My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Godly!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Hog Rider
Giant Snowball
Minions Cannon Hog Rider
Zap
Minions Cannon
Barbarian Barrel
Cannon Elite Barbarians Valkyrie
The Log
Cannon Elite Barbarians Hog Rider
Earthquake
Cannon Hog Rider
Arrows
Minions
Royal Delivery
Minions Elite Barbarians Valkyrie Hog Rider
Fireball
Minions Cannon Elite Barbarians Hog Rider
Poison
Minions Cannon
Lightning
Cannon Elite Barbarians Valkyrie
Rocket
Elite Barbarians Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Cannon Fireball Valkyrie Hog Rider Freeze Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Cannon Fireball

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Hog Rider Minions Valkyrie Freeze
Minions
Hog Rider Zap Elite Barbarians Valkyrie
Cannon
Elite Barbarians
Zap Valkyrie Minions Fireball Hog Rider
Fireball
Zap Hog Rider Elite Barbarians Freeze
Valkyrie
Elite Barbarians Hog Rider Zap Minions
Hog Rider
Zap Minions Fireball Valkyrie Freeze Elite Barbarians
Freeze
Hog Rider Zap Fireball

Defense Synergies 4 10

Zap
Cannon Fireball Minions Elite Barbarians Valkyrie
Minions
Valkyrie Zap Cannon Freeze
Cannon
Zap Minions Fireball Valkyrie
Elite Barbarians
Valkyrie Zap
Fireball
Zap Cannon Valkyrie Freeze
Valkyrie
Minions Elite Barbarians Zap Cannon Fireball Freeze
Hog Rider
Freeze
Minions Fireball Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Cannon Fireball Valkyrie
Elite Barbarians Zap Minions Cannon Valkyrie
Cannon Minions Elite Barbarians Valkyrie Freeze
Cannon Elite Barbarians Minions Valkyrie
Elite Barbarians Fireball Valkyrie
Fireball Freeze Zap Minions Cannon Valkyrie
Minions Zap Cannon Fireball Freeze
Zap Cannon Fireball Valkyrie
Cannon Minions Elite Barbarians
Elite Barbarians Cannon Valkyrie
Minions Valkyrie Zap Cannon Fireball Freeze
Minions Zap Fireball
Cannon Zap Minions Elite Barbarians Fireball Valkyrie Freeze
Fireball Valkyrie Zap Minions Cannon Freeze
Elite Barbarians Cannon
Zap Cannon Elite Barbarians Fireball Freeze
Minions Cannon Elite Barbarians Fireball Valkyrie
Cannon Fireball Zap Minions Elite Barbarians Valkyrie
Zap Valkyrie Freeze Minions Cannon Fireball
Cannon Elite Barbarians
Valkyrie Minions Cannon Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Elite Barbarians Fireball
Fireball Zap Elite Barbarians Valkyrie
Zap Minions Elite Barbarians Valkyrie
Valkyrie Zap Elite Barbarians Fireball
Cannon Elite Barbarians Valkyrie
Fireball Zap Minions Freeze
Minions Elite Barbarians Fireball Valkyrie
Elite Barbarians Valkyrie
Zap Freeze Minions Elite Barbarians Fireball Valkyrie
Cannon
Minions Elite Barbarians Valkyrie
Zap Elite Barbarians Fireball Valkyrie
Elite Barbarians Cannon Fireball Valkyrie
Cannon Fireball Valkyrie
Elite Barbarians Zap Minions Fireball Valkyrie Freeze
Minions Valkyrie Zap Cannon Elite Barbarians Fireball Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Freeze
Fireball Zap
Fireball
Fireball Valkyrie Freeze
Fireball Zap Valkyrie
Fireball Zap Minions Freeze
Fireball Zap Freeze
Fireball Zap
Minions Elite Barbarians Fireball
Zap Fireball Valkyrie
Fireball Zap
Elite Barbarians Fireball
Minions Fireball Freeze
Zap Elite Barbarians Fireball
Zap Fireball
Fireball
Fireball Freeze
Minions
Zap Fireball
Zap Fireball Valkyrie
Minions Fireball
Fireball
Zap Fireball
Zap Freeze Fireball Valkyrie
Fireball Zap
Fireball Zap
Fireball Zap
Elite Barbarians Zap Fireball
Zap Minions Fireball Freeze
Elite Barbarians Fireball
Zap Fireball
Zap Fireball Freeze
Fireball
Zap Minions Fireball Freeze
Fireball Zap
Freeze
Fireball
Fireball Valkyrie
Zap Fireball
Zap Fireball
Elite Barbarians
Zap Minions Elite Barbarians Fireball Freeze
Zap Fireball
Zap Fireball Freeze

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