My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel
Giant Snowball
Cannon Goblin Gang Musketeer Goblin Barrel
Zap
Cannon Goblin Gang Goblin Barrel
Barbarian Barrel
Cannon Goblin Gang Musketeer Goblin Barrel
The Log
Cannon Goblin Gang Musketeer Goblin Barrel
Earthquake
Cannon Goblin Gang Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Musketeer Goblin Barrel
Fireball
Cannon Goblin Gang Musketeer Goblin Barrel
Poison
Cannon Goblin Gang Musketeer
Lightning
Cannon Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fireball Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Cannon Goblin Gang Goblin Barrel Fireball Musketeer Poison Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Cannon Goblin Gang Goblin Barrel

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Goblin Gang
Goblin Barrel Mirror Golem
Fireball
Mirror Golem
Musketeer
Mirror Golem
Mirror
Fireball Goblin Barrel Goblin Gang Musketeer Poison
Goblin Barrel
Goblin Gang Mirror Golem
Poison
Golem Mirror
Golem
Fireball Poison Goblin Gang Musketeer Goblin Barrel

Defense Synergies 4 7

Cannon
Musketeer Mirror Goblin Gang Fireball Poison
Goblin Gang
Musketeer Cannon Mirror
Fireball
Mirror Cannon Musketeer
Musketeer
Cannon Goblin Gang Fireball Mirror
Mirror
Cannon Fireball Goblin Gang Musketeer Poison
Goblin Barrel
Poison
Cannon Mirror
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Musketeer
Cannon Goblin Gang Musketeer
Cannon Goblin Gang Musketeer
Cannon Goblin Gang Musketeer
Fireball Poison
Goblin Gang Fireball Cannon Musketeer
Musketeer Cannon Goblin Gang Fireball Poison
Cannon Fireball Musketeer Poison
Cannon Goblin Gang Musketeer
Goblin Gang Cannon Musketeer
Goblin Gang Poison Cannon Fireball Musketeer
Musketeer Goblin Gang Fireball Poison
Cannon Goblin Gang Fireball Musketeer
Fireball Cannon Goblin Gang Poison
Cannon Goblin Gang
Cannon Goblin Gang Fireball
Cannon Goblin Gang Fireball Musketeer Poison
Cannon Fireball Goblin Gang Musketeer
Poison Cannon Fireball Musketeer
Cannon Musketeer
Goblin Gang Cannon Fireball Musketeer Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball
Fireball Poison Goblin Gang Musketeer
Goblin Gang Musketeer
Goblin Gang Fireball Musketeer
Cannon Goblin Gang Musketeer
Fireball Poison Goblin Gang Musketeer
Goblin Gang Fireball Musketeer
Fireball Poison
Cannon Goblin Gang Musketeer
Musketeer
Fireball Poison
Cannon Goblin Gang Fireball
Cannon Fireball Musketeer
Goblin Gang Fireball Musketeer Poison
Poison Cannon Fireball Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Musketeer
Fireball Poison Musketeer
Fireball Poison
Fireball Musketeer Poison
Fireball Poison
Fireball Poison Musketeer
Musketeer Poison
Fireball Poison
Fireball Poison
Goblin Gang Fireball Musketeer Poison
Poison Fireball Musketeer
Fireball Poison Musketeer
Poison Fireball Musketeer
Fireball Musketeer Poison
Fireball Musketeer Poison
Fireball Musketeer Poison
Fireball Musketeer Poison
Fireball Poison
Fireball Musketeer Poison
Fireball Poison
Fireball Musketeer Poison
Fireball Poison
Musketeer
Fireball Musketeer Poison
Poison Fireball
Fireball Poison Musketeer
Fireball Musketeer Poison
Fireball Poison Musketeer
Poison Fireball Musketeer
Fireball Musketeer Poison
Fireball
Poison Fireball Musketeer
Fireball Poison
Fireball Poison
Goblin Gang Fireball Musketeer
Fireball Poison Musketeer
Fireball
Fireball Poison Goblin Gang Musketeer
Fireball Musketeer Poison
Fireball Poison
Musketeer
Goblin Gang Fireball Musketeer Poison
Fireball Musketeer Poison
Poison Fireball Musketeer

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