My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarians Minion Horde

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Miner
Giant Snowball
Cannon Barbarians Minion Horde Miner
Zap
Cannon Mortar Minion Horde
Barbarian Barrel
Cannon Mortar Barbarians Ice Wizard Electro Wizard
The Log
Cannon Barbarians
Earthquake
Cannon Mortar Barbarians
Arrows
Minion Horde
Royal Delivery
Barbarians Minion Horde Miner Ice Wizard Electro Wizard
Fireball
Cannon Mortar Barbarians Minion Horde Ice Wizard Electro Wizard
Poison
Cannon Mortar Barbarians Minion Horde Ice Wizard Electro Wizard
Lightning
Cannon Mortar Ice Wizard Electro Wizard
Rocket
Mortar Barbarians Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Miner Ice Wizard Mortar Electro Wizard Barbarians Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Cannon Miner Ice Wizard

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mortar Miner
Cannon
Mortar
Miner Arrows
Barbarians
Minion Horde
Miner
Miner
Mortar Minion Horde Arrows Electro Wizard
Ice Wizard
Electro Wizard
Miner

Defense Synergies 0 10

Arrows
Cannon Mortar Barbarians Ice Wizard
Cannon
Arrows Ice Wizard Electro Wizard
Mortar
Arrows Ice Wizard Electro Wizard
Barbarians
Arrows Minion Horde
Minion Horde
Barbarians Ice Wizard
Miner
Ice Wizard
Arrows Cannon Mortar Minion Horde
Electro Wizard
Cannon Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Mortar Minion Horde Electro Wizard
Barbarians Minion Horde Cannon Mortar Ice Wizard Electro Wizard
Cannon Mortar Barbarians Minion Horde Ice Wizard Electro Wizard
Cannon Barbarians Minion Horde Mortar Ice Wizard Electro Wizard
Arrows Barbarians
Arrows Cannon Ice Wizard Electro Wizard
Minion Horde Electro Wizard Arrows Cannon Mortar Ice Wizard
Arrows Cannon Barbarians Electro Wizard
Cannon Barbarians Minion Horde Mortar Ice Wizard
Cannon Barbarians Minion Horde Miner Ice Wizard Electro Wizard
Barbarians Minion Horde Ice Wizard Electro Wizard Arrows Cannon
Arrows Minion Horde Ice Wizard Electro Wizard
Cannon Mortar Barbarians Minion Horde Ice Wizard Electro Wizard
Arrows Cannon Mortar Barbarians Minion Horde Electro Wizard
Barbarians Cannon Mortar Minion Horde Electro Wizard
Barbarians Minion Horde Cannon Mortar Electro Wizard
Barbarians Minion Horde Arrows Cannon Mortar Electro Wizard
Arrows Cannon Mortar Barbarians Minion Horde Ice Wizard Electro Wizard
Arrows Mortar Cannon Barbarians Ice Wizard Electro Wizard
Barbarians Cannon Mortar Electro Wizard
Arrows Cannon Barbarians Minion Horde Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Electro Wizard
Electro Wizard Arrows Mortar Miner
Barbarians Minion Horde Electro Wizard
Barbarians Minion Horde Electro Wizard
Barbarians Cannon Minion Horde
Arrows Minion Horde Ice Wizard Electro Wizard
Barbarians Minion Horde Ice Wizard Electro Wizard
Barbarians Minion Horde
Minion Horde Electro Wizard Mortar Barbarians
Cannon Barbarians Minion Horde
Barbarians Minion Horde
Arrows Barbarians Electro Wizard
Barbarians Cannon Minion Horde
Cannon Barbarians Minion Horde
Barbarians Electro Wizard Mortar Minion Horde
Arrows Cannon Barbarians Minion Horde Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Minion Horde
Arrows Mortar Miner Ice Wizard Electro Wizard
Arrows Minion Horde Miner
Arrows Barbarians
Arrows Mortar Minion Horde
Arrows Minion Horde Ice Wizard
Arrows Mortar Minion Horde
Arrows Ice Wizard
Arrows Miner Mortar
Minion Horde Electro Wizard
Miner Arrows Mortar Minion Horde Electro Wizard
Arrows
Mortar Miner
Arrows Mortar Minion Horde
Arrows Mortar
Arrows Mortar Minion Horde
Arrows Mortar Minion Horde
Arrows Mortar
Minion Horde
Arrows Mortar Electro Wizard
Arrows Mortar Miner
Minion Horde
Arrows
Arrows Mortar Barbarians Minion Horde
Arrows Mortar Ice Wizard
Minion Horde
Arrows Mortar Miner Ice Wizard Electro Wizard
Arrows Mortar Miner
Miner Arrows Mortar
Arrows Minion Horde Ice Wizard Electro Wizard
Electro Wizard Minion Horde
Minion Horde
Arrows Mortar Minion Horde Miner
Arrows Minion Horde Electro Wizard
Minion Horde
Arrows
Minion Horde Electro Wizard Barbarians
Arrows Ice Wizard Electro Wizard
Arrows
Miner Minion Horde Electro Wizard
Arrows Mortar
Arrows
Minion Horde
Minion Horde Electro Wizard
Electro Wizard
Mortar Miner Electro Wizard

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