My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Dart Goblin Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Baby Dragon Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dart Goblin Hog Rider Baby Dragon Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Cannon Barbarians Mega Minion Dart Goblin Hog Rider Baby Dragon
Zap
Cannon Dart Goblin
Barbarian Barrel
Cannon Barbarians Dart Goblin Royal Ghost
The Log
Cannon Barbarians Dart Goblin Hog Rider
Earthquake
Cannon Barbarians Hog Rider
Arrows
Dart Goblin
Royal Delivery
Barbarians Mega Minion Dart Goblin Hog Rider Baby Dragon Royal Ghost
Fireball
Cannon Barbarians Mega Minion Dart Goblin Hog Rider Baby Dragon
Poison
Cannon Barbarians Mega Minion Dart Goblin
Lightning
Cannon Mega Minion Baby Dragon
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Baby Dragon Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Mega Minion Dart Goblin Royal Ghost Hog Rider Baby Dragon Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Cannon Mega Minion Dart Goblin

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Barbarians
Hog Rider
Mega Minion
Baby Dragon
Dart Goblin
Hog Rider Baby Dragon The Log
Hog Rider
The Log Barbarians Dart Goblin Baby Dragon
Baby Dragon
Mega Minion Dart Goblin Hog Rider
The Log
Hog Rider Dart Goblin
Royal Ghost

Defense Synergies 1 11

Cannon
The Log Mega Minion Dart Goblin Baby Dragon Royal Ghost
Barbarians
Mega Minion
Cannon Dart Goblin Baby Dragon The Log
Dart Goblin
Cannon Mega Minion Baby Dragon The Log
Hog Rider
Baby Dragon
Cannon Mega Minion Dart Goblin The Log
The Log
Cannon Mega Minion Dart Goblin Baby Dragon Royal Ghost
Royal Ghost
Cannon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Mega Minion Dart Goblin Baby Dragon The Log
Barbarians Cannon Mega Minion Dart Goblin The Log
Cannon Barbarians Mega Minion Dart Goblin
Cannon Barbarians Mega Minion Dart Goblin
Barbarians The Log
The Log Cannon Mega Minion Dart Goblin Baby Dragon Royal Ghost
Mega Minion Dart Goblin Cannon Baby Dragon
Cannon Barbarians Dart Goblin Baby Dragon The Log
Cannon Barbarians
Cannon Barbarians Dart Goblin Royal Ghost
Barbarians Dart Goblin Cannon Mega Minion Baby Dragon The Log Royal Ghost
Mega Minion Dart Goblin Baby Dragon
Cannon Barbarians The Log
Cannon Barbarians Mega Minion Dart Goblin Baby Dragon The Log Royal Ghost
Barbarians Cannon
Barbarians Cannon The Log
Barbarians Cannon
Cannon Barbarians Mega Minion Dart Goblin Baby Dragon The Log Royal Ghost
Baby Dragon The Log Cannon Barbarians Mega Minion Dart Goblin Royal Ghost
Barbarians Cannon Dart Goblin
Royal Ghost Cannon Barbarians Dart Goblin Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Royal Ghost
Mega Minion Baby Dragon The Log Royal Ghost
Barbarians The Log
Barbarians The Log
Barbarians Cannon
Dart Goblin Baby Dragon
Barbarians Mega Minion Dart Goblin
Barbarians
Barbarians Mega Minion Baby Dragon The Log
Cannon Barbarians Mega Minion Dart Goblin
Barbarians Mega Minion Dart Goblin
Barbarians The Log
Barbarians Cannon
Cannon Barbarians Dart Goblin Baby Dragon
Barbarians Mega Minion Dart Goblin Baby Dragon The Log
Cannon Barbarians Mega Minion Dart Goblin Baby Dragon The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Baby Dragon The Log Royal Ghost
Dart Goblin Baby Dragon The Log Royal Ghost
Dart Goblin Baby Dragon The Log
Barbarians Dart Goblin The Log
Baby Dragon The Log
Mega Minion Dart Goblin Baby Dragon
Dart Goblin Baby Dragon The Log
The Log Dart Goblin Baby Dragon
The Log Dart Goblin
Dart Goblin The Log
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon The Log
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon The Log
Dart Goblin Baby Dragon The Log
Dart Goblin Baby Dragon The Log
Mega Minion Dart Goblin Baby Dragon The Log
Dart Goblin Baby Dragon The Log
Baby Dragon The Log
The Log
Barbarians Baby Dragon The Log
The Log Baby Dragon
Mega Minion
The Log Dart Goblin Baby Dragon Royal Ghost
Baby Dragon The Log
Dart Goblin Baby Dragon The Log
Dart Goblin Baby Dragon
Mega Minion Dart Goblin
Mega Minion
Dart Goblin The Log
The Log
Barbarians Dart Goblin
Mega Minion Dart Goblin Baby Dragon
The Log
Mega Minion Dart Goblin Baby Dragon
The Log Dart Goblin Baby Dragon
Mega Minion Dart Goblin
Dart Goblin Baby Dragon The Log
Dart Goblin
Dart Goblin Baby Dragon The Log Royal Ghost

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