My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Cannon Cart

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Cannon Cart Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Minion Horde Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Minion Horde Cannon Cart Miner
Giant Snowball
Archers Goblin Gang Minion Horde Miner
Zap
Archers Goblin Gang Mortar Minion Horde Cannon Cart
Barbarian Barrel
Archers Goblin Gang Mortar Cannon Cart
The Log
Archers Goblin Gang Cannon Cart
Earthquake
Archers Goblin Gang Mortar
Arrows
Archers Goblin Gang Minion Horde
Royal Delivery
Archers Goblin Gang Minion Horde Cannon Cart Miner
Fireball
Archers Goblin Gang Mortar Minion Horde Cannon Cart
Poison
Archers Goblin Gang Mortar Minion Horde
Lightning
Mortar Cannon Cart
Rocket
Mortar Minion Horde Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Goblin Gang Miner Mortar Minion Horde Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Goblin Gang

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Cannon Cart Miner Archers Mortar Minion Horde The Log
Archers
Zap Mortar Miner
Goblin Gang
Miner Mortar Cannon Cart
Mortar
Miner Zap Archers Goblin Gang The Log
Minion Horde
Miner Zap
Cannon Cart
Zap The Log Goblin Gang Miner
The Log
Cannon Cart Zap Mortar Miner
Miner
Zap Goblin Gang Mortar Minion Horde Archers Cannon Cart The Log

Defense Synergies 0 18

Zap
Archers Goblin Gang Mortar Minion Horde Cannon Cart The Log Miner
Archers
Zap Goblin Gang Mortar Cannon Cart The Log
Goblin Gang
Zap Archers Mortar Cannon Cart The Log Miner
Mortar
Zap Archers Goblin Gang The Log
Minion Horde
Zap The Log
Cannon Cart
Zap Archers Goblin Gang
The Log
Zap Archers Goblin Gang Mortar Minion Horde Miner
Miner
Zap Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap Mortar Minion Horde The Log
Minion Horde Zap Goblin Gang Mortar Cannon Cart The Log
Goblin Gang Mortar Minion Horde Archers Cannon Cart
Minion Horde Goblin Gang Mortar Cannon Cart
The Log
Goblin Gang The Log Zap Archers Cannon Cart
Minion Horde Zap Archers Goblin Gang Mortar
Zap Cannon Cart The Log
Minion Horde Goblin Gang Mortar
Goblin Gang Archers Minion Horde Cannon Cart Miner
Archers Goblin Gang Minion Horde Zap Cannon Cart The Log
Minion Horde Zap Archers Goblin Gang
Mortar Minion Horde Zap Goblin Gang Cannon Cart The Log
Zap Goblin Gang Mortar Minion Horde Cannon Cart The Log
Goblin Gang Mortar Minion Horde Cannon Cart
Minion Horde Zap Goblin Gang Mortar The Log
Minion Horde Goblin Gang Mortar Cannon Cart
Mortar Zap Archers Goblin Gang Minion Horde Cannon Cart The Log
Zap Mortar The Log Archers Cannon Cart
Mortar Cannon Cart
Goblin Gang Archers Minion Horde Cannon Cart The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Archers Cannon Cart
Zap Archers Goblin Gang Mortar Cannon Cart The Log Miner
Goblin Gang Zap Minion Horde Cannon Cart The Log
Goblin Gang Zap Minion Horde Cannon Cart The Log
Goblin Gang Minion Horde Cannon Cart
Zap Archers Goblin Gang Minion Horde
Goblin Gang Archers Minion Horde Cannon Cart
Minion Horde Cannon Cart
Zap Minion Horde Mortar Cannon Cart The Log
Goblin Gang Minion Horde
Minion Horde Cannon Cart
Zap The Log
Cannon Cart Goblin Gang Minion Horde
Archers Minion Horde Cannon Cart
Goblin Gang Zap Archers Mortar Minion Horde Cannon Cart The Log
Zap Archers Minion Horde Cannon Cart The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Minion Horde The Log
Mortar Zap The Log Miner
Minion Horde Cannon Cart The Log Miner
Cannon Cart The Log
Zap Mortar Minion Horde The Log
Zap Minion Horde
Archers Mortar Minion Horde The Log
The Log Zap
The Log Miner Zap Mortar
Goblin Gang Minion Horde
Miner Zap Mortar Minion Horde Cannon Cart The Log
Zap Archers
Mortar Cannon Cart The Log Miner
Mortar Minion Horde Cannon Cart
Zap Mortar Cannon Cart The Log
Zap Mortar Minion Horde Cannon Cart The Log
Mortar Minion Horde Cannon Cart The Log
Mortar
Minion Horde
Zap Archers Mortar The Log
Zap Mortar The Log Miner
Minion Horde The Log
The Log
Zap Mortar Minion Horde Cannon Cart The Log
Zap The Log Mortar
Minion Horde
Mortar The Log Miner Zap
Zap Mortar The Log Miner
Miner Zap Mortar The Log
Zap Archers Minion Horde
Zap Minion Horde
Minion Horde
Zap Mortar Minion Horde The Log Miner
Zap Minion Horde
Minion Horde
The Log
Zap Minion Horde Archers Goblin Gang Cannon Cart
Zap Archers
The Log
Miner Goblin Gang Minion Horde Cannon Cart
The Log Zap Mortar
Zap
Minion Horde Cannon Cart
Zap Goblin Gang Minion Horde The Log
Zap
Zap Mortar Cannon Cart The Log Miner

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