My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards
Giant Snowball
Cannon Goblin Barrel Guards Baby Dragon
Zap
Cannon Goblin Barrel Guards
Barbarian Barrel
Cannon Valkyrie Goblin Barrel Guards Ice Wizard
The Log
Cannon Goblin Barrel Guards
Earthquake
Cannon Goblin Barrel Guards
Arrows
Goblin Barrel Guards
Royal Delivery
Valkyrie Goblin Barrel Guards Baby Dragon Ice Wizard
Fireball
Cannon Goblin Barrel Baby Dragon Ice Wizard
Poison
Cannon Guards Ice Wizard
Lightning
Cannon Valkyrie Baby Dragon Ice Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Rocket Tornado Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Guards Tornado Baby Dragon Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Goblin Barrel Guards Tornado Ice Wizard Valkyrie Baby Dragon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Cannon Goblin Barrel Guards Tornado

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Valkyrie
Goblin Barrel Tornado Baby Dragon
Rocket
Tornado
Goblin Barrel
Valkyrie Guards Baby Dragon Ice Wizard
Guards
Goblin Barrel
Tornado
Rocket Baby Dragon Valkyrie Ice Wizard
Baby Dragon
Tornado Valkyrie Goblin Barrel Ice Wizard
Ice Wizard
Goblin Barrel Tornado Baby Dragon

Defense Synergies 3 11

Cannon
Valkyrie Rocket Guards Baby Dragon Ice Wizard
Valkyrie
Cannon Tornado Baby Dragon Ice Wizard
Rocket
Tornado Cannon
Goblin Barrel
Guards
Cannon Baby Dragon Ice Wizard
Tornado
Rocket Ice Wizard Valkyrie Baby Dragon
Baby Dragon
Ice Wizard Cannon Valkyrie Guards Tornado
Ice Wizard
Tornado Baby Dragon Cannon Valkyrie Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Valkyrie Baby Dragon
Cannon Valkyrie Ice Wizard
Cannon Rocket Tornado Valkyrie Ice Wizard
Cannon Valkyrie Guards Ice Wizard
Valkyrie Rocket Tornado
Tornado Cannon Valkyrie Guards Baby Dragon Ice Wizard
Rocket Tornado Cannon Baby Dragon Ice Wizard
Rocket Cannon Valkyrie Baby Dragon
Cannon Tornado Ice Wizard
Guards Tornado Cannon Valkyrie Ice Wizard
Valkyrie Guards Ice Wizard Cannon Tornado Baby Dragon
Tornado Baby Dragon Ice Wizard
Cannon Valkyrie Rocket Guards Ice Wizard
Valkyrie Rocket Cannon Guards Tornado Baby Dragon
Cannon
Rocket Tornado Cannon
Cannon Valkyrie Tornado
Cannon Valkyrie Guards Tornado Baby Dragon Ice Wizard
Valkyrie Tornado Baby Dragon Cannon Guards Ice Wizard
Cannon Tornado
Valkyrie Cannon Guards Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards
Valkyrie Rocket Baby Dragon
Guards Valkyrie Rocket
Valkyrie Rocket Guards Tornado
Cannon Valkyrie Guards
Rocket Tornado Baby Dragon Ice Wizard
Rocket Guards Valkyrie Ice Wizard
Valkyrie
Rocket Valkyrie Tornado Baby Dragon
Cannon Guards
Valkyrie Guards
Rocket Valkyrie Guards Tornado
Rocket Cannon Valkyrie Guards
Cannon Valkyrie Baby Dragon
Guards Valkyrie Rocket Tornado Baby Dragon
Valkyrie Cannon Baby Dragon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket Guards Baby Dragon
Tornado Baby Dragon Ice Wizard
Rocket Baby Dragon
Valkyrie Rocket Guards
Rocket Valkyrie Baby Dragon
Rocket Tornado Baby Dragon Ice Wizard
Tornado Baby Dragon
Tornado Baby Dragon Ice Wizard
Tornado
Rocket Guards Tornado
Rocket Valkyrie Tornado
Rocket Tornado Baby Dragon
Rocket Baby Dragon
Rocket Baby Dragon
Baby Dragon
Rocket Baby Dragon
Rocket Baby Dragon
Rocket Tornado
Rocket
Rocket Baby Dragon
Rocket Valkyrie Tornado Baby Dragon
Rocket Baby Dragon
Rocket Tornado
Rocket Tornado
Rocket Baby Dragon
Tornado Valkyrie Baby Dragon Ice Wizard
Tornado Baby Dragon Ice Wizard
Tornado Baby Dragon
Rocket Tornado Baby Dragon
Tornado Baby Dragon Ice Wizard
Rocket Guards
Rocket
Rocket
Rocket
Rocket Guards
Rocket Tornado Baby Dragon Ice Wizard
Valkyrie Rocket Baby Dragon
Baby Dragon
Rocket Tornado
Rocket Guards Tornado Baby Dragon
Rocket Tornado
Rocket Tornado Baby Dragon

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