My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Goblin Gang Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Cannon Cart Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Goblin Barrel Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Elixir Golem Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Elixir Golem Goblin Barrel Cannon Cart
Giant Snowball
Fire Spirit Minions Goblin Gang Goblin Barrel
Zap
Fire Spirit Minions Goblin Gang Goblin Barrel Cannon Cart
Barbarian Barrel
Fire Spirit Goblin Gang Elixir Golem Goblin Barrel Cannon Cart Ice Wizard
The Log
Fire Spirit Goblin Gang Elixir Golem Goblin Barrel Cannon Cart
Earthquake
Goblin Gang Elixir Golem Goblin Barrel
Arrows
Fire Spirit Minions Goblin Gang Goblin Barrel
Royal Delivery
Fire Spirit Minions Goblin Gang Elixir Golem Goblin Barrel Cannon Cart Ice Wizard
Fireball
Minions Goblin Gang Elixir Golem Goblin Barrel Cannon Cart Ice Wizard
Poison
Minions Goblin Gang Elixir Golem Ice Wizard
Lightning
Cannon Cart Ice Wizard
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Elixir Golem Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Goblin Gang Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Minions Goblin Gang Elixir Golem Goblin Barrel Ice Wizard Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Arrows Minions Goblin Gang

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elixir Golem Goblin Barrel Cannon Cart
Arrows
Elixir Golem Goblin Barrel Cannon Cart
Minions
Elixir Golem Cannon Cart
Goblin Gang
Goblin Barrel Elixir Golem Cannon Cart
Elixir Golem
Fire Spirit Arrows Minions Goblin Gang Goblin Barrel Ice Wizard
Goblin Barrel
Goblin Gang Fire Spirit Arrows Elixir Golem Cannon Cart Ice Wizard
Cannon Cart
Fire Spirit Arrows Minions Goblin Gang Goblin Barrel
Ice Wizard
Elixir Golem Goblin Barrel

Defense Synergies 0 7

Fire Spirit
Arrows
Cannon Cart Ice Wizard
Minions
Cannon Cart Ice Wizard
Goblin Gang
Cannon Cart Ice Wizard
Elixir Golem
Goblin Barrel
Cannon Cart
Arrows Minions Goblin Gang Ice Wizard
Ice Wizard
Arrows Minions Goblin Gang Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Minions
Minions Goblin Gang Cannon Cart Ice Wizard
Goblin Gang Fire Spirit Minions Cannon Cart Ice Wizard
Minions Goblin Gang Cannon Cart Ice Wizard
Arrows
Arrows Goblin Gang Fire Spirit Minions Cannon Cart Ice Wizard
Minions Fire Spirit Arrows Goblin Gang Ice Wizard
Arrows Cannon Cart
Minions Goblin Gang Ice Wizard
Goblin Gang Fire Spirit Cannon Cart Ice Wizard
Minions Goblin Gang Ice Wizard Arrows Cannon Cart
Arrows Minions Goblin Gang Ice Wizard
Fire Spirit Minions Goblin Gang Cannon Cart Ice Wizard
Fire Spirit Arrows Minions Goblin Gang Cannon Cart
Goblin Gang Cannon Cart
Goblin Gang
Arrows Minions Goblin Gang Cannon Cart
Fire Spirit Arrows Minions Goblin Gang Cannon Cart Ice Wizard
Arrows Fire Spirit Minions Cannon Cart Ice Wizard
Cannon Cart
Goblin Gang Fire Spirit Arrows Minions Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Cannon Cart
Arrows Goblin Gang Cannon Cart
Goblin Gang Minions Cannon Cart
Goblin Gang Cannon Cart
Goblin Gang Cannon Cart
Fire Spirit Arrows Minions Goblin Gang Ice Wizard
Goblin Gang Minions Cannon Cart Ice Wizard
Cannon Cart
Minions Cannon Cart
Goblin Gang
Minions Cannon Cart
Arrows
Cannon Cart Goblin Gang
Cannon Cart
Goblin Gang Minions Cannon Cart
Arrows Minions Cannon Cart Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Ice Wizard
Arrows Cannon Cart
Cannon Cart Arrows
Fire Spirit Arrows
Arrows Fire Spirit Minions Ice Wizard
Fire Spirit Arrows
Arrows Fire Spirit Ice Wizard
Arrows
Fire Spirit Minions Goblin Gang
Arrows Cannon Cart
Fire Spirit Arrows
Fire Spirit Cannon Cart
Arrows Minions Cannon Cart
Arrows Cannon Cart
Arrows Cannon Cart
Arrows Cannon Cart
Arrows
Minions
Fire Spirit Arrows
Fire Spirit Arrows
Minions
Arrows
Arrows Cannon Cart
Arrows Fire Spirit Ice Wizard
Arrows Ice Wizard
Arrows
Arrows
Fire Spirit Arrows Ice Wizard
Minions
Arrows
Arrows
Arrows
Fire Spirit Minions Goblin Gang Cannon Cart
Fire Spirit Arrows Ice Wizard
Arrows
Goblin Gang Cannon Cart
Arrows
Arrows
Cannon Cart
Minions Goblin Gang
Cannon Cart

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