My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bowler Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Battle Healer Barbarian Barrel Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Wall Breakers
Giant Snowball
Cannon Hog Rider Wall Breakers
Zap
Cannon Wall Breakers
Barbarian Barrel
Cannon Wall Breakers
The Log
Cannon Hog Rider Wall Breakers
Earthquake
Cannon Hog Rider
Arrows
Wall Breakers
Royal Delivery
Hog Rider Battle Healer Wall Breakers Bowler Mother Witch
Fireball
Cannon Hog Rider Battle Healer Wall Breakers Bowler Mother Witch
Poison
Cannon Battle Healer Mother Witch
Lightning
Cannon Battle Healer Bowler Mother Witch
Rocket
Hog Rider Battle Healer Bowler

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Bowler Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Bowler Mother Witch Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Wall Breakers Cannon Hog Rider Battle Healer Mother Witch Bowler Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Wall Breakers Cannon Hog Rider

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Hog Rider
Battle Healer Barbarian Barrel Bowler Mother Witch Mega Knight
Battle Healer
Hog Rider Barbarian Barrel Bowler
Barbarian Barrel
Hog Rider Battle Healer Wall Breakers Bowler Mega Knight
Wall Breakers
Barbarian Barrel Mega Knight
Bowler
Hog Rider Battle Healer Barbarian Barrel Mother Witch
Mother Witch
Hog Rider Bowler Mega Knight
Mega Knight
Hog Rider Barbarian Barrel Wall Breakers Mother Witch

Defense Synergies 0 12

Cannon
Battle Healer Barbarian Barrel Bowler Mother Witch
Hog Rider
Battle Healer
Cannon Barbarian Barrel Bowler Mother Witch
Barbarian Barrel
Cannon Battle Healer Bowler Mother Witch Mega Knight
Wall Breakers
Bowler
Cannon Battle Healer Barbarian Barrel Mother Witch
Mother Witch
Cannon Battle Healer Barbarian Barrel Bowler Mega Knight
Mega Knight
Barbarian Barrel Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Cannon Barbarian Barrel
Cannon Battle Healer Mega Knight
Cannon Bowler Mega Knight
Cannon Bowler Mega Knight
Battle Healer Barbarian Barrel Bowler Mega Knight
Barbarian Barrel Bowler Cannon Mother Witch Mega Knight
Cannon
Bowler Cannon Battle Healer Barbarian Barrel Mega Knight
Cannon
Cannon Battle Healer Barbarian Barrel Bowler Mega Knight
Mother Witch Cannon Barbarian Barrel Bowler Mega Knight
Cannon Bowler Mega Knight Battle Healer
Bowler Mega Knight Cannon Barbarian Barrel
Cannon Mega Knight
Cannon Bowler Mega Knight
Mega Knight Cannon Bowler
Cannon Mega Knight Battle Healer Barbarian Barrel Bowler
Barbarian Barrel Cannon Battle Healer Bowler Mother Witch Mega Knight
Cannon
Bowler Mega Knight Cannon Battle Healer Barbarian Barrel Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Battle Healer Barbarian Barrel Bowler
Battle Healer Barbarian Barrel Bowler Mega Knight
Mega Knight Battle Healer Bowler
Bowler Mega Knight Battle Healer Barbarian Barrel
Cannon Battle Healer Bowler Mega Knight
Mother Witch
Battle Healer Bowler
Mega Knight Battle Healer
Mega Knight Barbarian Barrel
Cannon
Mega Knight Bowler
Mega Knight Bowler
Bowler Mega Knight Cannon
Cannon Bowler Mega Knight
Battle Healer Barbarian Barrel Bowler
Bowler Mega Knight Cannon Battle Healer Barbarian Barrel Mother Witch
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel
Barbarian Barrel Bowler
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Bowler Mega Knight
Mother Witch
Bowler
Barbarian Barrel Bowler
Bowler
Barbarian Barrel Bowler
Barbarian Barrel Bowler
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Bowler
Barbarian Barrel Bowler Mega Knight
Barbarian Barrel
Barbarian Barrel Bowler Mega Knight
Barbarian Barrel Bowler Mother Witch Mega Knight
Bowler Mega Knight
Bowler
Barbarian Barrel
Mother Witch Barbarian Barrel Bowler Mega Knight
Barbarian Barrel Bowler
Bowler Mega Knight
Barbarian Barrel
Mother Witch
Bowler
Mega Knight
Mega Knight
Bowler
Barbarian Barrel
Barbarian Barrel
Bowler Mega Knight
Bowler
Mega Knight
Bowler
Barbarian Barrel Bowler Mega Knight

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