My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mortar Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins
Giant Snowball
Spear Goblins Cannon Barbarians
Zap
Spear Goblins Cannon Mortar
Barbarian Barrel
Spear Goblins Cannon Mortar Barbarians Ice Wizard
The Log
Spear Goblins Cannon Barbarians
Earthquake
Spear Goblins Cannon Mortar Barbarians
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Barbarians Ice Wizard
Fireball
Cannon Mortar Barbarians Ice Wizard
Poison
Spear Goblins Cannon Mortar Barbarians Ice Wizard
Lightning
Cannon Mortar Ice Wizard
Rocket
Mortar Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Rocket The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Rocket Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Arrows Cannon Ice Wizard Mortar Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins The Log Arrows Cannon

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Mortar
Arrows
Mortar
Cannon
Mortar
Spear Goblins Arrows Rocket The Log
Barbarians
Rocket
Mortar
The Log
Mortar
Ice Wizard

Defense Synergies 1 16

Spear Goblins
Arrows Cannon Mortar Barbarians The Log Ice Wizard
Arrows
Spear Goblins Cannon Mortar Barbarians Ice Wizard
Cannon
The Log Spear Goblins Arrows Rocket Ice Wizard
Mortar
Spear Goblins Arrows The Log Ice Wizard
Barbarians
Spear Goblins Arrows
Rocket
Cannon The Log
The Log
Cannon Spear Goblins Mortar Rocket Ice Wizard
Ice Wizard
Spear Goblins Arrows Cannon Mortar The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Cannon Mortar The Log
Barbarians Cannon Mortar The Log Ice Wizard
Cannon Mortar Barbarians Rocket Ice Wizard
Cannon Barbarians Mortar Ice Wizard
Arrows Barbarians Rocket The Log
Arrows The Log Spear Goblins Cannon Ice Wizard
Rocket Spear Goblins Arrows Cannon Mortar Ice Wizard
Rocket Arrows Cannon Barbarians The Log
Cannon Barbarians Mortar Ice Wizard
Spear Goblins Cannon Barbarians Ice Wizard
Barbarians Ice Wizard Spear Goblins Arrows Cannon The Log
Arrows Spear Goblins Ice Wizard
Cannon Mortar Barbarians Rocket The Log Ice Wizard
Rocket Arrows Cannon Mortar Barbarians The Log
Barbarians Cannon Mortar
Barbarians Rocket Cannon Mortar The Log
Barbarians Arrows Cannon Mortar
Arrows Cannon Mortar Spear Goblins Barbarians The Log Ice Wizard
Arrows Mortar The Log Spear Goblins Cannon Barbarians Ice Wizard
Barbarians Cannon Mortar
Spear Goblins Arrows Cannon Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins
Arrows Mortar Rocket The Log
Barbarians Spear Goblins Rocket The Log
Rocket Barbarians The Log
Barbarians Cannon
Arrows Rocket Ice Wizard
Rocket Spear Goblins Barbarians Ice Wizard
Barbarians
Rocket Spear Goblins Mortar Barbarians The Log
Cannon Barbarians
Barbarians
Rocket Arrows Barbarians The Log
Barbarians Rocket Cannon
Cannon Barbarians
Barbarians Spear Goblins Mortar Rocket The Log
Arrows Cannon Barbarians The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Rocket The Log
Arrows Mortar The Log Ice Wizard
Rocket Arrows The Log
Arrows Barbarians Rocket The Log
Rocket Arrows Mortar The Log
Arrows Spear Goblins Rocket Ice Wizard
Arrows Mortar The Log
Arrows The Log Ice Wizard
Arrows The Log Mortar
Rocket
Rocket Arrows Mortar The Log
Arrows Rocket
Rocket Mortar The Log
Arrows Mortar Rocket
Arrows Mortar The Log
Rocket Spear Goblins Arrows Mortar The Log
Arrows Mortar Rocket The Log
Arrows Mortar Rocket
Rocket
Rocket Arrows Mortar The Log
Rocket Arrows Mortar The Log
Rocket The Log
Rocket Arrows
Rocket The Log
Rocket Arrows Mortar Barbarians The Log
Arrows The Log Mortar Ice Wizard
Arrows Mortar The Log Ice Wizard
Arrows Mortar The Log
Rocket Arrows Mortar The Log
Arrows Ice Wizard
Rocket
Arrows Mortar Rocket The Log
Rocket Arrows
Rocket Arrows The Log
Spear Goblins Barbarians Rocket
Rocket Arrows Ice Wizard
Arrows The Log
Rocket
Arrows The Log Mortar
Rocket Arrows
Rocket The Log
Rocket
Mortar Rocket The Log

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