My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Missing

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Miner
Giant Snowball
Goblins Minions Cannon Barbarians Hog Rider Miner
Zap
Goblins Minions Cannon
Barbarian Barrel
Goblins Cannon Barbarians
The Log
Goblins Cannon Barbarians Hog Rider
Earthquake
Cannon Barbarians Hog Rider
Arrows
Goblins Minions
Royal Delivery
Goblins Minions Barbarians Hog Rider Miner
Fireball
Minions Cannon Barbarians Hog Rider
Poison
Minions Cannon Barbarians
Lightning
Cannon
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Minions Cannon Miner Fireball Hog Rider Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Minions Cannon

Attack Synergies 8 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Miner Zap
Zap
Fireball Hog Rider Miner Goblins Minions
Minions
Hog Rider Miner Zap
Cannon
Barbarians
Hog Rider
Fireball
Zap Hog Rider Miner
Hog Rider
Goblins Zap Minions Fireball Barbarians
Miner
Goblins Zap Minions Fireball

Defense Synergies 2 8

Goblins
Zap Cannon
Zap
Cannon Fireball Goblins Minions Barbarians Miner
Minions
Zap Cannon
Cannon
Zap Goblins Minions Fireball
Barbarians
Zap
Fireball
Zap Cannon Miner
Hog Rider
Miner
Zap Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Cannon Fireball
Barbarians Goblins Zap Minions Cannon
Cannon Barbarians Goblins Minions
Cannon Barbarians Goblins Minions
Barbarians Fireball
Fireball Goblins Zap Minions Cannon
Minions Zap Cannon Fireball
Zap Cannon Barbarians Fireball
Cannon Barbarians Goblins Minions
Goblins Cannon Barbarians Miner
Goblins Minions Barbarians Zap Cannon Fireball
Minions Zap Fireball
Cannon Barbarians Zap Minions Fireball
Fireball Goblins Zap Minions Cannon Barbarians
Barbarians Cannon
Barbarians Zap Cannon Fireball
Barbarians Goblins Minions Cannon Fireball
Cannon Fireball Goblins Zap Minions Barbarians
Zap Minions Cannon Barbarians Fireball
Barbarians Cannon
Goblins Minions Cannon Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins Zap Fireball
Fireball Zap Miner
Barbarians Goblins Zap Minions
Zap Barbarians Fireball
Barbarians Cannon
Fireball Zap Minions
Goblins Minions Barbarians Fireball
Barbarians
Zap Goblins Minions Barbarians Fireball
Cannon Barbarians
Minions Barbarians
Zap Barbarians Fireball
Barbarians Cannon Fireball
Cannon Barbarians Fireball
Barbarians Goblins Zap Minions Fireball
Minions Zap Cannon Barbarians Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Miner
Fireball Miner
Barbarians Fireball
Fireball Zap
Fireball Zap Minions
Fireball Zap
Fireball Miner Zap
Goblins Minions Fireball
Miner Zap Fireball
Fireball Zap
Fireball Miner
Minions Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Minions
Zap Fireball
Zap Fireball Miner
Minions Fireball
Fireball
Zap Barbarians Fireball
Zap Fireball
Fireball Miner Zap
Fireball Zap Miner
Fireball Miner Zap
Zap Fireball
Zap Minions Fireball
Fireball
Zap Fireball Miner
Zap Fireball
Fireball
Zap Minions Barbarians Fireball
Fireball Zap
Fireball
Fireball Miner
Zap Fireball
Zap Fireball
Zap Minions Fireball
Zap Fireball
Zap Fireball Miner

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