My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Goblin Hut Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Cannon Hog Rider Goblin Hut
Zap
Cannon Goblin Hut
Barbarian Barrel
Cannon Elite Barbarians Valkyrie Goblin Hut Ice Wizard
The Log
Cannon Elite Barbarians Hog Rider Goblin Hut
Earthquake
Cannon Hog Rider Goblin Hut
Arrows
Goblin Hut
Royal Delivery
Elite Barbarians Valkyrie Hog Rider Goblin Hut Ice Wizard
Fireball
Cannon Elite Barbarians Hog Rider Goblin Hut Ice Wizard
Poison
Cannon Goblin Hut Ice Wizard
Lightning
Cannon Elite Barbarians Valkyrie Goblin Hut Ice Wizard
Rocket
Elite Barbarians Valkyrie Hog Rider Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Cannon Ice Wizard Fireball Valkyrie Hog Rider Goblin Hut Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Cannon Ice Wizard Fireball

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Hog Rider Valkyrie Goblin Hut Ice Wizard
Cannon
Elite Barbarians
Zap Valkyrie Fireball Hog Rider
Fireball
Zap Hog Rider Elite Barbarians
Valkyrie
Elite Barbarians Hog Rider Zap Goblin Hut
Hog Rider
Zap Fireball Valkyrie Elite Barbarians Goblin Hut
Goblin Hut
Zap Valkyrie Hog Rider Ice Wizard
Ice Wizard
Zap Goblin Hut

Defense Synergies 3 13

Zap
Cannon Fireball Elite Barbarians Valkyrie Goblin Hut Ice Wizard
Cannon
Zap Fireball Valkyrie Ice Wizard
Elite Barbarians
Valkyrie Zap
Fireball
Zap Cannon Valkyrie Goblin Hut Ice Wizard
Valkyrie
Elite Barbarians Zap Cannon Fireball Goblin Hut Ice Wizard
Hog Rider
Goblin Hut
Zap Fireball Valkyrie Ice Wizard
Ice Wizard
Zap Cannon Fireball Valkyrie Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Fireball Valkyrie Goblin Hut
Elite Barbarians Zap Cannon Valkyrie Goblin Hut Ice Wizard
Cannon Goblin Hut Elite Barbarians Valkyrie Ice Wizard
Cannon Elite Barbarians Goblin Hut Valkyrie Ice Wizard
Elite Barbarians Fireball Valkyrie
Fireball Zap Cannon Valkyrie Ice Wizard
Zap Cannon Fireball Goblin Hut Ice Wizard
Zap Cannon Fireball Valkyrie
Cannon Elite Barbarians Goblin Hut Ice Wizard
Elite Barbarians Cannon Valkyrie Ice Wizard
Valkyrie Ice Wizard Zap Cannon Fireball Goblin Hut
Zap Fireball Goblin Hut Ice Wizard
Cannon Goblin Hut Zap Elite Barbarians Fireball Valkyrie Ice Wizard
Fireball Valkyrie Zap Cannon Goblin Hut
Elite Barbarians Cannon Goblin Hut
Zap Cannon Elite Barbarians Fireball Goblin Hut
Cannon Elite Barbarians Fireball Valkyrie Goblin Hut
Cannon Fireball Zap Elite Barbarians Valkyrie Goblin Hut Ice Wizard
Zap Valkyrie Cannon Fireball Goblin Hut Ice Wizard
Cannon Elite Barbarians Goblin Hut
Valkyrie Cannon Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Elite Barbarians Fireball Goblin Hut
Fireball Zap Elite Barbarians Valkyrie
Zap Elite Barbarians Valkyrie Goblin Hut
Valkyrie Zap Elite Barbarians Fireball
Cannon Elite Barbarians Valkyrie Goblin Hut
Fireball Zap Goblin Hut Ice Wizard
Elite Barbarians Fireball Valkyrie Goblin Hut Ice Wizard
Elite Barbarians Valkyrie
Zap Elite Barbarians Fireball Valkyrie Goblin Hut
Cannon Goblin Hut
Elite Barbarians Valkyrie Goblin Hut
Zap Elite Barbarians Fireball Valkyrie
Elite Barbarians Cannon Fireball Valkyrie
Cannon Fireball Valkyrie
Elite Barbarians Goblin Hut Zap Fireball Valkyrie
Valkyrie Zap Cannon Elite Barbarians Fireball Goblin Hut Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap Ice Wizard
Fireball Goblin Hut
Fireball Valkyrie
Fireball Zap Valkyrie
Fireball Zap Ice Wizard
Fireball Zap Ice Wizard
Fireball Zap
Elite Barbarians Fireball
Zap Fireball Valkyrie
Fireball Zap
Elite Barbarians Fireball Goblin Hut
Fireball
Zap Elite Barbarians Fireball Goblin Hut
Zap Fireball Goblin Hut
Fireball Goblin Hut
Fireball
Zap Fireball
Zap Fireball Valkyrie
Fireball
Fireball
Zap Fireball
Zap Fireball Valkyrie Ice Wizard
Fireball Zap Ice Wizard
Fireball Zap
Fireball Zap
Elite Barbarians Zap Fireball Ice Wizard
Zap Fireball Goblin Hut
Elite Barbarians Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Fireball Goblin Hut
Fireball Zap Ice Wizard
Fireball
Fireball Valkyrie
Zap Fireball
Zap Fireball
Elite Barbarians
Zap Elite Barbarians Fireball
Zap Fireball
Zap Fireball

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