My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Hunter Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon Hunter Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Prince
Giant Snowball
Cannon Skeleton Army Baby Dragon Witch
Zap
Cannon Skeleton Army Witch Prince
Barbarian Barrel
Cannon Valkyrie Wizard Skeleton Army Hunter Witch
The Log
Cannon Skeleton Army Hunter Witch Prince
Earthquake
Cannon Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Valkyrie Wizard Skeleton Army Baby Dragon Hunter Witch Prince
Fireball
Cannon Wizard Skeleton Army Baby Dragon Hunter Witch
Poison
Cannon Wizard Skeleton Army Hunter Witch
Lightning
Cannon Valkyrie Wizard Baby Dragon Hunter Witch Prince
Rocket
Valkyrie Wizard Hunter Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Baby Dragon Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Skeleton Army Valkyrie Baby Dragon Hunter Wizard Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Cannon Skeleton Army Valkyrie Baby Dragon

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Valkyrie
Prince Wizard Baby Dragon Hunter Witch
Wizard
Valkyrie Prince
Skeleton Army
Baby Dragon
Valkyrie Witch Prince
Hunter
Valkyrie Prince
Witch
Valkyrie Baby Dragon Prince
Prince
Valkyrie Wizard Baby Dragon Hunter Witch

Defense Synergies 0 19

Cannon
Valkyrie Wizard Skeleton Army Baby Dragon Hunter Witch Prince
Valkyrie
Cannon Wizard Baby Dragon Hunter Witch Prince
Wizard
Cannon Valkyrie Skeleton Army Prince
Skeleton Army
Cannon Wizard Prince
Baby Dragon
Cannon Valkyrie Witch Prince
Hunter
Cannon Valkyrie Prince
Witch
Cannon Valkyrie Baby Dragon Prince
Prince
Cannon Valkyrie Wizard Skeleton Army Baby Dragon Hunter Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Valkyrie Wizard Baby Dragon
Skeleton Army Hunter Cannon Valkyrie Witch Prince
Cannon Skeleton Army Hunter Witch Prince Valkyrie
Cannon Skeleton Army Hunter Witch Prince Valkyrie
Valkyrie Skeleton Army Prince
Skeleton Army Cannon Valkyrie Baby Dragon Hunter
Hunter Cannon Wizard Baby Dragon Witch
Cannon Valkyrie Baby Dragon
Cannon Hunter Witch Skeleton Army Prince
Skeleton Army Cannon Valkyrie Hunter Prince
Valkyrie Skeleton Army Witch Cannon Wizard Baby Dragon Hunter
Hunter Wizard Baby Dragon Witch
Cannon Skeleton Army Hunter Prince Valkyrie Wizard Witch
Valkyrie Wizard Skeleton Army Cannon Baby Dragon Hunter Witch Prince
Skeleton Army Cannon Hunter Prince
Skeleton Army Cannon Hunter Prince
Wizard Cannon Valkyrie Skeleton Army Hunter Witch Prince
Cannon Valkyrie Wizard Skeleton Army Baby Dragon Hunter Witch Prince
Valkyrie Wizard Baby Dragon Hunter Witch Cannon
Cannon Hunter Prince
Valkyrie Wizard Skeleton Army Cannon Baby Dragon Hunter Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Witch Prince
Valkyrie Wizard Baby Dragon Hunter Prince
Skeleton Army Valkyrie Hunter Witch Prince
Valkyrie Skeleton Army Hunter Prince
Cannon Valkyrie Skeleton Army Hunter Witch Prince
Wizard Baby Dragon Hunter Witch
Skeleton Army Prince Valkyrie Hunter Witch
Valkyrie Skeleton Army Hunter Prince
Valkyrie Skeleton Army Baby Dragon Witch Prince
Witch Cannon Skeleton Army
Valkyrie Hunter Witch Prince
Skeleton Army Valkyrie Prince
Skeleton Army Prince Cannon Valkyrie Wizard Hunter Witch
Wizard Cannon Valkyrie Skeleton Army Baby Dragon Witch
Skeleton Army Witch Valkyrie Baby Dragon Hunter Prince
Valkyrie Cannon Wizard Baby Dragon Hunter Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Baby Dragon
Baby Dragon
Valkyrie Prince
Wizard Valkyrie Baby Dragon
Wizard Baby Dragon Hunter Witch
Wizard Baby Dragon Witch
Wizard Baby Dragon Hunter
Wizard
Prince
Valkyrie Wizard Prince
Wizard Baby Dragon
Baby Dragon Hunter
Baby Dragon
Baby Dragon Prince
Wizard Baby Dragon Hunter Witch
Wizard Baby Dragon
Wizard Baby Dragon Hunter Prince
Valkyrie Wizard Baby Dragon Witch
Baby Dragon Prince
Wizard
Prince
Baby Dragon
Valkyrie Wizard Baby Dragon Hunter Witch
Witch
Wizard Baby Dragon Hunter Witch
Wizard Baby Dragon Witch Prince
Baby Dragon
Wizard Baby Dragon Hunter Witch
Wizard Witch
Wizard Hunter
Prince
Wizard
Skeleton Army Witch Prince
Wizard Baby Dragon Hunter Witch
Valkyrie Wizard Baby Dragon Hunter Prince
Wizard Baby Dragon
Prince
Baby Dragon Witch
Witch
Baby Dragon Witch Prince

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