My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Cannon Goblin Gang Musketeer Hog Rider
Zap
Bats Cannon Goblin Gang
Barbarian Barrel
Cannon Goblin Gang Musketeer Valkyrie
The Log
Cannon Goblin Gang Musketeer Hog Rider
Earthquake
Cannon Goblin Gang Hog Rider
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Musketeer Valkyrie Hog Rider
Fireball
Cannon Goblin Gang Musketeer Hog Rider
Poison
Bats Cannon Goblin Gang Musketeer
Lightning
Cannon Musketeer Valkyrie
Rocket
Musketeer Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Cannon Goblin Gang Fireball Musketeer Valkyrie Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Cannon Goblin Gang

Attack Synergies 8 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider
Cannon
Goblin Gang
Hog Rider Valkyrie
Fireball
Hog Rider The Log
Musketeer
Valkyrie Hog Rider The Log
Valkyrie
Bats Musketeer Hog Rider Goblin Gang
Hog Rider
Bats Goblin Gang Fireball Musketeer Valkyrie The Log
The Log
Hog Rider Fireball Musketeer

Defense Synergies 6 12

Bats
Cannon Musketeer Valkyrie The Log
Cannon
Musketeer The Log Bats Goblin Gang Fireball Valkyrie
Goblin Gang
Musketeer Cannon Valkyrie The Log
Fireball
The Log Cannon Musketeer Valkyrie
Musketeer
Cannon Goblin Gang Valkyrie The Log Bats Fireball
Valkyrie
Musketeer Bats Cannon Goblin Gang Fireball The Log
Hog Rider
The Log
Cannon Fireball Musketeer Bats Goblin Gang Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Musketeer Valkyrie The Log
Bats Cannon Goblin Gang Musketeer Valkyrie The Log
Cannon Goblin Gang Bats Musketeer Valkyrie
Cannon Bats Goblin Gang Musketeer Valkyrie
Fireball Valkyrie The Log
Goblin Gang Fireball The Log Bats Cannon Musketeer Valkyrie
Bats Musketeer Cannon Goblin Gang Fireball
Cannon Fireball Musketeer Valkyrie The Log
Cannon Goblin Gang Musketeer
Goblin Gang Cannon Musketeer Valkyrie
Bats Goblin Gang Valkyrie Cannon Fireball Musketeer The Log
Musketeer Bats Goblin Gang Fireball
Cannon Bats Goblin Gang Fireball Musketeer Valkyrie The Log
Fireball Valkyrie Bats Cannon Goblin Gang The Log
Cannon Goblin Gang
Cannon Goblin Gang Fireball The Log
Bats Cannon Goblin Gang Fireball Musketeer Valkyrie
Cannon Fireball Bats Goblin Gang Musketeer Valkyrie The Log
Valkyrie The Log Bats Cannon Fireball Musketeer
Cannon Musketeer
Goblin Gang Valkyrie Bats Cannon Fireball Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Fireball
Fireball Goblin Gang Musketeer Valkyrie The Log
Goblin Gang Bats Musketeer Valkyrie The Log
Goblin Gang Valkyrie Bats Fireball Musketeer The Log
Cannon Goblin Gang Musketeer Valkyrie
Fireball Bats Goblin Gang Musketeer
Goblin Gang Bats Fireball Musketeer Valkyrie
Valkyrie
Bats Fireball Valkyrie The Log
Cannon Goblin Gang Musketeer
Bats Musketeer Valkyrie
Fireball Valkyrie The Log
Cannon Goblin Gang Fireball Valkyrie
Cannon Fireball Musketeer Valkyrie
Goblin Gang Bats Fireball Musketeer Valkyrie The Log
Bats Valkyrie Cannon Fireball Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie The Log
Fireball Musketeer The Log
Fireball The Log
Fireball Musketeer Valkyrie The Log
Fireball Valkyrie The Log
Fireball Bats Musketeer
Musketeer The Log
Fireball The Log
Fireball The Log
Bats Goblin Gang Fireball Musketeer
Fireball Musketeer Valkyrie The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball
Bats
Fireball Musketeer The Log
Fireball Valkyrie The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Fireball Musketeer The Log
The Log Fireball Valkyrie
Fireball The Log Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Bats Fireball Musketeer
Bats Fireball Musketeer
Fireball
Fireball Musketeer The Log
Fireball
Fireball The Log
Bats Goblin Gang Fireball Musketeer
Fireball Musketeer
The Log Fireball
Fireball Goblin Gang Musketeer Valkyrie
The Log Fireball Musketeer
Fireball
Musketeer
Bats Goblin Gang Fireball Musketeer The Log
Bats Fireball Musketeer
Fireball Musketeer The Log

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