My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Elite Barbarians Guards
Giant Snowball
Bomber Minions Cannon Musketeer Guards
Zap
Bomber Minions Cannon Guards
Barbarian Barrel
Bomber Cannon Elite Barbarians Musketeer Guards
The Log
Bomber Cannon Elite Barbarians Musketeer Guards
Earthquake
Bomber Cannon Guards
Arrows
Bomber Minions Guards
Royal Delivery
Bomber Minions Elite Barbarians Musketeer Guards
Fireball
Bomber Minions Cannon Elite Barbarians Musketeer
Poison
Bomber Minions Cannon Musketeer Guards
Lightning
Cannon Elite Barbarians Musketeer
Rocket
Elite Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Minions Cannon Guards Musketeer Freeze Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Minions Cannon

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Minions Elite Barbarians
Arrows
Elite Barbarians Freeze
Minions
Bomber Elite Barbarians
Cannon
Elite Barbarians
Arrows Bomber Minions
Musketeer
Guards
Freeze
Arrows

Defense Synergies 2 7

Bomber
Cannon Guards
Arrows
Cannon
Minions
Cannon Musketeer Freeze
Cannon
Musketeer Bomber Arrows Minions Guards
Elite Barbarians
Musketeer
Cannon Guards Minions
Guards
Musketeer Bomber Cannon
Freeze
Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Cannon Musketeer
Elite Barbarians Bomber Minions Cannon Musketeer
Cannon Bomber Minions Elite Barbarians Musketeer Freeze
Cannon Elite Barbarians Bomber Minions Musketeer Guards
Bomber Arrows Elite Barbarians
Arrows Freeze Bomber Minions Cannon Musketeer Guards
Minions Musketeer Arrows Cannon Freeze
Arrows Cannon Musketeer
Cannon Minions Elite Barbarians Musketeer
Elite Barbarians Guards Bomber Cannon Musketeer
Minions Guards Bomber Arrows Cannon Musketeer Freeze
Arrows Minions Musketeer
Cannon Bomber Minions Elite Barbarians Musketeer Guards Freeze
Bomber Arrows Minions Cannon Guards Freeze
Elite Barbarians Cannon
Cannon Elite Barbarians Freeze
Bomber Arrows Minions Cannon Elite Barbarians Musketeer
Arrows Cannon Bomber Minions Elite Barbarians Musketeer Guards
Arrows Freeze Bomber Minions Cannon Musketeer Guards
Cannon Elite Barbarians Musketeer
Bomber Arrows Minions Cannon Elite Barbarians Musketeer Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Elite Barbarians
Bomber Arrows Elite Barbarians Musketeer
Guards Minions Elite Barbarians Musketeer
Guards Elite Barbarians Musketeer
Cannon Elite Barbarians Musketeer Guards
Arrows Minions Musketeer Freeze
Guards Minions Elite Barbarians Musketeer
Elite Barbarians
Freeze Minions Elite Barbarians
Cannon Musketeer Guards
Minions Elite Barbarians Musketeer Guards
Arrows Elite Barbarians Guards
Elite Barbarians Cannon Guards
Bomber Cannon Musketeer
Elite Barbarians Guards Bomber Minions Musketeer Freeze
Arrows Minions Bomber Cannon Elite Barbarians Musketeer Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Guards Freeze
Arrows Musketeer
Arrows
Arrows Musketeer Guards Freeze
Bomber Arrows
Arrows Minions Musketeer Freeze
Bomber Arrows Musketeer
Arrows Freeze
Arrows
Minions Elite Barbarians Musketeer Guards
Arrows Musketeer
Arrows Musketeer
Elite Barbarians Musketeer
Arrows Minions Musketeer Freeze
Arrows Elite Barbarians Musketeer
Bomber Arrows Musketeer
Arrows Musketeer
Arrows Freeze
Bomber Minions
Bomber Arrows Musketeer
Bomber Arrows
Minions Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Freeze Bomber
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Elite Barbarians Arrows Musketeer
Minions Musketeer Guards Freeze
Elite Barbarians
Bomber Arrows Musketeer
Arrows Freeze
Arrows
Minions Musketeer Guards Freeze
Arrows Musketeer
Freeze
Arrows
Musketeer
Arrows Bomber Musketeer
Arrows
Elite Barbarians Musketeer
Minions Elite Barbarians Musketeer Guards Freeze
Musketeer
Musketeer Freeze

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