My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Three Musketeers
Giant Snowball
Fire Spirit Cannon Hog Rider Three Musketeers
Zap
Fire Spirit Cannon Three Musketeers
Barbarian Barrel
Fire Spirit Cannon Elite Barbarians Three Musketeers
The Log
Fire Spirit Cannon Elite Barbarians Hog Rider Three Musketeers
Earthquake
Cannon Hog Rider Elixir Collector
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Elite Barbarians Hog Rider Three Musketeers
Fireball
Cannon Elite Barbarians Hog Rider Elixir Collector Three Musketeers
Poison
Cannon Elixir Collector Three Musketeers
Lightning
Cannon Elite Barbarians Elixir Collector Three Musketeers
Rocket
Elite Barbarians Hog Rider Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Elixir Collector

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit The Log Cannon Hog Rider Elite Barbarians Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Fire Spirit The Log Cannon

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Elite Barbarians Three Musketeers
Cannon
Elite Barbarians
Fire Spirit Hog Rider Three Musketeers The Log
Hog Rider
Fire Spirit The Log Elite Barbarians Three Musketeers Mirror
Elixir Collector
Three Musketeers
Fire Spirit Elite Barbarians Hog Rider Mirror The Log
Mirror
The Log Hog Rider Three Musketeers
The Log
Hog Rider Mirror Elite Barbarians Three Musketeers

Defense Synergies 2 4

Fire Spirit
The Log
Cannon
Mirror The Log
Elite Barbarians
The Log
Hog Rider
Elixir Collector
Three Musketeers
The Log
Mirror
Cannon The Log
The Log
Cannon Fire Spirit Elite Barbarians Three Musketeers Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon The Log
Elite Barbarians Cannon Three Musketeers The Log
Cannon Three Musketeers Fire Spirit Elite Barbarians
Cannon Elite Barbarians Three Musketeers
Elite Barbarians The Log
The Log Fire Spirit Cannon
Three Musketeers Fire Spirit Cannon
Cannon The Log
Cannon Three Musketeers Elite Barbarians
Elite Barbarians Fire Spirit Cannon
Cannon The Log
Three Musketeers
Cannon Fire Spirit Elite Barbarians Three Musketeers The Log
Fire Spirit Three Musketeers Cannon The Log
Elite Barbarians Cannon Three Musketeers
Cannon Elite Barbarians Three Musketeers The Log
Three Musketeers Cannon Elite Barbarians
Fire Spirit Cannon Elite Barbarians Three Musketeers The Log
The Log Fire Spirit Cannon
Cannon Elite Barbarians Three Musketeers
Fire Spirit Cannon Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians
Elite Barbarians The Log
Elite Barbarians The Log
Elite Barbarians The Log
Cannon Elite Barbarians Three Musketeers
Fire Spirit Three Musketeers
Elite Barbarians
Elite Barbarians
Elite Barbarians The Log
Cannon Three Musketeers
Elite Barbarians
Elite Barbarians The Log
Elite Barbarians Cannon Three Musketeers
Cannon Three Musketeers
Elite Barbarians Three Musketeers The Log
Cannon Elite Barbarians The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
The Log
Fire Spirit The Log
Fire Spirit
Fire Spirit The Log
The Log Fire Spirit
The Log
Fire Spirit Elite Barbarians Three Musketeers
The Log
Fire Spirit
Fire Spirit Elite Barbarians Three Musketeers The Log
Elite Barbarians The Log
Three Musketeers The Log
Three Musketeers The Log
Three Musketeers
Fire Spirit Three Musketeers The Log
Fire Spirit The Log
The Log
The Log
The Log
The Log Fire Spirit
The Log
The Log
The Log
Elite Barbarians Fire Spirit
Elite Barbarians
The Log
The Log
Fire Spirit
Fire Spirit Three Musketeers
The Log
Three Musketeers
The Log
Elite Barbarians Three Musketeers
Elite Barbarians The Log
The Log

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