My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon Cannon Cart Goblin Giant Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Cannon Cart Goblin Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Cannon Cart Goblin Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Guards Cannon Cart
Giant Snowball
Bats Goblin Barrel Guards Baby Dragon
Zap
Bats Goblin Barrel Guards Cannon Cart Goblin Giant
Barbarian Barrel
Goblin Barrel Guards Cannon Cart Royal Ghost
The Log
Goblin Barrel Guards Cannon Cart
Earthquake
Goblin Barrel Guards
Arrows
Bats Goblin Barrel Guards
Royal Delivery
Bats Goblin Barrel Guards Baby Dragon Cannon Cart Royal Ghost
Fireball
Goblin Barrel Baby Dragon Cannon Cart
Poison
Bats Guards
Lightning
Baby Dragon Cannon Cart
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Baby Dragon Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rocket Guards Baby Dragon Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Barrel Guards Royal Ghost Baby Dragon Cannon Cart Rocket Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Goblin Barrel Guards Royal Ghost

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Goblin Barrel Baby Dragon Cannon Cart Goblin Giant
Rocket
Goblin Barrel
Bats Guards Baby Dragon Cannon Cart Goblin Giant Royal Ghost
Guards
Goblin Barrel
Baby Dragon
Bats Goblin Barrel Cannon Cart Goblin Giant
Cannon Cart
Bats Goblin Barrel Baby Dragon Royal Ghost
Goblin Giant
Bats Goblin Barrel Baby Dragon
Royal Ghost
Goblin Barrel Cannon Cart

Defense Synergies 0 7

Bats
Baby Dragon Cannon Cart Goblin Giant
Rocket
Goblin Barrel
Guards
Baby Dragon Cannon Cart
Baby Dragon
Bats Guards Cannon Cart
Cannon Cart
Bats Guards Baby Dragon Royal Ghost
Goblin Giant
Bats
Royal Ghost
Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Cart Baby Dragon Goblin Giant
Bats Cannon Cart
Rocket Bats Cannon Cart
Bats Guards Cannon Cart
Rocket
Bats Guards Baby Dragon Cannon Cart Royal Ghost
Bats Rocket Baby Dragon
Rocket Baby Dragon Cannon Cart Goblin Giant
Guards Cannon Cart Royal Ghost
Bats Guards Baby Dragon Cannon Cart Goblin Giant Royal Ghost
Bats Baby Dragon
Bats Rocket Guards Cannon Cart
Rocket Bats Guards Baby Dragon Cannon Cart Royal Ghost
Cannon Cart
Rocket
Bats Cannon Cart
Bats Guards Baby Dragon Cannon Cart Royal Ghost
Baby Dragon Bats Guards Cannon Cart Royal Ghost
Cannon Cart
Royal Ghost Bats Guards Baby Dragon Cannon Cart Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Cannon Cart Royal Ghost
Rocket Baby Dragon Cannon Cart Royal Ghost
Guards Bats Rocket Cannon Cart Goblin Giant
Rocket Guards Bats Cannon Cart Goblin Giant
Guards Cannon Cart Goblin Giant
Rocket Bats Baby Dragon Goblin Giant
Rocket Guards Bats Cannon Cart Goblin Giant
Cannon Cart Goblin Giant
Rocket Bats Baby Dragon Cannon Cart
Guards Goblin Giant
Bats Guards Cannon Cart
Rocket Guards Goblin Giant
Rocket Cannon Cart Guards Goblin Giant
Baby Dragon Cannon Cart
Guards Bats Rocket Baby Dragon Cannon Cart Goblin Giant
Bats Baby Dragon Cannon Cart Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Guards Baby Dragon Royal Ghost
Baby Dragon Royal Ghost
Rocket Baby Dragon Cannon Cart Goblin Giant
Cannon Cart Rocket Guards
Rocket Baby Dragon
Bats Rocket Baby Dragon Goblin Giant
Baby Dragon
Baby Dragon
Rocket Bats Guards
Rocket Cannon Cart
Rocket Baby Dragon
Rocket Baby Dragon Cannon Cart
Rocket Baby Dragon Cannon Cart
Baby Dragon Cannon Cart
Rocket Baby Dragon Cannon Cart
Rocket Baby Dragon Cannon Cart
Rocket
Bats Rocket
Rocket Baby Dragon
Rocket Baby Dragon
Rocket Baby Dragon
Rocket
Rocket
Rocket Baby Dragon Cannon Cart
Baby Dragon
Baby Dragon Royal Ghost
Baby Dragon
Rocket Baby Dragon
Bats Baby Dragon
Rocket Bats Guards
Rocket
Rocket
Rocket
Bats Rocket Guards Cannon Cart
Rocket Baby Dragon
Rocket Baby Dragon Cannon Cart
Baby Dragon
Rocket
Cannon Cart
Bats Rocket Guards Baby Dragon
Bats Rocket
Rocket Baby Dragon Cannon Cart Goblin Giant Royal Ghost

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