart Magic Archer Lumberjack
Goblin Cage Cannon Cart Lumberjack
Goblin Cage Lumberjack
Goblin Cage Witch Cannon Cart Lumberjack
Goblin Cage Witch Cannon Cart Magic Archer Lumberjack
Goblin Cage Witch Cannon Cart Giant Skeleton Magic Archer Lumberjack
Goblin Cage Cannon Cart Lumberjack
Witch Cannon Cart Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Goblin Cage Witch Cannon Cart Giant Skeleton
Cannon Cart Magic Archer Lumberjack
Giant Skeleton Lumberjack Goblin Cage Witch Cannon Cart
Giant Skeleton Lumberjack Goblin Cage Cannon Cart
Giant Skeleton Goblin Cage Witch Cannon Cart Lumberjack
Witch Magic Archer
Goblin Cage Witch Cannon Cart Giant Skeleton Lumberjack
Giant Skeleton Goblin Cage Cannon Cart Lumberjack
Goblin Cage Giant Skeleton Witch Cannon Cart Magic Archer
Witch Goblin Cage
Goblin Cage Witch Cannon Cart Giant Skeleton Lumberjack
Goblin Cage Giant Skeleton
Cannon Cart Giant Skeleton Goblin Cage Witch Lumberjack
Goblin Cage Witch Cannon Cart Magic Archer
Witch Goblin Cage Cannon Cart Giant Skeleton Magic Archer Lumberjack
Goblin Cage Witch Cannon Cart Giant Skeleton Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Giant Skeleton
Magic Archer
Cannon Cart Giant Skeleton Magic Archer
Cannon Cart Giant Skeleton
Magic Archer
Witch Magic Archer
Witch Magic Archer
Magic Archer
Lumberjack
Cannon Cart Magic Archer
Magic Archer
Cannon Cart Magic Archer
Cannon Cart Magic Archer
Cannon Cart Magic Archer
Witch Cannon Cart Magic Archer
Magic Archer Cannon Cart
Magic Archer
Witch Magic Archer
Giant Skeleton Magic Archer
Cannon Cart
Witch Magic Archer
Witch
Witch Magic Archer
Witch Magic Archer
Magic Archer
Witch Magic Archer
Witch
Magic Archer
Magic Archer
Giant Skeleton
Magic Archer
Witch Cannon Cart Magic Archer
Witch Magic Archer
Cannon Cart Magic Archer Lumberjack
Magic Archer
Giant Skeleton
Cannon Cart
Witch Giant Skeleton Magic Archer
Witch Magic Archer
Witch Cannon Cart Giant Skeleton Magic Archer

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