My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Minion Horde Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider
Giant Snowball
Fire Spirit Goblins Cannon Minion Horde Hog Rider
Zap
Fire Spirit Goblins Cannon Minion Horde
Barbarian Barrel
Fire Spirit Goblins Cannon Wizard
The Log
Fire Spirit Goblins Cannon Mini P.E.K.K.A Hog Rider
Earthquake
Cannon Hog Rider
Arrows
Fire Spirit Goblins Minion Horde
Royal Delivery
Fire Spirit Goblins Minion Horde Mini P.E.K.K.A Hog Rider Wizard
Fireball
Cannon Minion Horde Hog Rider Wizard
Poison
Cannon Minion Horde Wizard
Lightning
Cannon Mini P.E.K.K.A Wizard
Rocket
Minion Horde Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Zap Cannon Mini P.E.K.K.A Hog Rider Minion Horde Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Goblins Zap Cannon

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Mini P.E.K.K.A
Goblins
Hog Rider Zap
Zap
Hog Rider Fire Spirit Goblins Minion Horde Mini P.E.K.K.A
Cannon
Minion Horde
Zap Hog Rider
Mini P.E.K.K.A
Fire Spirit Zap Hog Rider Wizard
Hog Rider
Fire Spirit Goblins Zap Minion Horde Mini P.E.K.K.A Wizard
Wizard
Mini P.E.K.K.A Hog Rider

Defense Synergies 2 10

Fire Spirit
Zap Mini P.E.K.K.A
Goblins
Zap Cannon Minion Horde Wizard
Zap
Cannon Mini P.E.K.K.A Fire Spirit Goblins Minion Horde
Cannon
Zap Goblins Mini P.E.K.K.A Wizard
Minion Horde
Goblins Zap
Mini P.E.K.K.A
Zap Fire Spirit Cannon Wizard
Hog Rider
Wizard
Goblins Cannon Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Minion Horde Wizard
Minion Horde Mini P.E.K.K.A Goblins Zap Cannon
Cannon Minion Horde Mini P.E.K.K.A Fire Spirit Goblins
Cannon Minion Horde Mini P.E.K.K.A Goblins
Mini P.E.K.K.A
Fire Spirit Goblins Zap Cannon
Minion Horde Fire Spirit Zap Cannon Wizard
Zap Cannon
Cannon Minion Horde Mini P.E.K.K.A Goblins
Fire Spirit Goblins Cannon Minion Horde Mini P.E.K.K.A
Goblins Minion Horde Zap Cannon Wizard
Minion Horde Zap Wizard
Cannon Minion Horde Mini P.E.K.K.A Fire Spirit Zap Wizard
Fire Spirit Wizard Goblins Zap Cannon Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Cannon Minion Horde
Minion Horde Zap Cannon Mini P.E.K.K.A
Minion Horde Wizard Goblins Cannon Mini P.E.K.K.A
Fire Spirit Cannon Goblins Zap Minion Horde Wizard
Zap Wizard Fire Spirit Cannon
Mini P.E.K.K.A Cannon
Wizard Fire Spirit Goblins Cannon Minion Horde Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Zap
Zap Mini P.E.K.K.A Wizard
Goblins Zap Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Zap Minion Horde
Cannon Minion Horde Mini P.E.K.K.A
Fire Spirit Wizard Zap Minion Horde
Mini P.E.K.K.A Goblins Minion Horde
Mini P.E.K.K.A Minion Horde
Zap Minion Horde Goblins Mini P.E.K.K.A
Cannon Minion Horde
Minion Horde Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Cannon Minion Horde Wizard
Wizard Cannon Minion Horde
Goblins Zap Minion Horde Mini P.E.K.K.A
Zap Cannon Minion Horde Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Zap
Minion Horde
Wizard Fire Spirit Zap Minion Horde
Wizard Fire Spirit Zap Minion Horde
Fire Spirit Minion Horde Wizard
Fire Spirit Zap Wizard
Zap Wizard
Fire Spirit Goblins Minion Horde Mini P.E.K.K.A
Zap Minion Horde Wizard
Fire Spirit Zap Wizard
Fire Spirit
Minion Horde
Zap
Zap Minion Horde Wizard
Minion Horde Wizard
Minion Horde Mini P.E.K.K.A
Fire Spirit Zap Mini P.E.K.K.A Wizard
Fire Spirit Zap Wizard
Minion Horde
Wizard
Zap Minion Horde
Zap Fire Spirit Wizard
Minion Horde
Zap Wizard
Zap Wizard
Zap
Fire Spirit Zap Minion Horde Wizard
Zap Minion Horde Wizard
Minion Horde Mini P.E.K.K.A
Zap Minion Horde Wizard
Zap Minion Horde
Minion Horde
Wizard
Zap Minion Horde Fire Spirit
Fire Spirit Zap Wizard
Minion Horde Mini P.E.K.K.A Wizard
Zap Wizard
Zap
Minion Horde
Zap Minion Horde
Zap
Zap

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