My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Dark Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Dark Prince Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Guards Dark Prince Ram Rider
Giant Snowball
Cannon Wall Breakers Guards Ram Rider
Zap
Cannon Wall Breakers Guards Dark Prince Ram Rider
Barbarian Barrel
Cannon Wizard Wall Breakers Guards Dark Prince Electro Wizard
The Log
Cannon Wall Breakers Guards Dark Prince Ram Rider
Earthquake
Cannon Guards
Arrows
Wall Breakers Guards
Royal Delivery
Wizard Wall Breakers Guards Dark Prince Electro Wizard Ram Rider
Fireball
Cannon Wizard Wall Breakers Electro Wizard Ram Rider
Poison
Cannon Wizard Guards Electro Wizard
Lightning
Cannon Wizard Dark Prince Electro Wizard Ram Rider
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Cannon Guards Dark Prince Electro Wizard Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Cannon Guards

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Wizard
Dark Prince Ram Rider
Wall Breakers
The Log Electro Wizard
Guards
The Log Ram Rider
Dark Prince
Wizard Electro Wizard Ram Rider
The Log
Wall Breakers Guards Ram Rider
Electro Wizard
Wall Breakers Dark Prince Ram Rider
Ram Rider
Wizard Guards Dark Prince The Log Electro Wizard

Defense Synergies 1 15

Cannon
The Log Wizard Guards Dark Prince Electro Wizard
Wizard
Cannon Guards Dark Prince The Log Electro Wizard
Wall Breakers
Guards
Cannon Wizard The Log Electro Wizard
Dark Prince
Cannon Wizard The Log Electro Wizard
The Log
Cannon Wizard Guards Dark Prince Electro Wizard Ram Rider
Electro Wizard
Cannon Wizard Guards Dark Prince The Log Ram Rider
Ram Rider
The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Wizard The Log Electro Wizard Ram Rider
Cannon Dark Prince The Log Electro Wizard Ram Rider
Cannon Ram Rider Dark Prince Electro Wizard
Cannon Guards Dark Prince Electro Wizard Ram Rider
Dark Prince The Log
The Log Cannon Guards Dark Prince Electro Wizard
Electro Wizard Ram Rider Cannon Wizard
Cannon The Log Electro Wizard Ram Rider
Cannon
Guards Cannon Dark Prince Electro Wizard
Guards Electro Wizard Cannon Wizard Dark Prince The Log Ram Rider
Wizard Electro Wizard Ram Rider
Cannon Wizard Guards Dark Prince The Log Electro Wizard Ram Rider
Wizard Cannon Guards Dark Prince The Log Electro Wizard
Cannon Electro Wizard Ram Rider
Cannon The Log Electro Wizard Ram Rider
Wizard Cannon Dark Prince Electro Wizard
Cannon Wizard Guards Dark Prince The Log Electro Wizard Ram Rider
Wizard The Log Cannon Guards Dark Prince Electro Wizard Ram Rider
Cannon Electro Wizard Ram Rider
Wizard Dark Prince Cannon Guards The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Dark Prince Electro Wizard
Electro Wizard Wizard The Log
Guards Dark Prince The Log Electro Wizard Ram Rider
Guards Dark Prince The Log Electro Wizard Ram Rider
Cannon Guards Dark Prince Ram Rider
Wizard Electro Wizard Ram Rider
Guards Dark Prince Electro Wizard Ram Rider
Dark Prince
Electro Wizard Dark Prince The Log
Cannon Guards
Guards Dark Prince
Guards Dark Prince The Log Electro Wizard
Dark Prince Cannon Wizard Guards Ram Rider
Wizard Cannon
Guards Electro Wizard Dark Prince The Log
Cannon Wizard Dark Prince The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards The Log
The Log Electro Wizard Ram Rider
The Log
Guards Dark Prince The Log
Wizard Dark Prince The Log
Wizard Ram Rider
Wizard The Log
The Log Wizard Ram Rider
The Log Wizard Ram Rider
Guards Electro Wizard
Wizard Dark Prince The Log Electro Wizard Ram Rider
Wizard
The Log
The Log
Wizard The Log
Wizard The Log
Wizard Dark Prince The Log Electro Wizard
Wizard The Log
The Log
Wizard
The Log
The Log
The Log Wizard Dark Prince
The Log Wizard Electro Wizard Ram Rider
Wizard The Log Ram Rider
The Log
Wizard Electro Wizard
Electro Wizard Wizard Guards
Wizard The Log
Electro Wizard
Wizard The Log
Electro Wizard Guards Dark Prince
Wizard Electro Wizard Ram Rider
The Log
Wizard Dark Prince Electro Wizard
The Log Wizard
Dark Prince
Guards The Log Electro Wizard
Electro Wizard
Dark Prince The Log Electro Wizard

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