My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Skeleton Army
Giant Snowball
Minions Cannon Skeleton Army
Zap
Minions Cannon Royal Giant Skeleton Army
Barbarian Barrel
Cannon Wizard Skeleton Army
The Log
Cannon Royal Giant Skeleton Army
Earthquake
Cannon Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Wizard Skeleton Army Bowler
Fireball
Minions Cannon Wizard Skeleton Army Bowler
Poison
Minions Cannon Wizard Skeleton Army
Lightning
Cannon Wizard Bowler
Rocket
Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Bowler The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Cannon Skeleton Army Wizard Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Cannon

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Minions Royal Giant Bowler The Log
Minions
Royal Giant Zap Bowler
Cannon
Royal Giant
Minions Zap Wizard Bowler The Log
Wizard
Royal Giant
Skeleton Army
Bowler
Zap Minions Royal Giant The Log
The Log
Zap Royal Giant Bowler

Defense Synergies 3 13

Zap
Cannon Minions Skeleton Army Bowler The Log
Minions
Zap Cannon Bowler The Log
Cannon
Zap The Log Minions Wizard Skeleton Army Bowler
Royal Giant
Wizard
Cannon Skeleton Army The Log
Skeleton Army
Zap Cannon Wizard The Log
Bowler
The Log Zap Minions Cannon
The Log
Cannon Bowler Zap Minions Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Minions Cannon Wizard The Log
Skeleton Army Zap Minions Cannon The Log
Cannon Skeleton Army Bowler Minions
Cannon Skeleton Army Minions Bowler
Skeleton Army Bowler The Log
Skeleton Army Bowler The Log Zap Minions Cannon
Minions Zap Cannon Wizard
Bowler Zap Cannon The Log
Cannon Minions Skeleton Army
Skeleton Army Cannon Bowler
Minions Skeleton Army Zap Cannon Wizard Bowler The Log
Minions Zap Wizard
Cannon Skeleton Army Bowler Zap Minions Wizard The Log
Wizard Skeleton Army Bowler Zap Minions Cannon The Log
Skeleton Army Cannon
Skeleton Army Zap Cannon Bowler The Log
Wizard Minions Cannon Skeleton Army Bowler
Cannon Zap Minions Wizard Skeleton Army Bowler The Log
Zap Wizard The Log Minions Cannon Bowler
Cannon
Wizard Skeleton Army Bowler Minions Cannon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Bowler
Zap Wizard Bowler The Log
Skeleton Army Zap Minions Bowler The Log
Skeleton Army Bowler Zap The Log
Cannon Skeleton Army Bowler
Wizard Zap Minions
Skeleton Army Minions Bowler
Skeleton Army
Zap Minions Skeleton Army The Log
Cannon Skeleton Army
Minions Bowler
Skeleton Army Zap Bowler The Log
Skeleton Army Bowler Cannon Wizard
Wizard Cannon Skeleton Army Bowler
Skeleton Army Zap Minions Bowler The Log
Minions Bowler Zap Cannon Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap Bowler The Log
The Log
The Log
Wizard Zap Bowler The Log
Wizard Zap Minions
Wizard Bowler The Log
The Log Zap Wizard Bowler
The Log Zap Wizard
Minions Bowler
Zap Wizard Bowler The Log
Zap Wizard
Bowler The Log
Minions
Zap The Log
Zap Wizard Bowler The Log
Wizard Bowler The Log
Minions
Zap Wizard Bowler The Log
Zap Wizard Bowler The Log
Minions Bowler The Log
Wizard
Bowler The Log
Zap The Log
Zap The Log Wizard Bowler
The Log Zap Wizard Bowler
Zap Wizard Bowler The Log
Zap The Log
Zap Wizard
Zap Minions Wizard
Bowler
Zap Wizard The Log
Zap
Wizard Bowler The Log
Zap Minions Skeleton Army
Zap Wizard
The Log
Wizard Bowler
The Log Zap Wizard Bowler
Zap
Zap Minions Bowler The Log
Zap
Zap Bowler The Log

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