My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Mega Minion

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians
Giant Snowball
Archers Cannon Barbarians Mega Minion
Zap
Archers Cannon
Barbarian Barrel
Archers Cannon Barbarians Elite Barbarians
The Log
Archers Cannon Barbarians Elite Barbarians
Earthquake
Archers Cannon Barbarians
Arrows
Archers
Royal Delivery
Archers Barbarians Elite Barbarians Mega Minion
Fireball
Archers Cannon Barbarians Elite Barbarians Mega Minion
Poison
Archers Cannon Barbarians Mega Minion
Lightning
Cannon Elite Barbarians Mega Minion
Rocket
Barbarians Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Arrows Cannon Mega Minion Barbarians Elite Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Arrows Cannon

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Mega Minion Archers
Archers
Zap Arrows Elite Barbarians
Arrows
Zap Elite Barbarians Archers Mega Minion Lightning
Cannon
Barbarians
Elite Barbarians
Zap Arrows Archers
Mega Minion
Zap Arrows
Lightning
Arrows

Defense Synergies 2 12

Zap
Cannon Mega Minion Archers Arrows Barbarians Elite Barbarians
Archers
Zap Cannon Mega Minion
Arrows
Zap Cannon Barbarians Mega Minion Lightning
Cannon
Zap Archers Arrows Mega Minion
Barbarians
Zap Arrows
Elite Barbarians
Zap Mega Minion
Mega Minion
Zap Archers Arrows Cannon Elite Barbarians
Lightning
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Cannon Mega Minion
Barbarians Elite Barbarians Zap Cannon Mega Minion
Cannon Barbarians Archers Elite Barbarians Mega Minion Lightning
Cannon Barbarians Elite Barbarians Mega Minion
Lightning Arrows Barbarians Elite Barbarians
Arrows Zap Archers Cannon Mega Minion
Mega Minion Lightning Zap Archers Arrows Cannon
Lightning Zap Arrows Cannon Barbarians
Cannon Barbarians Elite Barbarians
Elite Barbarians Archers Cannon Barbarians
Archers Barbarians Zap Arrows Cannon Mega Minion
Arrows Mega Minion Zap Archers
Cannon Barbarians Zap Elite Barbarians Lightning
Zap Arrows Cannon Barbarians Mega Minion
Barbarians Elite Barbarians Cannon
Barbarians Zap Cannon Elite Barbarians Lightning
Barbarians Arrows Cannon Elite Barbarians
Arrows Cannon Zap Archers Barbarians Elite Barbarians Mega Minion
Zap Arrows Archers Cannon Barbarians Mega Minion
Barbarians Cannon Elite Barbarians
Archers Arrows Cannon Barbarians Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Archers Elite Barbarians
Zap Archers Arrows Elite Barbarians Mega Minion Lightning
Barbarians Zap Elite Barbarians Lightning
Lightning Zap Barbarians Elite Barbarians
Barbarians Cannon Elite Barbarians
Arrows Zap Archers
Archers Barbarians Elite Barbarians Mega Minion Lightning
Barbarians Elite Barbarians
Zap Lightning Barbarians Elite Barbarians Mega Minion
Cannon Barbarians Mega Minion
Barbarians Elite Barbarians Mega Minion
Lightning Zap Arrows Barbarians Elite Barbarians
Barbarians Elite Barbarians Lightning Cannon
Archers Cannon Barbarians
Barbarians Elite Barbarians Zap Archers Mega Minion Lightning
Arrows Zap Archers Cannon Barbarians Elite Barbarians Mega Minion

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows Zap
Lightning Arrows
Lightning Arrows Barbarians
Zap Arrows
Arrows Zap Mega Minion
Archers Arrows
Arrows Zap Lightning
Arrows Zap Lightning
Lightning Elite Barbarians
Lightning Zap Arrows
Lightning Zap Archers Arrows
Lightning Elite Barbarians
Lightning Arrows
Lightning Zap Arrows Elite Barbarians
Lightning Zap Arrows
Lightning Arrows
Lightning Arrows
Lightning
Lightning Zap Archers Arrows Mega Minion
Lightning Zap Arrows
Lightning
Lightning Arrows
Lightning
Lightning Zap Arrows Barbarians
Zap Arrows
Mega Minion
Arrows Zap Lightning
Lightning Zap Arrows
Lightning Zap Arrows
Elite Barbarians Lightning Zap Archers Arrows
Zap Lightning Mega Minion
Lightning Elite Barbarians Mega Minion
Lightning Zap Arrows
Zap Lightning Arrows
Arrows Lightning
Zap Lightning Archers Barbarians
Lightning Zap Archers Arrows Mega Minion
Arrows
Lightning Mega Minion
Arrows Zap Lightning
Lightning Zap Arrows
Elite Barbarians Mega Minion
Zap Elite Barbarians Lightning
Zap Lightning
Lightning Zap

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